1800 lines
30 KiB
Markdown
1800 lines
30 KiB
Markdown
Swift 备忘清单
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===
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该备忘单提供了使用 [Swift](https://www.swift.org) 的示例,涵盖 Swift 基础知识、控制流、类型、结构/类、运算符、函数方法等。
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入门
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---
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### 变量
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<!--rehype:wrap-class=row-span-2-->
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```swift
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var score = 0 // 变量
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let pi = 3.14 // 常数
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var greeting = "Hello"
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var numberOfToys = 8
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var isMorning = true
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var numberOfToys: Int = 8
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numberOfToys += 1
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print(numberOfToys) // 打印 "9"
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```
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### 类型注释
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```swift
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var greeting: String = "Hello"
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var numberOfToys: Int = 8
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var isMorning: Bool = true
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var price: Double = 8.99
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```
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### 算术运算符
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<!--rehype:wrap-class=row-span-3-->
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- `+` 添加
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- `-` 减法
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- `*` 乘法
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- `/` 分配
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- `%` 余数
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<!--rehype:className=cols-5 style-none-->
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----
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```swift
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var x = 0
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x = 4 + 2 // x 现在是 6
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x = 4 - 2 // x 现在是 2
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x = 4 * 2 // x 现在是 8
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x = 4 / 2 // x 现在是 2
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x = 4 % 2 // x 现在是 0
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```
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#### 复合赋值运算符
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```swift
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var numberOfDogs = 100
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numberOfDogs += 1
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print("有 \(numberOfDogs) 个斑点狗!")
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// 打印: 有 101 个斑点狗!
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```
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----
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- `+=` 添加和分配总和
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- `-=` 减去并分配差值
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- `*=` 乘并赋值
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- `/=` 除并分配商
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- `%=` 除并分配余数
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<!--rehype:className=style-arrow cols-2-->
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### 字符串插值
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```swift
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var apples = 6
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print("I have \(apples) apples!")
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// 打印: I have 6 apples!
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```
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### 多行字符串
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```swift
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let myLongString = """
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Swift?
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这是我最喜欢的语言!
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"""
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```
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### 代码注释
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```swift
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// 这一行表示 Swift 中的注释。
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/*
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这都被注释掉了。
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没有一个会跑!
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*/
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```
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### 组成一个元组
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<!--rehype:wrap-class=col-span-2-->
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```swift
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let player = ("Maya", 5, 150)
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print(player) // ("Maya", 5, 150)
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print("\(player.0): level \(player.1), \(player.2) pts") // Maya: level 5, 150 pts
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```
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### 分解元组
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```swift
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let player = (name: "Maya", level: 5)
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let (currentName, curLevel) = player
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print("\(currentName): level \(curLevel)")
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// 打印: Maya: level 5
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```
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### 特殊注释语法 (MARK)
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```swift
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// MARK: - 查看设置
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```
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`MARK` 可用于在栏中显示评论
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### 特殊注释语法 (TODO)
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```swift
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// TODO: 更新逻辑以适应数据更改
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```
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`TODO` 用于显示需要完成的事情的提醒
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### 特殊注释语法 (FIXME)
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```swift
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// FIXME: 修复对现有条目进行更改时的故障行为
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```
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`FIXME` 用于显示需要修复的内容的提醒
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变量
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----
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### 变量声明
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变量用 `var` 声明:
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```swift
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var greeting = "你好"
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var numberOfToys = 8
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var isMorning = true
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```
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为了清楚起见,变量声明可以包含类型注释:
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```swift
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var greeting: String = "你好"
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var numberOfToys: Int = 8
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var isMorning: Bool = true
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```
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变量是可变的。 它们的值可以改变:
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```swift
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var numberOfToys: Int = 8
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numberOfToys += 1
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print(numberOfToys) // 打印“9”
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```
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### 常数
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常量用 `let` 声明:
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```swift
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let greeting = "Hello"
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let numberOfToys = 8
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let isMorning = true
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```
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为清楚起见,常量声明可以包含类型注释:
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```swift
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let greeting: String = "Hello"
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let numberOfToys: Int = 8
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let isMorning: Bool = true
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```
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常量是不可变的。它们的值不能改变:
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```swift
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let numberOfToys: Int = 8
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numberOfToys += 1
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// ❌ 错误:numberOfToys 不可变
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```
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### 计算变量(get 和 set)
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<!--rehype:wrap-class=row-span-3-->
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```swift
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import Foundation
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let df = DateFormatter()
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df.dateFormat = "d MMMM yyyy"
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var birth = df.date(from: "5 June 1999")!
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var age: Int {
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Calendar.current
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.dateComponents([.year],
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from: birth,
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to: Date()).year!
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}
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print(age) // 20
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birth = df.date(from: "5 June 2002")!
