1467 lines
39 KiB
Markdown
1467 lines
39 KiB
Markdown
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C# 备忘清单
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===
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提供基本语法和方法的 C# 快速参考备忘单
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入门
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--------
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### Hello.cs
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```cs
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class Hello {
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// main method
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static void Main(string[] args)
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{
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// 输出: Hello, world!
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Console.WriteLine("Hello, world!");
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}
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}
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```
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编译运行(确保在项目目录下)
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```shell
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$ dotnet run
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Hello, world!
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```
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### 命名空间
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```cs
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//使用时 using 命名名称
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using Test;
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//创建:
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namespace Test{
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class Test_className{
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// main方法是程序的主入口
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public void Myclass() {
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console.writeline("Test")
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}
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}
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}
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```
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### 访问修饰符
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<!--rehype:wrap-class=row-span-2-->
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| 声明的可访问性 | 含义 |
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|-----|----------------------|
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| `public` | 访问不受限制 |
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| `protected` | 访问限于包含类或派生自包含类的类型 (该类内部和继承类中可以访问) |
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| `internal` | 访问限于当前程序集 |
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| `protected internal` | 访问限于当前程序集或派生自包含类的类型 |
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| `private` | 访问限于包含类 |
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| `private protected` | 访问限于包含类或当前程序集中派生自包含类的类型,自 C# 7.2 之后可用 |
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<!--rehype:className=style-list-->
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### 字符串
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```cs
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string first = "John";
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string last = "Doe";
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// 字符串连接
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string name = first + " " + last;
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Console.WriteLine(name); // => John Doe
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```
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查看: [C#字符串](#c-字符串)
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### 注释
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```cs
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// 单行注释
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/*
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* 多行
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* 注释 - 用于文档
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*/
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// TODO:
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// 向IDE中的任务列表添加注释(VS、Rider都支持)
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/// XML 单行注释,用于文档
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```
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### 用户输入
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<!--rehype:wrap-class=col-span-2-->
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```cs showLineNumbers
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Console.WriteLine("Enter number:");
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if(int.TryParse(Console.ReadLine(),out int input))
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{
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// 输入验证
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Console.WriteLine($"You entered {input}");
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}
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```
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### 条件判断
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```cs
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int j = 10;
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if (j == 10) {
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Console.WriteLine("I get printed");
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} else if (j > 10) {
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Console.WriteLine("I don't");
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} else {
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Console.WriteLine("I also don't");
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}
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```
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### 变量
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```cs
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int intNum = 9;
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long longNum = 9999999;
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float floatNum = 9.99F;
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double doubleNum = 99.999;
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decimal decimalNum = 99.9999M;
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char letter = 'D';
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bool @bool = true;
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string site = "jaywcjlove.github.io";
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var num = 999;
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var str = "999";
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var bo = false;
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```
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### 循环
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<!--rehype:wrap-class=col-span-2 row-span-2-->
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```cs
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int[] numbers = {1, 2, 3, 4, 5};
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for(int i = 0; i < numbers.Length; i++) {
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Console.WriteLine(numbers[i]);
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}
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```
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---
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```cs
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foreach(int num in numbers) {
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Console.WriteLine(num);
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}
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```
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---
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```cs
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while(true)
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{
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Console.WriteLine("只要给定的条件为真,while 循环语句会重复执行");
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}
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```
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---
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```cs
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do
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{
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Console.WriteLine("与 while 类似,do...while 会确保至少执行一次循环。");
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} while( true );
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```
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### 数组
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```cs
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char[] chars = new char[10];
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chars[0] = 'a';
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chars[1] = 'b';
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string[] letters = {"A", "B", "C"};
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int[] mylist = {100, 200};
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bool[] answers = {true, false};
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```
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C# 数据类型
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---------------------
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### 原始数据类型
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<!--rehype:wrap-class=col-span-2-->
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| 关键字 | 名称 | System 别名 | 占用空间(Byte) | 数据范围 |
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| ------ | ------------ | ----------- | ---------- | ---------------------------------------- |
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| `bool` | 布尔型 | `Boolean` | 1 | true/false |
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| `sbyte` | 有符号字节型 | `SByte` | 1 | -128 ~ 127 |
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| `byte` | 字节型 | `Byte` | 1 | 0 ~ 255 |
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| `short` | 短整型 | `Int16` | 2 | -32,768 ~ 32,767 |
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| `ushort` | 无符号短整型 | `UInt16` | 2 | 0 ~ 65,535 |
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| `int` | 整型 | `Int32` | 4 | -2,147,483,648 ~ 2,147,483,647 |
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| `uint` | 无符号整型 | `UInt32` | 4 | 0 ~ 4,294,967,295 |
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| `long` | 长整型 | `Int64` | 8 | -2^63 ~ 2^63-1 |
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| `ulong` | 无符号长整型 | `UInt64` | 8 | 0 ~ 2^64-1 |
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| `char` | 字符型 | `Char` | 8 | UTF-16 所编码的字符 |
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| `float` | 单精度浮点型 | `Single` | 4 | ±1.5x10^45 ~ ±3.4x10^38 |
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| `double` | 双精度浮点型 | `Double` | 8 | ±5.0x10^-324 ~ ±1.7x10^308 |
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| `nint` | 指针型 | `IntPtr` | 与指针相同 | 与指针相同(受操作系统和处理器位宽影响) |
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| `nuint` | 无符号指针型 | `UIntPtr` | 与指针相同 | 与指针相同(受操作系统和处理器位宽影响) |
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<!--rehype:className=show-header-->
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### 基本数据类型
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关键字 | 名称 | System 别名 | 说明
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:------ | ------ | ------ | ------
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(除指针型外的全部原始数据类型) | - | - | 原始数据类型都是值类型,基本数据类型包含部分本质上是引用的数据类型
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`string` | 字符串 | `String` | 可变长度
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`decimal` | 十进制浮点数 | `Decimal` | 适合处理货币等计算,16字节长,不遵循 IEEE 754 关于浮点数的规则
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<!--rehype:className=show-header-->
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C# 字符串
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----------------
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### 字符串连接
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```cs
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string first = "John";
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string last = "Doe";
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string name = first + " " + last;
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Console.WriteLine(name); // => John Doe
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```
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### 字符串插值
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```cs
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string first = "John";
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string last = "Doe";
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string name = $"{first} {last}";
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Console.WriteLine(name); // => John Doe
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```
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### 字符串成员
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<!--rehype:wrap-class=row-span-2-->
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成员 | 说明
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:- | -
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`Length` | 返回字符串长度的属性
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`Compare()` | 比较两个字符串的静态方法
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`Contains()` | 确定字符串是否包含特定的子字符串
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`Equals()` | 确定两个字符串是否具有相同的字符数据
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`Format()` | 通过 {0} 表示法和使用其他原语格式化字符串
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`Trim()` | 从尾随和前导字符中删除特定字符的所有实例。 默认删除前导和尾随空格
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`Split()` | 删除提供的字符并从两侧的剩余字符中创建一个数组
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<!--rehype:className=show-header-->
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### 逐字字符串
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```cs showLineNumbers
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string longString = @"I can type any characters in here !#@$%^&*()__+ '' \n \t except double quotes and I will be taken literally. I even work with multiple lines.";
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```
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<!--rehype:className=wrap-text-->
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### 成员示例
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```cs
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// 使用 System.String 的属性
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string lengthOfString = "How long?";
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lengthOfString.Length // => 9
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// 使用 System.String 的方法
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lengthOfString.Contains("How"); // => true
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```
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### 频繁字符串拼接
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```cs
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var sb = new StringBuilder();
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for (int i = 0; i < 100; i++)
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{
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sb.Append(i.ToString());
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}
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Console.WriteLine(sb.ToString());
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// => 123456789....