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print(age) // 17
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```
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在下面的示例中,distanceInFeet 有一个 `getter` 和一个 `setter`。 因为有 `setter`,所以 `getter` 需要关键字 `get`:
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```swift
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var distanceInMeters: Float = 100
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var distanceInFeet: Float {
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get {
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distanceInMeters * 3.28
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}
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set(newDistance) {
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distanceInMeters = newDistance / 3.28
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}
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}
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print(distanceInMeters) // 100.0
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print(distanceInFeet) // 328.0
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distanceInFeet = 250
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print(distanceInMeters) // 76.21951
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print(distanceInFeet) // 250.0
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distanceInMeters = 800
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print(distanceInMeters) // 800.0
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print(distanceInFeet) // 2624.0
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```
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### willSet
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<!--rehype:wrap-class=row-span-2-->
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```swift
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var distance = 5 {
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willSet {
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print("距离将被设置")
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}
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}
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distance = 10 // 打印: 距离将被设置
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```
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可以在 `willSet` 中访问新值:
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```swift
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var distance = 5 {
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willSet(newDistance) {
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print("距离将被设置 \(newDistance)")
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}
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}
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distance = 10 // 打印: 距离将被设置 10
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```
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`willSet` 可用于在设置变量值之前执行一些代码
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### didSet
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```swift
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var distance = 5 {
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didSet {
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print("距离设置为 \(distance)")
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print("它的旧值是: \(oldValue)")
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}
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}
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distance = 10 // 打印: 距离将被设置 10
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// 打印: 它的旧值是:5
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```
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### willSet 和 didSet
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```swift
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var distance = 5 {
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willSet(newDistance) {
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print("距离将设置为 \(newDistance)")
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}
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didSet {
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print("距离设置为 \(distance)")
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print("它的旧值是: \(oldValue)")
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}
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}
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distance = 10
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```
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条件和逻辑
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---
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### if 语句
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```swift
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var halloween = true
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if halloween {
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print("不给糖就捣蛋!")
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}
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// 打印: 不给糖就捣蛋!
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if 5 > 3 {
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print("5 大于 3")
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} else {
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print("5 不超过 3")
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}
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// 输出: "5 大于 3"
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```
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### else 语句
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```swift
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var turbulence = false
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if turbulence {
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print("请坐好。")
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} else {
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print("你可以自由地四处走动。")
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}
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// 打印: 你可以自由地四处走动。
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```
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### else if 语句
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```swift
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var weather = "rainy"
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if weather == "sunny" {
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print("拿点防晒霜")
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} else if weather == "rainy" {
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print("拿一把雨伞")
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} else if weather == "snowing" {
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print("穿上你的雪地靴")
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} else {
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print("无效天气")
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}
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// 打印: 拿一把雨伞
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```
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### 比较运算符
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```swift
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5 > 1 // true
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6 < 10 // true
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2 >= 3 // false
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3 <= 5 // true
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"A" == "a" // false
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"B" != "b" // true
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```
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- `<` 小于
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- `>` 大于
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- `<=` 小于或等于
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- `>=` 大于或等于
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- `==` 等于
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- `!=` 不等于
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<!--rehype:className=style-round cols-2-->
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### 三元条件运算符
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```swift
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var driverLicense = true
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driverLicense
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? print("驾驶座") : print("乘客座位")
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// 打印: 驾驶座
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```
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### switch 语句
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```swift
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var secondaryColor = "green"
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switch secondaryColor {
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case "orange":
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print("红色和黄色的混合")
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case "purple":
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print("红色和蓝色的混合")
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case "green":
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print("蓝色和黄色的混合")
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default:
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print("这可能不是辅助颜色")
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}
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// 打印: 蓝色和黄色的混合
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```
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### switch 语句:区间匹配
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```swift
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let year = 1905
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var artPeriod: String
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switch year {
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case 1860...1885:
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artPeriod = "印象派"
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case 1886...1910:
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artPeriod = "后印象派"
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default:
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artPeriod = "未知"
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}
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// 打印: 后印象派
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```
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### switch 语句:复合案例
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```swift
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let service = "Seamless"
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switch service {
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case "Uber", "Lyft":
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print("旅行")
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case "DoorDash", "Seamless", "GrubHub":
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print("餐厅送餐")
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case "Instacart", "FreshDirect":
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print("杂货配送")
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default:
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print("未知服务")
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}
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// 打印: 餐厅外卖
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```
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### switch 语句:where 子句
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```swift
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let num = 7
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switch num {
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case let x where x % 2 == 0:
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print("\(num) 是偶数")
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case let x where x % 2 == 1:
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print("\(num) 奇数")
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default:
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print("\(num) 无效")
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}
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// 打印: 7 奇数
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```
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### 逻辑运算符
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```swift
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!true // false
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!false // true
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```
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### 逻辑运算符 &&
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```swift
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true && true // true
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true && false // false
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false && true // false
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false && false // false
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```
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### 逻辑运算符 ||
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```swift
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true || true // true
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true || false // true
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false || true // true
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false || false // false
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```
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### 组合逻辑运算符
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```swift
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!false && true || false // true
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```
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`!false && true` 首先计算并返回 `true` 然后,表达式,`true` || `false` 评估并返回最终结果 `true`
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```swift
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false || true && false // false
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```
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`true && false` 首先计算返回 `false` 然后,表达式,`false` || `false` 评估并返回最终结果 `false`
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### 控制执行顺序
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```swift
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// 没有括号:
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true || true && false || false
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// ----> true
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// 带括号:
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(true || true) && (false || false)
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// ----> false
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```
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### 简单的 guard
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```swift
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func greet(name: String?) {
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guard let unwrapped = name else {
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print("Hello guest!")
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return
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}
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print("Hello \(unwrapped)!")
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}
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greet(name: "Asma") // 输出:Hello Asma!
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greet(name: nil) // 输出:Hello guest!
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```
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循环
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----
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### 范围
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```swift
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let zeroToThree = 0...3
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// zeroToThree: 0, 1, 2, 3
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```
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### stride() 函数
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```swift
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for num in stride(from: 1, to: 5, by: 2) {
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print(num)
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}
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// 打印: 1
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// 打印: 3
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```
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### for-in 循环
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```swift
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for char in "hehe" {
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print(char)
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}
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// 打印: h
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// 打印: e
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// 打印: h
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// 打印: e
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```
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### continue 关键字
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<!--rehype:wrap-class=row-span-2-->
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```swift
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for num in 0...5 {
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if num % 2 == 0 {
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continue
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}
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print(num)
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}
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// 打印: 1
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// 打印: 3
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// 打印: 5
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```
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`continue` 关键字将强制循环继续进行下一次迭代
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### break 关键字
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<!--rehype:wrap-class=row-span-2-->
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```swift
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for char in "supercalifragilistice" {
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if char == "c" {
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break
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}
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print(char)
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}
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// 打印: s
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// 打印: u
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// 打印: p
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// 打印: e
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// 打印: r
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```
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### 使用下划线
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```swift
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for _ in 1...3 {
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print("Olé")
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}
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// 打印: Olé
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// 打印: Olé
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// 打印: Olé
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```
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### 遍历指定范围
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```swift
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for i in 0...10 {
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print(i) //0 到 10
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}
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```
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封闭指定范围操作符(...)