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```
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对于频繁拼接字符串的场景(如:成百上千次循环),使用 `System.Text.StringBuilder` 提升性能
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### 原始字符串文本
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<!--rehype:wrap-class=col-span-2-->
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```cs
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// C#11 语法, 至少3个双引号(""")开头和结尾,内容可以输入任何原始字符
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// 单行: 左引号,右引号,内容 三者同行
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string singleLine = """Content begin "Hello World!" end.""";
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// 多行:左引号,右引号各一行,内容需与右引号缩进对齐
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string multiLine = """
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Content begin "Hello World!" /\n<>"" end.
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""";
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Console.WriteLine(multiLine); // => Content begin "Hello World!" /\n<>"" end.
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```
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### 字符串判空
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<!--rehype:wrap-class=col-span-2-->
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```cs
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string name; //空引用
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string gender = ""; //空值
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// 使用 string.IsNullOrEmpty(字符串) 方法,返回 bool 型
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Console.WriteLine(string.IsNullOrEmpty(name)); //输出 true
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Console.WriteLine(string.IsNullOrEmpty(gender)); // 输出 true
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```
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### 字符串截取
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```cs
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string Str = "字符串截取";
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Str = Str.Substring(2, 1);
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Console.WriteLine(Str);
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// 输出结果“串”,意为从第二个下标开始截取一位字符
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```
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### 字符串分割
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<!--rehype:wrap-class=col-span-2-->
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```cs
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string Name = "字A符A串A分A割";
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string[] Names=Name.Split(new char[] { 'A' });
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// 会以A为媒介把字符串分成若干份
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for (int i = 0; i < Names.Length; i++)
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{
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Console.Write(Names[i]);
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}
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```
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### 字符串替换
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```cs
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string Rep = "字符1替换";
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Rep = Rep.Replace("1", "串");
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Console.WriteLine(Rep);
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// 会把字符中的 “1”替换成“串”
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```
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运算符和表达式
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--------
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### 逻辑运算
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<!--rehype:wrap-class=row-span-2-->
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```cs
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//或运算, 与运算, 非运算
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bool A = true;
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bool B = false;
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bool Or = A || B; // = A | B
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bool And = A && B; // = A & B
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bool Not = !A;
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// ||,&& 与 |,& 分别为逻辑运算和条件逻辑运算, 两者的区别在于,
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// 前者仅在必要时才会计算右侧的值, 后者始终计算右侧的值. 例如:
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bool C = false;
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bool D = true;
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bool CalcD() {
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D = !D;
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return D;
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}
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bool E = C && CalcD(); // C: false, D: false, E: false
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bool F = C & CalcD(); // C:false, D: true, F: false
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// 两种运算方法稍有不同, 计算结果始终相同, 但第二种可能造成其他影响.
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//异或运算
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bool Xor = A ^ B;
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```
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C# 中的逻辑运算支持可空布尔类型运算. 注意条件逻辑运算不支持可空布尔类型.