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### while 循环
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```swift
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var counter = 1
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var stopNum = Int.random(in: 1...10)
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// 循环打印,直到满足停止条件
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while counter < stopNum {
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print(counter)
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counter += 1
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}
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||
```
|
||
|
||
`while` 循环接受一个条件,并在所提供的条件为 `true` 时持续执行其主体代码。如果条件从不为假,则循环将继续运行,程序将陷入`无限循环`
|
||
|
||
### repeate while
|
||
|
||
```swift
|
||
var counter = 1
|
||
|
||
repeat {
|
||
print(counter)
|
||
counter += 1
|
||
} while counter <= 5
|
||
```
|
||
|
||
至少执行一次
|
||
|
||
### 遍历字典对象
|
||
|
||
```swift
|
||
// 创建一个字典
|
||
var myDictionary = [
|
||
"name": "John", "age": 25
|
||
]
|
||
|
||
// 使用for-in循环遍历字典
|
||
for (key, value) in myDictionary {
|
||
print("\(key): \(value)")
|
||
}
|
||
```
|
||
|
||
数组和集合
|
||
----
|
||
|
||
### Array 数组
|
||
|
||
```swift
|
||
var scores = [Int]()
|
||
// 数组为空:[]
|
||
```
|
||
|
||
### .count 属性
|
||
|
||
```swift
|
||
var grocery = ["🥓", "🥞", "🍪", "🥛", "🍊"]
|
||
print(grocery.count)
|
||
// 打印: 5
|
||
```
|
||
|
||
### 索引
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
索引是指项目在有序列表中的位置,使用下标语法 `array[index]` 从数组中检索单个元素。
|
||
|
||
```swift
|
||
var vowels = ["a", "e", "i", "o", "u"]
|
||
|
||
print(vowels[0]) // 打印: a
|
||
print(vowels[1]) // 打印: e
|
||
print(vowels[2]) // 打印: i
|
||
print(vowels[3]) // 打印: o
|
||
print(vowels[4]) // 打印: u
|
||
```
|
||
|
||
注意:Swift 数组是零索引的,这意味着第一个元素的索引为 0。
|
||
|
||
### 用数组字面量初始化
|
||
|
||
```swift
|
||
// 使用类型推断:
|
||
var snowfall = [2.4, 3.6, 3.4, 1.8, 0.0]
|
||
// 明确类型:
|
||
var temp: [Int] = [33, 31, 30, 38, 44]
|
||
```
|
||
|
||
### .append() 方法和 += 运算符
|
||
|
||
```swift
|
||
var gymBadges = ["Boulder", "Cascade"]
|
||
gymBadges.append("Thunder")
|
||
gymBadges += ["Rainbow", "Soul"]
|
||
// ["Boulder", "Cascade", "Thunder",
|
||
// "Rainbow", "Soul"]
|
||
```
|
||
|
||
### .insert() 和 .remove() 方法
|
||
|
||
```swift
|
||
var moon = ["🌖", "🌗", "🌘", "🌑"]
|
||
moon.insert("🌕", at: 0)
|
||
// ["🌕", "🌖", "🌗", "🌘", "🌑"]
|
||
|
||
moon.remove(at: 4)
|
||
// ["🌕", "🌖", "🌗", "🌘"]
|
||
```
|
||
|
||
### 遍历数组
|
||
|
||
```swift
|
||
var employees = ["小王", "张三", "王五"]
|
||
for person in employees {
|
||
print(person)
|
||
}
|
||
// 打印: 小王
|
||
// 打印: 张三
|
||
// 打印: 王五
|
||
```
|
||
|
||
### 集合(Set)
|
||
|
||
```swift
|
||
var paintingsInMOMA: Set = [
|
||
"The Dream",
|
||
"The Starry Night",
|
||
"The False Mirror"
|
||
]
|
||
```
|
||
|
||
我们可以使用集合(`Set`)来存储相同数据类型的`唯一`元素
|
||
|
||
### 空集合(Set)
|
||
|
||
```swift
|
||
var team = Set<String>()
|
||
|
||
print(team)
|
||
// 打印: []
|
||
```
|
||
|
||
### 填充集合
|
||
|
||
```swift
|
||
var vowels: Set = ["a", "e", "i", "o","u"]
|
||
```
|
||
|
||
要创建一个填充有值的集合,请在赋值运算符之前使用 `Set` 关键字。
|
||
|
||
### .insert()
|
||
|
||
```swift
|
||
var cookieJar: Set = [
|
||
"Chocolate Chip",
|
||
"Oatmeal Raisin"
|
||
]
|
||
// 添加一个新元素
|
||
cookieJar.insert("Peanut Butter Chip")
|
||
```
|
||
|
||
### .remove() 和 .removeAll() 方法
|
||
|
||
```swift
|
||
var oddNumbers: Set = [1, 2, 3, 5]
|
||
|
||
// 移除现有元素
|
||
oddNumbers.remove(2)
|
||
// 删除所有元素
|
||
oddNumbers.removeAll()
|
||
```
|
||
|
||
### .contains() 检测数组中的值
|
||
|
||
```swift
|
||
var names: Set = ["Rosa", "Doug", "Waldo"]
|
||
print(names.contains("Lola")) //打印: false
|
||
|
||
if names.contains("Waldo"){
|
||
print("There's Waldo!")