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x | y | x & y | x \| y | x ^ y | ! x
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:- | - | --- | --- | --- | --
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<code>true</code> | <code>true</code> | <code>true</code> | <code>true</code> | false | false
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<code>true</code> | false | false | <code>true</code> | <code>true</code> | false
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<code>true</code> | <pur>null</pur> | <pur>null</pur> | <code>true</code> | <pur>null</pur> | false
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false | <code>true</code> | false | <code>true</code> | <code>true</code> | <code>true</code>
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false | false | false | false | false | <code>true</code>
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false | <pur>null</pur> | false | <pur>null</pur> | <pur>null</pur> | <code>true</code>
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<pur>null</pur> | <code>true</code> | <pur>null</pur> | <code>true</code> | <pur>null</pur> | <pur>null</pur>
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<pur>null</pur> | false | false | <pur>null</pur> | <pur>null</pur> | <pur>null</pur>
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<pur>null</pur> | <pur>null</pur> | <pur>null</pur> | <pur>null</pur> | <pur>null</pur> | <pur>null</pur>
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<!--rehype:className=show-header-->
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### 关系运算符
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<!--rehype:wrap-class=col-span-2-->
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C# 支持下表中的所有关系运算符。假设变量 A 的值为 1,变量 B 的值为 2,则:
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| 运算符 | 描述 | 实例 |
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| :----- | -------------------------------------------------------------- | ----------------- |
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| == | 检查两个操作数的值是否相等,如果相等则条件为真。 | (A == B) 不为真。 |
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| != | 检查两个操作数的值是否相等,如果不相等则条件为真。 | (A != B) 为真。 |
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| > | 检查左操作数的值是否大于右操作数的值,如果是则条件为真。 | (A > B) 不为真。 |
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| < | 检查左操作数的值是否小于右操作数的值,如果是则条件为真。 | (A < B) 为真。 |
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| >= | 检查左操作数的值是否大于或等于右操作数的值,如果是则条件为真。 | (A >= B) 不为真。 |
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| <= | 检查左操作数的值是否小于或等于右操作数的值,如果是则条件为真。 | (A <= B) 为真。 |
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<!--rehype:className=show-header-->
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### 算术运算符
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<!--rehype:wrap-class=col-span-2-->
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C# 支持下表中的所有算术运算符。假设变量 A 的值为 10,变量 B 的值为 20,则:
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| 运算符 | 描述 | 实例 |
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| :----- | -------------------------------- | ----------------- |
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| + | 把两个操作数相加 | A + B 将得到 30 |
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| - | 从第一个操作数中减去第二个操作数 | A - B 将得到 -10 |
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| \* | 把两个操作数相乘 | A \* B 将得到 200 |
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| / | 分子除以分母 | B / A 将得到 2 |
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| % | 取模运算符,整除后的余数 | B % A 将得到 0 |
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| ++ | 自增运算符,整数值增加 1 | A++ 将得到 11 |
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| -- | 自减运算符,整数值减少 1 | A-- 将得到 9 |
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<!--rehype:className=show-header-->
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### 运算符优先级
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<!--rehype:wrap-class=col-span-2 row-span-3-->
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下表将按运算符优先级从高到低列出各个运算符,具有较高优先级的运算符出现在表格的上面,具有较低优先级的运算符出现在表格的下面。在表达式中,较高优先级的运算符会优先被计算。
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| 类别 | 运算符 | 结合性 |
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| :--------- | ---------------------------------- | -------- |
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| 后缀 | () [] -> . ++ - - | 从左到右 |
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| 一元 | + - ! ~ ++ - - (type)\* & sizeof | 从右到左 |
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| 乘除 | \* / % | 从左到右 |
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| 加减 | + - | 从左到右 |
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| 移位 | << >> | 从左到右 |
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| 关系 | < <= > >= | 从左到右 |
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| 相等 | == != | 从左到右 |
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| 位与 AND | & | 从左到右 |
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| 位异或 XOR | ^ | 从左到右 |
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| 位或 OR | \| | 从左到右 |
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| 逻辑与 AND | && | 从左到右 |
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| 逻辑或 OR | \|\| | 从左到右 |
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| 条件 | ?: | 从右到左 |
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| 赋值 | = += -= \*= /= %=>>= <<= &= ^= \|= | 从右到左 |
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| 逗号 | , | 从左到右 |
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<!--rehype:className=show-header-->
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|
||
运算符的优先级确定表达式中项的组合。这会影响到一个表达式如何计算。某些运算符比其他运算符有更高的优先级,例如,乘除运算符具有比加减运算符更高的优先级。
|
||
|
||
### 逻辑非运算符
|
||
|
||
```cs
|
||
bool passed = false;
|
||
Console.WriteLine(!passed); // 输出: True
|
||
Console.WriteLine(!true); // 输出: False
|
||
```
|
||
|
||
### 逻辑“与”运算符 &
|
||
|
||
```cs
|
||
bool SecondOperand()
|
||
{
|
||
Console.WriteLine("计算第二个操作数");
|
||
return true;
|
||
}
|
||
|
||
bool a = false & SecondOperand();
|
||
Console.WriteLine(a);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// False
|
||
|
||
bool b = true & SecondOperand();
|
||
Console.WriteLine(b);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// True
|
||
```
|
||
|
||
### 逻辑异或运算符 ^
|
||
|
||
```cs
|
||
Console.WriteLine(true ^ true); // 输出: False
|
||
Console.WriteLine(true ^ false); // 输出: True
|
||
Console.WriteLine(false ^ true); // 输出: True
|
||
Console.WriteLine(false ^ false);// 输出: False
|
||
```
|
||
|
||
### 逻辑或运算符 |
|
||
|
||
```cs
|
||
bool SecondOperand()
|
||
{
|
||
Console.WriteLine("计算第二个操作数");
|
||
return true;
|
||
}
|
||
|
||
bool a = true | SecondOperand();
|
||
Console.WriteLine(a);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// True
|
||
|
||
bool b = false | SecondOperand();
|
||
Console.WriteLine(b);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// True
|
||
```
|
||
|
||
### 条件逻辑“与”运算符 &&
|
||
|
||
```cs
|
||
bool SecondOperand()
|
||
{
|
||
Console.WriteLine("计算第二个操作数");
|
||
return true;
|
||
}
|
||
|
||
bool a = false && SecondOperand();
|
||
Console.WriteLine(a);
|
||
// 输出:
|
||
// False
|
||
|
||
bool b = true && SecondOperand();
|
||
Console.WriteLine(b);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// True
|
||
```
|
||
|
||
### 条件逻辑或运算符 ||
|
||
|
||
```cs
|
||
bool SecondOperand()
|
||
{
|
||
Console.WriteLine("计算第二个操作数");
|
||
return true;
|
||
}
|
||
|
||
bool a = true || SecondOperand();
|
||
Console.WriteLine(a);
|
||
// 输出:
|
||
// True
|
||
|
||
bool b = false || SecondOperand();
|
||
Console.WriteLine(b);
|
||
// 输出:
|
||
// 计算第二个操作数
|
||
// True
|
||
```
|
||
|
||
类
|
||
---
|
||
|
||
### 成员变量
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
// 私有变量
|
||
private int myVariable;
|
||
// 公有属性
|
||
public string MyProperty { get; set; }
|
||
}
|
||
```
|
||
|
||
### 静态成员
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
public static int StaticVariable = 10;
|
||
public static void StaticMethod()
|
||
{
|
||
// 静态方法体
|
||
}
|
||
}
|
||
```
|
||
|
||
### 构造函数
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
// 默认构造函数
|
||
public MyClass()
|
||
{
|
||
// 初始化代码
|
||
}
|
||
|
||
// 自定义构造函数
|
||
public MyClass(int value)
|
||
{
|
||
// 使用传入的值初始化
|
||
}
|
||
|
||
// 析构函数
|
||
~MyClass() {
|
||
// Destructor body.