|
||
} else {
|
||
print("Where's Waldo?")
|
||
}
|
||
// 打印: There's Waldo!
|
||
```
|
||
|
||
### 迭代一个集合
|
||
|
||
```swift
|
||
var recipe: Set = ["蛋", "面粉", "糖"]
|
||
|
||
for ingredient in recipe {
|
||
print ("在配方中包含\(ingredient)")
|
||
}
|
||
```
|
||
|
||
### .isEmpty 属性
|
||
|
||
```swift
|
||
var emptySet = Set<String>()
|
||
print(emptySet.isEmpty) // 打印: true
|
||
|
||
var populatedSet: Set = [1, 2, 3]
|
||
print(populatedSet.isEmpty) // 打印: false
|
||
```
|
||
|
||
### .count 属性
|
||
|
||
```swift
|
||
var band: Set = ["张三", "王五", "赵六"]
|
||
|
||
print("乐队有 \(band.count) 名演奏者。")
|
||
// 打印: 乐队有 4 名演奏者。
|
||
```
|
||
|
||
### .intersection() 交叉
|
||
|
||
```swift
|
||
var setA: Set = ["A", "B", "C", "D"]
|
||
var setB: Set = ["C", "D", "E", "F"]
|
||
|
||
var setC = setA.intersection(setB)
|
||
print(setC) // 打印: ["D", "C"]
|
||
```
|
||
|
||
### .union() 合并去重
|
||
|
||
```swift
|
||
var setA: Set = ["A", "B", "C", "D"]
|
||
var setB: Set = ["C", "D", "E", "F"]
|
||
|
||
var setC = setA.union(setB)
|
||
print(setC)
|
||
// 打印: ["B", "A", "D", "F", "C", "E"]
|
||
```
|
||
|
||
### .symmetricDifference() 对称差
|
||
|
||
```swift
|
||
var setA: Set = ["A", "B", "C", "D"]
|
||
var setB: Set = ["C", "D", "E", "F"]
|
||
|
||
var setC = setA.symmetricDifference(setB)
|
||
print(setC)
|
||
// 打印: ["B", "E", "F", "A"]
|
||
```
|
||
|
||
### .subtracting() 减法
|
||
|
||
```swift
|
||
var setA: Set = ["A", "B", "C", "D"]
|
||
var setB: Set = ["C", "D"]
|
||
|
||
var setC = setA.subtracting(setB)
|
||
print(setC)
|
||
// 打印: ["B", "A"]
|
||
```
|
||
|
||
字典
|
||
---
|
||
|
||
### 基础字典
|
||
|
||
```swift
|
||
var dictionaryName = [
|
||
"Key1": "Value1",
|
||
"Key2": "Value2",
|
||
"Key3": "Value3"
|
||
]
|
||
```
|
||
|
||
成对数据或键值对的`无序`集合
|
||
|
||
### Keys
|
||
|
||
```swift
|
||
var fruitStand = [
|
||
"Coconuts": 12,
|
||
"Pineapples": 12,
|
||
"Papaya": 12
|
||
]
|
||
```
|
||
|
||
每个`键`都是`唯一`的,即使它们都包含相同的`值`
|
||
|
||
### 类型一致性
|
||
|
||
```swift
|
||
var numberOfSides = [
|
||
"triangle": 3,
|
||
"square": 4,
|
||
"rectangle": 4
|
||
]
|
||
```
|
||
|
||
仅包含 `String` 键和 `Int` 值
|
||
|
||
### 初始化填充字典
|
||
|
||
```swift
|
||
var employeeID = [
|
||
"Hamlet": 1367,
|
||
"Horatio": 8261,
|
||
"Ophelia": 9318
|
||
]
|
||
```
|
||
|
||
### 初始化一个空字典
|
||
|
||
```swift
|
||
// 初始化器语法:
|
||
var yearlyFishPopulation = [Int: Int]()
|
||
|
||
// 空字典字面量语法:
|
||
var yearlyBirdPopulation: [Int: Int] = [:]
|
||
```
|
||
|
||
### 添加到字典
|
||
|
||
```swift
|
||
var pronunciation = [
|
||
"library": "lai·breh·ree",
|
||
"apple": "a·pl"
|
||
]
|
||
// 新键:“programming”,新值:“prow·gra”
|
||
pronunciation["programming"] = "prow·gra"
|
||
```
|
||
|
||
### 删除键值对
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
var bookShelf = [
|
||
"Goodnight": "Margaret Wise Brown",
|
||
"The BFG": "Roald Dahl",
|
||
"Falling Up": "Shel Silverstein",
|
||
"No, David!": "David Shannon"
|
||
]
|
||
|
||
// 通过将 key 设置为 nil 来删除值
|
||
bookShelf["The BFG"] = nil
|
||
|
||
// 使用 .removeValue() 删除值
|
||
bookShelf.removeValue(forKey: "Goodnight")
|
||
|
||
// 删除所有值
|
||
bookShelf.removeAll()
|
||
```
|
||
|
||
### 修改键值对
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
var change = [
|
||
"Quarter": 0.29,
|
||
"Dime": 0.15,
|
||
"Nickel": 0.05
|
||
]
|
||
|
||
// 使用下标语法更改值
|
||
change["Quarter"] = .25
|
||
|
||
// 使用 .updateValue() 更改值
|
||
change.updateValue(.10, forKey: "Dime")
|
||
```
|
||
|
||
要更改键值对的值,请使用 `.updateValue()` 方法或下标语法,通过将括号 `[ ]` 和其中的现有键附加到字典的名称,然后添加赋值运算符 _(`=`)_ 后跟修改后的值
|
||
|
||
### .isEmpty 属性
|
||
|
||
```swift
|
||
var bakery = [String:Int]()
|
||
|
||
// 检查字典是否为空
|
||
print(bakery.isEmpty) // 打印 true
|
||
bakery["Cupcakes"] = 12
|
||
// 检查字典是否为空
|
||
print(bakery.isEmpty) // 打印 false
|
||
```
|
||
|
||
### .count 属性
|
||
|
||
```swift
|
||
var fruitStand = [
|
||
"Apples": 12,
|
||
"Oranges", 17
|
||
]
|
||
print(fruitStand.count) // 打印: 2
|
||
```
|
||
|
||
### 为变量赋值
|
||
|
||
```swift
|
||
var hex = [
|
||
"red": "#ff0000",
|
||
"yellow": "#ffff00",
|
||
"blue": "#0000ff",
|
||
]
|
||
|
||
print("蓝色十六进制代码 \(hex["blue"])")
|
||
// 打印: 蓝色十六进制代码 Optional("#0000ff")
|
||
|
||
if let redHex = hex["red"] {
|
||
print("红色的十六进制代码 \(redHex)")
|
||
}
|
||
// 打印: 红色的十六进制代码 #ff0000
|
||
```
|
||
|
||
将键值对的值分配给变量将返回一个可选值。要提取值,请使用可选的展开
|
||
|
||
### 遍历字典
|
||
|
||
```swift
|
||
var emojiMeaning = [
|
||
"🤔": "Thinking Face",
|
||
"😪": "Sleepy Face",
|
||
"😵": "Dizzy Face"
|
||
]
|
||
// 遍历键和值
|
||
for (emoji, meaning) in emojiMeaning {
|
||
print("\(emoji)被称为'\(meaning)Emoji'")
|
||
}
|
||
// 仅通过键迭代
|
||
for emoji in emojiMeaning.keys {
|
||
print(emoji)
|
||
}
|
||
// 仅通过值迭代
|
||
for meaning in emojiMeaning.values {
|
||
print(meaning)
|
||
}
|
||
```
|
||
|
||
函数
|
||
---
|
||
|
||
### 基础函数
|
||
|
||
```swift
|
||
func washCar() -> Void {
|
||
print("Soap")
|
||
print("Scrub")
|
||
print("Rinse")
|
||
print("Dry")
|
||
}
|
||
```
|
||
|
||
返回值为空的函数(void)
|
||
|
||
### 调用函数
|
||
|
||
```swift
|
||
func greetLearner() {
|
||
print("欢迎来到 Quick Reference!")
|
||
}
|
||
// 函数调用:
|
||
greetLearner()
|
||
// 打印: 欢迎来到 Quick Reference!
|
||
```
|
||
|
||
### 返回值
|
||
|
||
```swift
|
||
let birthYear = 1994
|
||
var currentYear = 2020
|
||
|
||
func findAge() -> Int {
|
||
return currentYear - birthYear
|
||
}
|
||
|
||
print(findAge()) // 打印: 26
|
||
```
|
||
|
||
### 多个参数
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```swift
|
||
func convertFracToDec(numerator: Double, denominator: Double) -> Double {
|
||
return numerator / denominator
|
||
}
|
||
|
||
let decimal = convertFracToDec(numerator: 1.0, denominator: 2.0)
|
||
print(decimal) // Prints: 0.5
|
||
```
|
||
|
||
### 省略参数标签
|
||
|
||
```swift
|
||
func findDiff(_ a: Int, b: Int) -> Int {
|
||
return a - b
|
||
}
|
||
|
||
print(findDiff(6, b: 4)) // 打印: 2
|
||
```
|
||
|
||
### 返回多个值
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```swift
|
||
func smartphoneModel() -> (name: String, version: String, yearReleased: Int) {
|
||
return ("iPhone", "8 Plus", 2017)
|
||
}
|
||
|
||
let phone = smartphoneModel()
|
||
|
||
print(phone.name) // 打印: iPhone
|
||
print(phone.version) // 打印: 8 Plus
|
||
print(phone.yearReleased) // 打印: 2017
|
||
```
|
||
|
||
### Parameters & Arguments
|
||
|
||
```swift
|
||
func findSquarePerimet(side: Int) -> Int {
|
||
return side * 4
|
||
}
|
||
|
||
let perimeter = findSquarePerimet(side: 5)
|
||
print(perimeter) // 打印: 20
|
||
|
||
// Parameter: side
|
||
// Argument: 5
|
||
```
|
||
|
||
### 隐式返回
|
||
|
||
```swift
|
||
func nextTotalSolarEclipse() -> String {
|
||
"April 8th, 2024 🌎"
|
||
}
|
||
|
||
print(nextTotalSolarEclipse())
|
||
// 打印: April 8th, 2024 🌎
|
||
```
|
||
|
||
### 默认参数
|
||
|
||
```swift
|
||
func greet(person: String = "guest") {
|
||
print("Hello \(person)")
|
||
}
|
||
greet() // Hello guest
|
||
greet(person: "Aliya") // Hello Aliya
|
||
```
|
||
|
||
### 输入输出参数
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
var currentSeason = "冬天"
|
||
|
||
func season(month:Int, name:inout String) {
|
||
switch month {
|
||
case 1...2:
|
||
name = "冬天 ⛄️"
|
||
case 3...6:
|
||
name = "春天 🌱"
|
||
case 7...9:
|
||
name = "夏天 ⛱"
|
||
case 10...11:
|
||
name = "秋天 🍂"
|
||
default:
|
||
name = "未知"
|
||
}
|
||
}
|
||
|
||
season(monthNum: 4, name: ¤tSeason)
|
||
|
||
print(currentSeason) // 春天 🌱
|
||
```
|
||
|
||
### 可变参数
|
||
|
||
```swift
|
||
func totalStudent(data: String...) -> Int {
|
||
let numStudents = data.count
|
||
return numStudents
|
||
}
|
||
|
||
print(totalStudent(data: "王五", "张三"))
|
||
// 打印: 2
|
||
```
|
||
|
||
### 可选参数
|
||
|
||
```swift
|
||
func getFirstInitial(from name: String?) -> String? {
|
||
return name?.first
|
||
}
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
函数可以接受可选类型并返回可选类型。当一个函数不能返回请求类型的合理实例时,它应该返回 `nil`
|
||
|
||
### 省略 return 关键字
|