|
||
}
|
||
|
||
}
|
||
```
|
||
|
||
### 方法
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
// 无返回值方法
|
||
public void MyMethod()
|
||
{
|
||
// 方法体
|
||
}
|
||
// 有返回值方法
|
||
public int Add(int a, int b)
|
||
{
|
||
return a + b;
|
||
}
|
||
}
|
||
```
|
||
|
||
### 属性
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
private string myField;
|
||
|
||
public string MyProperty
|
||
{
|
||
get { return myField; }
|
||
set { myField = value; }
|
||
}
|
||
}
|
||
```
|
||
|
||
### 接口
|
||
|
||
```cs
|
||
public interface IMyInterface
|
||
{
|
||
void MyMethod(); // 接口方法声明
|
||
}
|
||
|
||
public class MyClass : IMyInterface
|
||
{
|
||
public void MyMethod() // 实现接口方法
|
||
{
|
||
// 实现代码
|
||
}
|
||
}
|
||
```
|
||
|
||
### 继承
|
||
<!--rehype:wrap-class=row-span-3-->
|
||
|
||
注意
|
||
|
||
- 在类定义中,只能有一个基类
|
||
- 继承了一个抽象类,必须实现所继承的所有抽象成员(除非派生类也是抽象的)
|
||
- 编译器不允许派生类的可访问性高于基类
|
||
- 内部类可以继承于一个公共基类,但公共类不能继承于一个内部基类
|
||
|
||
因此,下述代码是合法的:
|
||
|
||
```cs
|
||
public class MyBase
|
||
{
|
||
// Class members.
|
||
}
|
||
internal class MyClass : MyBase
|
||
{
|
||
// Class members.
|
||
}
|
||
```
|
||
|
||
下述代码不能编译:
|
||
|
||
```cs
|
||
internal class MyBase
|
||
{
|
||
// Class members.
|
||
}
|
||
public class MyClass : MyBase
|
||
{
|
||
// Class members.
|
||
}
|
||
```
|
||
|
||
如果没有使用基类,被定义的类就只继承于基类 System.Object(它在 C# 中的别名是 object)。在继承层次结构中,所有类的根都是 `System.Object`
|
||
|
||
### 访问修饰符
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
:-- | :--
|
||
:-- | :--
|
||
`public` | 公有,可从任何位置访问
|
||
`private` | 私有,只能在当前类中访问
|
||
`protected` | 受保护,只能在当前类和派生类中访问
|
||
`internal` | 内部,只能在同一程序集中访问
|
||
`protected internal` | 受保护的内部,可以在同一程序集中的任何地方访问,以及派生类中
|
||
`private protected` | 私有保护,只能在同一程序集中的派生类中访问
|
||
<!--rehype:className=style-list-->
|
||
|
||
### 字段的特殊修饰符
|
||
|
||
| :-- | :-- |
|
||
| -------- | ------------------------------------------------------------ |
|
||
| `readonly` | 表示这个字段只能在执行构造函数的过程中赋值,或由初始化赋值语句赋值 |
|
||
| `static` | 静态字段,必须通过类名来访问,例如:Class.staticField |
|
||
| `const` | 常量字段,但同时也是静态字段,自带static |
|
||
<!--rehype:className=left-align-->
|
||
|
||
### 方法的特殊修饰符
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
| :-- | :-- |
|
||
| -------- | ------------------------------------------------------------ |
|
||
| `static` | 静态方法,只能通过类名来调用方法 |
|
||
| `virtual` | 方法可以被重写 |
|
||
| `abstract` | 抽象方法,只用于抽象类 |
|
||
| `override` | 方法重写了基类的一个方法(如果方法被重写,就必须使用该关键字)。 |
|
||
| `extern` | 方法定义放在其他地方,可以在项目外部提供方法的实际实现代码 |
|
||
| `sealed` | 如果使用了 `override` ,也可以使用 `sealed` 来指定在派生类中不能再对这个方法进行进一步的修改,即这个方法不能被派生类重写 |
|
||
<!--rehype:className=left-align-->
|
||
|
||
### 公共类
|
||
|
||
```cs
|
||
public class MyClass
|
||
{
|
||
...
|
||
}
|
||
```
|
||
|
||
添加 `public` 声明为公共类
|
||
|
||
### 私有类
|
||
|
||
```cs
|
||
private class MyClass
|
||
{
|
||
...
|
||
}
|
||
```
|
||
|
||
添加 `public` 声明为公共类
|
||
|
||
### 命名约定
|
||
|
||
- 类名使用 PascalCase 格式
|
||
- 成员变量和方法名使用 camelCase 格式
|
||
- 公有成员和类型名应该使用有意义的名字
|
||
|
||
### 默认情况(默认情况即为内部类)
|
||
|
||
```cs
|
||
class MyClass
|
||
{
|
||
...
|
||
}
|
||
internal class MyCalss
|
||
{
|
||
...
|
||
}
|
||
```
|
||
|
||
上面两个类相同,声明为内部(`internal`)类,只能在当前项目中的代码才能访问它
|
||
|
||
---
|
||
|
||
- 抽象类与密封类为互斥关系
|
||
- 抽象类不能实例化,允许继承
|
||
- 可以有抽象成员,密封类不允许继承
|
||
- 都可以声明为公共类(public)和内部类(internal)
|
||
|
||
### 抽象类与密封类
|
||
|
||
#### 抽象类(abstract)
|
||
|
||
```cs
|
||
public abstract class MyClass
|
||
{
|
||
// 普通公共字段
|
||
public string id;
|
||
// 抽象字段
|
||
public abstract string Name { get; }
|
||
// 常量字段
|
||
public const string Description = "常量";
|
||
// 静态字段
|
||
public static string Order = "静态";
|
||
}
|
||
```
|
||
|
||
#### 密封类(sealed
|
||
|
||
```cs
|
||
public sealed class MyClass
|
||
{
|
||
...
|
||
}
|
||
```
|
||
|
||
## 元组
|
||
|
||
### 基本使用
|
||
|
||
不带名称的基本元组创建
|
||
|
||
```cs
|
||
(
|
||
int item1,
|
||
string item2,
|
||
bool item3
|
||
) tuple1 = (1, "Hello", true);
|
||
|
||
Console.WriteLine(
|
||
$"Item1: {tuple1.Item1}, " +
|
||
$"Item2: {tuple1.Item2}, " +
|
||
$"Item3: {tuple1.Item3}"
|
||
);
|
||
```
|
||
|
||
带名称的元组创建(C# 7.0及以上版本)
|
||
|
||
```cs
|
||
(
|
||
string FirstName,
|
||
string LastName,
|
||
int Age
|
||
) person = ("Alice", "Smith", 30);
|
||
|
||
Console.WriteLine(
|
||
$"First Name: {person.FirstName}, " +
|
||
$"Last Name: {person.LastName}, " +
|
||
$"Age: {person.Age}"
|
||
);
|
||
```
|
||
|
||
### 方法调用与接收
|
||
|
||
```cs
|
||
public (int Id, string Name, double Score) GetStudentInfo()
|
||
{
|
||
return (123, "John Doe", 95.5);
|
||
}
|
||
```
|
||
|
||
使用
|
||
|
||
```cs
|
||
(
|
||
var id,
|
||
var name,
|
||
var score
|
||
) = GetStudentInfo();
|
||
|
||
Console.WriteLine(
|
||
$"Id: {id}, " +
|
||
$"Name: {name}, " +
|
||
$"Score: {score}"
|
||
);
|
||
```
|
||
|
||
### 类中使用元组
|
||
|
||
```cs
|
||
public class Student
|
||
{
|
||
public int Id { get; set; }
|
||
public string Name { get; set; }
|
||
public double GPA { get; set; }
|
||
|
||
public void Deconstruct(out int id, out string name, out double gpa)
|
||
{
|
||
id = this.Id;
|
||
name = this.Name;
|
||
gpa = this.GPA;
|
||
}
|
||
}
|
||
```
|
||
|
||
使用Deconstruct方法创建元组
|
||
|
||
```cs
|
||
Student student = new Student
|
||
{
|
||
Id = 1,
|
||
Name = "Jane",
|
||
GPA = 3.8
|
||
};
|
||
|
||
(int id, string name, double gpa) = student;
|
||
Console.WriteLine($"Student Id: {id}, Name: {name}, GPA: {gpa}");
|
||
```
|
||
|
||
## 集合
|
||
|
||
### c#集合
|
||
<!--rehype:wrap-class=col-span-2 row-span-2-->
|
||
| 集合 | 有序 | 已排序 | 线程安全 | 允许空值 |
|
||
| :----------------------------------------------------------- |:----| :----- | :------- | :------- |
|
||
| [List](https://docs.microsoft.com/dotnet/api/system.collections.generic.list-1) | Y | *N* | *N* | 是 |
|
||
| [ArrayList](https://docs.microsoft.com/dotnet/api/system.collections.arraylist) (非泛型) | Y | *N* | *N* | 是 |
|
||
| [Vector](https://docs.microsoft.com/dotnet/api/system.collections.vector) (非泛型) | *N* | *N* | Y | 是 |
|
||
| [LinkedList](https://docs.microsoft.com/dotnet/api/system.collections.generic.linkedlist-1) | Y | *N* | *N* | 是 |
|
||
| [ConcurrentBag](https://docs.microsoft.com/dotnet/api/system.collections.concurrent.concurrentbag-1) | *N* | *N* | Y | 是 |
|
||
| [HashSet](https://docs.microsoft.com/dotnet/api/system.collections.generic.hashset-1) | *N* | *N* | *N* | 是 |
|
||
| [SortedSet](https://docs.microsoft.com/dotnet/api/system.collections.generic.sortedset-1) | *N* | Y | *N* | 是 |
|
||
| [ConcurrentDictionary](https://docs.microsoft.com/dotnet/api/system.collections.concurrent.concurrentdictionary-2) | Y | *N* | Y | 是 |
|
||
| [Dictionary](https://docs.microsoft.com/dotnet/api/system.collections.generic.dictionary-2) | *N* | *N* | *N* | 是 |
|
||
| [SortedDictionary](https://docs.microsoft.com/dotnet/api/system.collections.generic.sorteddictionary-2) | Y | Y | *N* | 是 |
|
||
| [Stack](https://docs.microsoft.com/dotnet/api/system.collections.generic.stack-1) | *N* | *N* | *N* | 是 |
|
||
| [Queue](https://docs.microsoft.com/dotnet/api/system.collections.generic.queue-1) | *N* | *N* | *N* | 是 |
|
||
| [ConcurrentQueue](https://docs.microsoft.com/dotnet/api/system.collections.concurrent.concurrentqueue-1) | *N* | *N* | Y | 是 |
|
||
| [ConcurrentStack](https://docs.microsoft.com/dotnet/api/system.collections.concurrent.concurrentstack-1) | *N* | *N* | Y | 是 |
|
||
| [HashTable](https://learn.microsoft.com/zh-cn/dotnet/api/system.collections.hashtable?view=net-6.0) | N | Y | Y | 否 |
|
||
<!--rehype:className=show-header-->
|
||
### List
|
||
|
||
```cs
|
||
// 创建一个整数类型的List
|
||
List<int> numbers = new List<int>();
|
||
|
||
// 增加(Add)
|
||
numbers.Add(10);
|
||
numbers.Add(20);
|
||
//增加30,40两个元素
|
||
numbers.AddRange(new[] { 30, 40 });
|
||
|
||
// 删除(Remove)
|
||
if (numbers.Contains(20))
|
||
{
|
||
numbers.Remove(20);
|
||
}
|
||
|
||
// 修改(更改特定索引处的元素)
|
||
numbers[0] = 50; // 直接替换元素
|
||
|
||
// 查询(Find/Contains)
|
||
bool isPresent = numbers.Contains(50);
|
||
|
||
// 查找索引