||
|
||
```swift
|
||
func multiply(x: Int, y: Int) -> Int {
|
||
x * y
|
||
}
|
||
```
|
||
|
||
### 额外指定参数命名标签
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
func calculate(of numbers: Int...) -> Int {
|
||
var sum = 0
|
||
|
||
for number in numbers {
|
||
sum += number
|
||
}
|
||
|
||
return sum
|
||
}
|
||
|
||
// 调用函数时,使用外部参数名
|
||
let result = calculate(of: 1, 2, 3, 4, 5)
|
||
print("Sum: \(result)")
|
||
```
|
||
|
||
### 函数作为参数
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
func doMath(
|
||
operation: (Int, Int) -> Int,
|
||
a: Int, b: Int
|
||
) -> Int {
|
||
return operation(a, b)
|
||
}
|
||
// 定义一些可以作为参数传递的函数
|
||
func add(_ a: Int, _ b: Int) -> Int {
|
||
return a + b
|
||
}
|
||
// 使用 doMath 函数,并将 add 函数作为参数传递
|
||
let result = doMath(5, 3, operation: add)
|
||
print("Addition Result: \(result)")
|
||
```
|
||
|
||
### 闭包
|
||
|
||
```swift
|
||
let add: (Int, Int) -> Int = { (a, b) in
|
||
return a + b
|
||
}
|
||
// 调用闭包
|
||
let result = add(3, 5)
|
||
print("Sum: \(result)")
|
||
```
|
||
|
||
结构
|
||
----
|
||
|
||
### 结构创建
|
||
|
||
```swift
|
||
struct Building {
|
||
var address: String
|
||
var floors: Int
|
||
|
||
init(address: String, floors: Int) {
|
||
self.address = address
|
||
self.floors = floors
|
||
}
|
||
}
|
||
```
|
||
|
||
结构或结构用于以编程方式在代码中表示现实生活中的对象。结构是使用 `struct` 关键字创建的,后跟其名称,然后是包含其属性和方法的主体
|
||
|
||
### 默认属性值
|
||
|
||
```swift
|
||
struct Car {
|
||
var numOfWheels = 4
|
||
var topSpeed = 80
|
||
}
|
||
|
||
var reliantRobin = Car(numOfWheels: 3)
|
||
|
||
print(reliantRobin.numOfWheels) // 打印: 3
|
||
print(reliantRobin.topSpeed) // 打印: 80
|
||
```
|
||
|
||
### 结构实例创建
|
||
|
||
```swift
|
||
struct Person {
|
||
var name: String
|
||
var age: Int
|
||
|
||
init(name: String, age: Int) {
|
||
self.name = name
|
||
self.age = age
|
||
}
|
||
}
|
||
|
||
// Person 实例:
|
||
var morty = Person(name: "张三", age: 14)
|
||
```
|
||
|
||
### init() 方法
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
struct TV {
|
||
var size: Int
|
||
var type: String
|
||
|
||
init(size: Int, type: String) {
|
||
self.size = size
|
||
self.type = type
|
||
}
|
||
}
|
||
```
|
||
|
||
使用 `TV` 类
|
||
|
||
```swift
|
||
var newTV = TV(size: 65, type: "LED")
|
||
```
|
||
|
||
### 检查类型
|
||
|
||
```swift
|
||
print(type(of: "abc")) // 打印: String
|
||
print(type(of: 123)) // 打印: 123
|
||
```
|
||
|
||
### 变异方法(mutating)
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
struct Menu {
|
||
var menuItems = ["Fries", "Burgers"]
|
||
mutating func addToMenu(dish: String) {
|
||
self.menuItems.append(dish)
|
||
}
|
||
}
|
||
```
|
||
|
||
使用 `Menu` 类
|
||
|
||
```swift
|
||
var dinerMenu = Menu()
|
||
dinerMenu.addToMenu(dish: "Toast")
|
||
print(dinerMenu.menuItems)
|
||
// 打印: ["Fries", "Burgers", "Toast"]
|
||
```
|
||
|
||
### 结构方法
|
||
|
||
```swift
|
||
struct Dog {
|
||
func bark() {
|
||
print("Woof")
|
||
}
|
||
}
|
||
let fido = Dog()
|
||
fido.bark() // 打印: Woof
|
||
```
|
||
|
||
Class
|
||
----
|
||
|
||
### 引用类型(类)
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
class Player {
|
||
var name: String
|
||
|
||
init(name: String) {
|
||
self.name = name
|
||
}
|
||
}
|
||
|
||
var player1 = Player(name: "Tomoko")
|
||
var player2 = player1
|
||
player2.name = "Isabella"
|
||
|
||
print(player1.name) // Isabella
|
||
print(player2.name) // Isabella
|
||
```
|
||
|
||
### 类的实例
|
||
|
||
```swift
|
||
class Person {
|
||
var name = ""
|
||
var age = 0
|
||
}
|
||
|
||
var sonny = Person()
|
||
// sonny 现在是 Person 的一个实例
|
||
```
|
||
|
||
### init() 方法
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
class Fruit {
|
||
var hasSeeds = true
|
||
var color: String
|
||
|
||
init(color: String) {
|
||
self.color = color
|
||
}
|
||
}
|
||
```
|
||
|
||
使用 Fruit 类
|
||
|
||
```swift
|
||
let apple = Fruit(color: "red")
|
||
```
|
||
|
||
可以使用 `init()` 方法和相应的初始化属性来初始化类,在 `init()` 方法中,`self` 关键字用于引用类分配属性值的实际实例