|
||
int index = numbers.IndexOf(40);
|
||
if (index != -1)
|
||
{
|
||
numbers[index] = 45; // 修改找到的元素
|
||
}
|
||
```
|
||
|
||
### HashSet
|
||
|
||
```cs
|
||
// 创建一个字符串类型的HashSet
|
||
HashSet<string> words = new HashSet<string> { "apple", "banana" };
|
||
|
||
// 增加(Add)
|
||
words.Add("cherry");
|
||
|
||
// 返回 false,因为"apple"已存在
|
||
bool wasAdded = words.Add("apple");
|
||
|
||
// 删除(Remove)
|
||
words.Remove("banana");
|
||
|
||
// 修改 - HashSet不允许直接修改元素
|
||
// 需删除后重新添加
|
||
if (words.Contains("cherry"))
|
||
{
|
||
words.Remove("cherry");
|
||
words.Add("cherries");
|
||
}
|
||
|
||
// 查询(Contains)
|
||
bool containsCherries = words.Contains("cherries");
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### ConcurrentBag
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```cs
|
||
// 创建一个并发安全的整数集合
|
||
ConcurrentBag<int> concurrentNumbers = new ConcurrentBag<int>();
|
||
|
||
// 增加(Add)
|
||
concurrentNumbers.Add(1);
|
||
concurrentNumbers.Add(2);
|
||
|
||
// 删除(由于ConcurrentBag没有直接的Remove方法,只能通过迭代并尝试移除)
|
||
foreach (var number in concurrentNumbers.ToArray())
|
||
{
|
||
concurrentNumbers.TryTake(out _number); // 并发安全地移除一个元素
|
||
}
|
||
```
|
||
|
||
修改(无法直接修改,同样需先移除再添加,但由于并发特性,不能保证一定能修改目标元素)。
|
||
在并发环境下尤其复杂,此处省略示例
|
||
|
||
```cs
|
||
// 查询(Contains)
|
||
bool hasOne = concurrentNumbers.Contains(1);
|
||
```
|
||
|
||
### Stack
|
||
|
||
```cs
|
||
// 创建一个整数栈
|
||
Stack<int> stack = new Stack<int>();
|
||
stack.Push(1);
|
||
stack.Push(2);
|
||
|
||
// 增加(Push)
|
||
stack.Push(3);
|
||
|
||
// 删除(Pop)并返回栈顶元素
|
||
int topNumber = stack.Pop();
|
||
|
||
// 修改(Stack不支持直接修改元素,需先Pop再Push)
|
||
int poppedValue = stack.Pop();
|
||
// 替换刚弹出的值
|
||
stack.Push(poppedValue * 2);
|
||
|
||
// 查询(Peek / Contains) 但不移除栈顶元素
|
||
int peekedValue = stack.Peek();
|
||
bool hasTwo = stack.Contains(2);
|
||
```
|
||
|
||
### Dictionary
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```cs
|
||
// 创建一个键值对字典
|
||
Dictionary<string, int> scores = new Dictionary<string, int>
|
||
{
|
||
{ "Alice", 85 },
|
||
{ "Bob", 90 }
|
||
};
|
||
|
||
// 增加(Add)
|
||
scores.Add("Charlie", 88);
|
||
|
||
// 删除(Remove)
|
||
scores.Remove("Bob");
|
||
|
||
// 修改(Update)
|
||
if (scores.ContainsKey("Alice"))
|
||
{
|
||
scores["Alice"] = 90; // 直接替换值
|
||
}
|
||
|
||
// 查询(ContainsKey / GetValueOrDefault)
|
||
bool aliceExists = scores.ContainsKey("Alice");
|
||
int charlieScore = scores.GetValueOrDefault("Charlie", 0);
|
||
```
|
||
|
||
### Hashtable
|
||
|
||
```cs
|
||
// 创建一个哈希表
|
||
Hashtable hashTable = new Hashtable();
|
||
hashTable.Add("key1", "value1");
|
||
hashTable.Add("key2", "value2");
|
||
|
||
// 增加(Add)
|
||
hashTable.Add("key3", "value3");
|
||
|
||
// 删除(Remove)
|
||
hashTable.Remove("key1");
|
||
|
||
// 修改(Replace)
|
||
object oldValue;
|
||
if (hashTable.ContainsKey("key2"))
|
||
{
|
||
oldValue = hashTable["key2"];
|
||
hashTable["key2"] = "new_value2";
|
||
}
|
||
|
||
// 查询(Contains / GetValue)
|
||
bool hasKey2 = hashTable.ContainsKey("key2");
|
||
string valueOfKey2 = (string)hashTable["key2"];
|
||
```
|
||
|
||
LINQ
|
||
--------
|
||
|
||
> C#语言中的LINQ(Language-Integrated Query)是一种强大的查询语言,它提供了一种统一的编程模型,使得数据查询变得更加直观和简洁。
|
||
|
||
### FROM
|
||
|
||
<!--rehype:wrap-class=col-span-3-->
|
||
|
||
> 任何数据源,包括对象集合、数据库、XML等。
|
||
|
||
### WHERE
|
||
|
||
<!--rehype:wrap-class=col-span-2&style=background:#e91e63;-->
|
||
|
||
> 条件查询
|
||
|
||
```cs
|
||
// 示例数据源
|
||
List<Student> students = new List<Student>
|
||
{
|
||
new Student { Name = "Alice", Age = 25, Grade = "A" },
|
||
new Student { Name = "Bob", Age = 30, Grade = "B" },
|
||
new Student { Name = "Barry", Age = 35, Grade = "C" },
|
||
new Student { Name = "Charlie", Age = 22, Grade = "A" },
|
||
new Student { Name = "David", Age = 21, Grade = "C" },
|
||
new Student { Name = "Damon", Age = 28, Grade = "B" },
|
||
new Student { Name = "Echo", Age = 18, Grade = "C" }
|
||
};
|
||
|
||
// 使用WHERE筛选出成绩为A的学生
|
||
var result1 = students.Where(student => student.Grade = "A");
|
||
|
||
// 使用WHERE筛选出年龄大于20的学生
|
||
var result2 = students.Where(student => student.Age > 20);
|
||
|
||
// 使用WHERE筛选出名字包含'D'的学生
|
||
var result3 = students.Where(student => student.Name.Contains("D"));
|
||