|
||
|
||
### 类属性
|
||
|
||
```swift
|
||
var ferris = Student()
|
||
|
||
ferris.name = "Ferris Bueller"
|
||
ferris.year = 12
|
||
ferris.gpa = 3.81
|
||
ferris.honors = false
|
||
```
|
||
|
||
### 继承
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
假设我们有一个 BankAccount 类:
|
||
|
||
```swift
|
||
class BankAccount {
|
||
var balance = 0.0
|
||
func deposit(amount: Double) {
|
||
balance += amount
|
||
}
|
||
func withdraw(amount: Double) {
|
||
balance -= amount
|
||
}
|
||
}
|
||
```
|
||
|
||
`SavingsAccount` 继承 `BankAccount` 类
|
||
|
||
```swift
|
||
class SavingsAccount: BankAccount {
|
||
var interest = 0.0
|
||
|
||
func addInterest() {
|
||
let interest = balance * 0.005
|
||
self.deposit(amount: interest)
|
||
}
|
||
}
|
||
```
|
||
|
||
新的 `SavingsAccount` 类(子类)自动获得了 `BankAccount` 类(超类)的所有特征。 此外,`SavingsAccount` 类定义了一个 `.interest` 属性和一个 `.addInterest()` 方法。
|
||
|
||
### 示例
|
||
|
||
使用数据类型
|
||
|
||
```swift
|
||
class Student {
|
||
var name: String
|
||
var year: Int
|
||
var gpa: Double
|
||
var honors: Bool
|
||
}
|
||
```
|
||
|
||
使用默认属性值
|
||
|
||
```swift
|
||
class Student {
|
||
var name = ""
|
||
var gpa = 0.0
|
||
var honors = false
|
||
}
|
||
```
|
||
|
||
### 这是结构定义和类定义的示例
|
||
|
||
```swift
|
||
struct Resolution {
|
||
var width = 0
|
||
var height = 0
|
||
}
|
||
class VideoMode {
|
||
var resolution = Resolution()
|
||
var interlaced = false
|
||
var frameRate = 0.0
|
||
var name: String?
|
||
}
|
||
```
|
||
|
||
`Resolution` 结构定义和 `VideoMode` 类定义仅描述 `Resolution` 或 `VideoMode` 的外观,创建结构或类的实例:
|
||
|
||
```swift
|
||
let resolution = Resolution(width: 1920)
|
||
let someVideoMode = VideoMode()
|
||
```
|
||
|
||
### 类的扩展
|
||
|
||
```swift
|
||
extension String {
|
||
var boolValue: Bool {
|
||
return self == "1"
|
||
}
|
||
}
|
||
let isTure = "0".boolValue
|
||
```
|
||
|
||
枚举
|
||
----
|
||
|
||
### 定义枚举
|
||
|
||
```swift
|
||
enum Day {
|
||
case monday
|
||
case tuesday
|
||
case wednesday
|
||
case thursday
|
||
case friday
|
||
case saturday
|
||
case sunday
|
||
}
|
||
|
||
let casualWorkday: Day = .friday
|
||
```
|
||
|
||
### Switch 语句
|
||
|
||
```swift
|
||
enum Dessert {
|
||
case cake(flavor: String)
|
||
case vanillaIceCream(scoops: Int)
|
||
case brownie
|
||
}
|
||
|
||
let custom: Dessert = .cake(flavor: "红色")
|
||
switch custom {
|
||
case let .cake(flavor):
|
||
print("你点了一个 \(flavor) 蛋糕")
|
||
case .brownie:
|
||
print("你点了一块巧克力蛋糕")
|
||
}
|
||
// 打印: "你点了一个红色天鹅绒蛋糕"
|
||
```
|
||
|
||
### CaseIterable
|
||
|
||
```swift
|
||
enum Season: CaseIterable {
|
||
case winter
|
||
case spring
|
||
case summer
|
||
case fall
|
||
}
|
||
|
||
for season in Season.allCases {
|
||
print(season)
|
||
}
|
||
```
|
||
|
||
添加对 `CaseIterable` 协议的一致性以访问 `allCases` 属性,该属性返回枚举的所有案例的数组
|
||
|
||
### 原始值
|
||
|
||
```swift
|
||
enum Beatle: String {
|
||
case john, paul, george, ringo
|
||
}
|
||
|
||
print("披头士是 \(Beatle.john.rawValue).")
|
||
// 打印: 披头士是 john.
|
||
```
|
||
|
||
### 相关值
|
||
|
||
```swift
|
||
enum Dessert {
|
||
case cake(flavor: String)
|
||
case vanillaIceCream(scoops: Int)
|
||
case brownie
|
||
}
|
||
|
||
let order: Dessert = .cake(flavor: "红色")
|
||
```
|
||
|
||
### 枚举的可赋值性
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```swift
|
||
enum Content {
|
||
case empty
|
||
case text(String)
|
||
case number(Int)
|
||
}
|
||
```
|
||
|
||
使用 switch 处理可赋值枚举
|
||
|
||
```swift
|
||
let content = Content.text("Hello")
|
||
switch content {
|
||
case .empty:
|
||
print("Value is empty")
|
||
case .text(let value):
|
||
print("Value is \(value)")
|
||
case .number(_): //不调用时,可以省略
|
||
print("Value is a number")
|
||
}
|
||
// 或者
|
||
if case .text(let value) = content {
|
||
print("Value is \(value)")
|
||
}
|
||
```
|
||
|
||
### 从原始值初始化
|
||
|
||
```swift
|
||
enum Hello: String {
|
||
case english = "Hello"
|
||
case japanese = "你好呀!"
|
||
case emoji = "👋"
|
||
}
|
||
let hello1 = Hello(rawValue: "你好呀!")
|
||
let hello2 = Hello(rawValue: "Привет")
|
||
print(hello1) // Optional(Hello.japanese)
|
||
print(hello2) // nil
|
||
```
|
||
|
||
### 计算属性
|
||
|
||
```swift
|
||
enum ShirtSize: String {
|
||
case small = "S"
|
||
case medium = "M"
|
||
case large = "L"
|
||
case extraLarge = "XL"
|
||
var description: String {
|
||
return "这件衬衫尺码是 \(self.rawValue)"
|
||
}
|
||
}
|
||
```
|
||
|
||
### 遍历字符串
|
||
|
||
```swift
|
||
enum Currency: String {
|
||
case euro = "EUR"
|
||
case dollar = "USD"
|
||
case pound = "GBP"
|
||
}
|
||
```
|
||
|
||
输出枚举的原始值
|
||
|
||
```swift
|
||
let euroSymbol = Currency.euro.rawValue
|
||
print("欧元的货币符号是 \(euroSymbol)")
|
||
```
|
||
|
||
### 实例方法
|
||
|
||
```swift
|
||
enum Traffic {
|
||
case light
|
||
case heavy
|
||
|
||
mutating func reportAccident() {
|
||
self = .heavy
|
||
}
|
||
}
|
||
```
|
||
|
||
枚举也可以有实例方法
|
||
|
||
```swift
|
||
var currentTraffic: Traffic = .light
|
||
currentTraffic.reportAccident()
|
||
// currentTraffic 现在是 .heavy
|
||
```
|
||
|
||
实例方法改变了枚举的值,则需要将其标记为 `mutating`
|
||
|
||
扩展
|
||
---
|
||
|
||
### 声明扩展
|
||
|
||
```swift
|
||
struct Person {
|
||
var name: String
|
||
var age: Int
|
||
func eat() {}
|
||
}
|
||
extension Person {
|
||
// 添加新功能
|
||
}
|
||
extension Person: SomeProtocol {
|
||
// 实现协议方法、属性
|
||
}
|
||
```
|
||
|
||
### 扩展构造器
|
||
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```swift
|
||
// 给CGRect结构体提供允许center和size的构造器
|
||
extension CGRect {
|
||
init(center: CGPoint, size: CGSize) {
|
||
let x: CGFloat = center.x - size.width * 0.5
|
||
let y: CGFloat = center.y - size.height * 0.5
|
||
self.init(origin: CGPoint(x: x, y: y),
|
||
size: size)
|
||
}
|
||
}
|
||
let frame = CGRect(center: CGPoint(x: 100, y: 100),
|
||
size: CGSize(width: 50, height: 50))
|
||
print("Origin is \(frame.origin)")
|
||
```
|
||
|
||
### 扩展可变实例方法
|
||
|
||
```swift
|
||
extension Double {
|
||
mutating func cube() {
|
||
self = self * self * self
|
||
}
|
||
}
|
||
var boxCube: Double = 2.0
|
||
boxCube.cube()
|
||
print(boxCube)
|
||
```
|
||
|
||
### 扩展方法
|
||
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```swift
|
||
extension String {
|
||
func deletingPrefix(_ prefix: String) -> String {
|
||
guard self.hasPrefix(prefix) else {
|
||
return self
|
||
}
|
||
return String(self.dropFirst(prefix.count))
|
||
}
|
||
}
|
||
print("Hello World".deletingPrefix("He"))
|
||
```
|
||
|
||
### 扩展计算属性
|
||
|
||
```swift
|
||
// 扩展可以添加计算属性,不能添加存储属性
|
||
extension Double {
|
||
var km: Double { self * 1000 }
|
||
var m: Double { self }
|
||
var cm: Double { self / 100.0 }
|
||
var mm: Double { self / 1000.0 }
|
||
}
|
||
let metric: Double = 30.48.cm
|
||
print("1 metric is \(metric.m) meter")
|
||
print("1 metric is \(metric.km) kilometer")
|
||
```
|
||
|
||
### 扩展存储属性
|
||
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```swift
|
||
// 但可以通过 objc_getAssociatedObject/objc_setAssociatedObject 实现添加存储属性
|
||
private var fuchsiaKey = "fuchsiaKey"
|
||
extension UIColor {
|
||
var fuchsia: UIColor? {
|
||
get {
|
||
return objc_getAssociatedObject(self, &fuchsiaKey) as? UIColor
|
||
}
|
||
set {
|
||
objc_setAssociatedObject(self, &fuchsiaKey, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
|
||
}
|
||
}
|
||
}
|
||
```
|
||
|
||
另见
|
||
----
|
||
|
||
- [Swift 文档(官方)](https://www.swift.org/documentation/) _(swift.or)_
|
||
- [快速编程语言(官方)](https://docs.swift.org/swift-book/) _(swift.or)_
|
||
- [Learn Swift](https://www.codecademy.com/resources/cheatsheets/language/swift) _(codecademy.com)_
|
||
- [Swift 开发人员的一站式快速参考](https://swiftly.dev/) _(swiftly.dev)_
|
||
- [Swift 入门教程、读书笔记](https://jaywcjlove.github.io/swift-tutorial) _(jaywcjlove.github.io)_
|