|
||
// 使用WHERE筛选出名字为'Bob'和'Echo'的学生
|
||
List<string> nameList = new() { "Bob", "Echo" };
|
||
var result4 = students.Where(student => nameList.Contains(student.Name));
|
||
```
|
||
|
||
### GROUPBY
|
||
|
||
> 分组查询
|
||
|
||
```cs
|
||
// 示例数据源
|
||
List<Student> students = new List<Student>
|
||
{
|
||
new Student { Name = "Alice", Age = 25, Grade = "A" },
|
||
new Student { Name = "Bob", Age = 30, Grade = "B" },
|
||
new Student { Name = "Barry", Age = 35, Grade = "C" },
|
||
new Student { Name = "Charlie", Age = 22, Grade = "A" },
|
||
new Student { Name = "David", Age = 21, Grade = "C" },
|
||
new Student { Name = "Damon", Age = 28, Grade = "B" },
|
||
new Student { Name = "Echo", Age = 18, Grade = "C" }
|
||
};
|
||
|
||
// 使用GROUP BY按成绩进行分组查询
|
||
var groupedByGrade = students.GroupBy(student => student.Grade);
|
||
```
|
||
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### SELECT
|
||
|
||
<!--rehype:wrap-class=col-span-2&style=background:#e91e63;-->
|
||
|
||
> 结果查询
|
||
|
||
```cs
|
||
// 示例数据源
|
||
List<Student> students = new List<Student>
|
||
{
|
||
new Student { Name = "Alice", Age = 25, Grade = "A" },
|
||
new Student { Name = "Bob", Age = 30, Grade = "B" },
|
||
new Student { Name = "Barry", Age = 35, Grade = "C" },
|
||
new Student { Name = "Charlie", Age = 22, Grade = "A" },
|
||
new Student { Name = "David", Age = 21, Grade = "C" },
|
||
new Student { Name = "Damon", Age = 28, Grade = "B" },
|
||
new Student { Name = "Echo", Age = 18, Grade = "C" }
|
||
};
|
||
|
||
// 使用SELECT创建一个新的匿名类,并输出为集合,一般配合Where使用
|
||
var result1 = students.Select(student =>
|
||
new
|
||
{
|
||
student.Name,
|
||
student.Age
|
||
});
|
||
|
||
// 使用SELECT创建一个新的指定类,并输出为集合
|
||
var result2 = students.Select(student => new StudentDto()
|
||
{
|
||
StudentName = student.Name,
|
||
StudentAge = student.Age
|
||
});
|
||
```
|
||
|
||
### ORDERBY
|
||
|
||
> 排序
|
||
|
||
```cs
|
||
// 示例数据源
|
||
List<Student> students = new List<Student>
|
||
{
|
||
new Student { Name = "Alice", Age = 25, Grade = "A" },
|
||
new Student { Name = "Bob", Age = 30, Grade = "B" },
|
||
new Student { Name = "Barry", Age = 35, Grade = "C" },
|
||
new Student { Name = "Charlie", Age = 22, Grade = "A" },
|
||
new Student { Name = "David", Age = 21, Grade = "C" },
|
||
new Student { Name = "Damon", Age = 28, Grade = "B" },
|
||
new Student { Name = "Echo", Age = 18, Grade = "C" }
|
||
};
|
||
|
||
// 使用LINQ的OrderBy进行排序
|
||
var result1 = students.OrderBy(student => student.Age);
|
||
|
||
// 使用LINQ的OrderByDescending进行降序排序
|
||
var result2 = students.OrderByDescending(student => student.Age);
|
||
```
|
||
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### JOIN
|
||
|
||
<!--rehype:wrap-class=col-span-3-->
|
||
|
||
- `Join`:用于执行内连接操作,它会返回两个数据源中满足连接条件的元素的交集
|
||
- `GroupJoin`:用于执行左外连接(left outer join)操作,它会返回左边数据源的所有元素,以及每个元素所匹配的右边数据源的元素组成的集合。(嵌套)
|
||
|
||
示例数据源
|
||
|
||
```cs
|
||
List<Department> departments = new List<Department>
|
||
{
|
||
new Department { ID = 1, Name = "HR" },
|
||
new Department { ID = 2, Name = "IT" }
|
||
};
|
||
```
|
||
|
||
示例数据源
|
||
|
||
```cs
|
||
List<Employee> employees = new List<Employee>
|
||
{
|
||
new Employee { DepartmentID = 1, Name = "Alice" },
|
||
new Employee { DepartmentID = 2, Name = "Bob" },
|
||
new Employee { DepartmentID = 1, Name = "Charlie" },
|
||
new Employee { DepartmentID = 3, Name = "David" }
|
||
};
|
||
```
|
||
|
||
使用 `Join`,将部门和员工相结合,获取部门名称和员工名称的集合
|
||
|
||
```cs
|
||
var joinQuery = departments.Join(employees,
|
||
department => department.ID, employee => employee.DepartmentID,
|
||
(department, employee) => new { Department = department.Name, Employee = employee.Name }
|
||
);
|
||
```
|
||
|
||
使用 `GroupJoin`,将部门和员工相结合,返回所有的部门,并返回每个部门相关联的员工集合(嵌套)
|
||
|
||
```cs
|
||
var groupJoinQuery = departments.GroupJoin(employees,
|
||
department => department.ID, employee => employee.DepartmentID,
|
||
(department, employeeGroup) => new
|
||
{
|
||
Department = department.Name,
|
||
Employees = employeeGroup.Select(e => e.Name).ToList()
|
||
}
|
||
);
|
||
```
|
||
|
||
### 结果转换
|
||
<!--rehype:wrap-class=col-span-2&style=background:#e91e63;-->
|
||
|
||
```cs
|
||
// ToList(): 将结果转换为List集合。
|
||
List<Student> resultList = result.ToList();
|
||
|
||
// ToDictionary(): 将结果转换为Dictionary字典。
|
||
Dictionary<string, int> resultDictionary = students
|
||
.ToDictionary(student => student.Name, student => student.Age);
|
||
|
||
// ToArray(): 将结果转换为数组。
|
||
Student[] resultArray = result.ToArray();
|
||
|
||
// First(): 获取结果中的第一个元素。
|
||
Student firstStudent = result.First();
|
||
|
||
// FirstOrDefault(): 获取结果中的第一个元素,如果结果为空则返回默认值。
|
||
Student firstStudent = result.FirstOrDefault();
|
||
```
|
||
|
||
### 自定义扩展方法
|
||
|
||
```cs
|
||
public static class CustomExtensions
|
||
{
|
||
public static IEnumerable<T> CustomFilter<T>(this IEnumerable<T> source, Func<T, bool> predicate)
|
||
{
|
||
foreach (var item in source)
|
||
{
|
||
if (predicate(item))
|
||
{
|
||
yield return item;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// 使用自定义扩展方法
|
||
var filteredData = students.CustomFilter(s => s.Age > 20);
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### 示例
|
||
<!--rehype:wrap-class=col-span-3&style=background:#e91e63;-->
|
||
|
||
假设有一个包含学生信息的列表,每个学生有姓名、年龄和成绩。使用LINQ查询来选择年龄大于20岁的学生,然后按照他们的成绩进行分组,并选择每个分组中年龄最小的学生的姓名。
|
||
|
||
```cs
|
||
// 示例数据源
|
||
List<Student> students = new List<Student>
|
||
{
|
||
new Student { Name = "Alice", Age = 25, Grade = "A" },
|
||
new Student { Name = "Bob", Age = 30, Grade = "B" },
|
||
new Student { Name = "Barry", Age = 35, Grade = "C" },
|
||
new Student { Name = "Charlie", Age = 22, Grade = "A" },
|
||
new Student { Name = "David", Age = 21, Grade = "C" },
|
||
new Student { Name = "Damon", Age = 28, Grade = "B" },
|
||
new Student { Name = "Echo", Age = 18, Grade = "C" }
|
||
};
|
||
```
|
||
|
||
使用 `LINQ` 进行查询
|
||
|
||
```cs
|
||
var result = students
|
||
.Where(student => student.Age > 20) // WHERE: 选择年龄大于20的学生
|
||
.GroupBy(student => student.Grade) // GROUP BY: 按成绩分组
|
||
.Select(group => group.OrderBy(student => student.Age).First().Name) // SELECT: 选择每个分组中年龄最小的学生的姓名
|
||
.ToList(); //转换为List<Student>()
|
||
```
|
||
|
||
输出结果
|
||
|
||
```cs
|
||
["Charlie","Damon","David"]
|
||
```
|
||
|
||
语法糖
|
||
----
|
||
|
||
> 语法糖需要根据 `c#` 版本来确实是否可以使用,一般情况下 `c# 8.0` 及以上的 `C#` 版本都已支持。
|
||
|
||
### 对象判空及赋值
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```cs
|
||
// 判断对象是否为空,为空抛出异常
|
||
if(obj == null) throw new NullReferenceException();
|
||
|
||
// 简化的语法糖
|
||
obj ?? throw new NullReferenceException();
|
||
|
||
// 判断 对象为空 的情况下再赋新值
|
||
// 对象不为空 不进行赋值
|
||
if(obj == null)
|
||
{
|
||
obj = new object();
|
||
}
|
||
|
||
// 简化的语法糖
|
||
obj ??= new object();
|
||
```
|
||
|
||
### 可空类型判空及赋值
|
||
|
||
```cs
|
||
// 可空类型
|
||
int? nums = null;
|
||
|
||
// 判断值是否为空,并进行不同的赋值
|
||
if(nums == null)
|
||
{
|
||
result = -1;
|
||
}
|
||
else
|
||
{
|
||
result = nums;
|
||
}
|
||
|
||
// 简化的语法糖
|
||
int result = nums ?? -1;
|
||
```
|
||
|
||
### 减少空引用
|
||
|
||
判断数组或 `list` 不能 `null` 且有元素
|
||
|
||
```cs
|
||
if(list != null && list.Count > 0)
|
||
```
|
||
|
||
简化的语法糖当 `list` 为 `null` 时,将直接返回 `false`
|
||
|
||
```cs
|
||
if(list?.Count > 0)
|
||
```
|
||
|
||
同样可运用在赋值时,如果 `obj` 为 `null`,将不会取 `obj.text` 的值,而是将会为 `text` 赋值 `null`
|
||
|
||
```cs
|
||
string text = obj?.text;
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### 判断参数类型并转换类型+校验
|
||
|
||
- 判断 `value` 是否为 `string` 类型,如果 `value` 是 `string` 类型
|
||
- 那么将 `value` 转换为 `string` 类型,并赋值给 `stringValue`
|
||
- 再判断 `stringValue` 是否不为 `Null` 或 `空`
|
||
<!--rehype:className=style-timeline-->
|
||
|
||
```cs
|
||
if(value is string stringValue && !string.IsNullOrEmpty(stringValue))
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### Switch
|
||
|
||
```cs
|
||
public string GetNums(int num)
|
||
{
|
||
// 使用这种方式的switch时,要求返回类型统一
|
||
string str = num switch
|
||
{
|
||
1 => "num的值是1",
|
||
2 => "num的值是2",
|
||
3 => "num的值是3",
|
||
4 => "num的值是4",
|
||
_ => "其他"
|
||
};
|
||
|
||
return str;
|
||
}
|
||
```
|
||
|
||
### 切片操作
|
||
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```cs
|
||
// **以下所有[]中的数字都代表索引**
|
||
// **如果是范围索引,且声明结束索引,那么都将不包含结束索引的值**
|
||
|
||
// 数组例子
|
||
string[] arr = new string[] { "10", "20", "30", "40", "50", "60", "70", "80", "90", "100" };
|
||
|
||
// 获取最后一个元素
|
||
string str = arr[^1];
|
||
|
||
// 获取前3个元素,从索引0开始 到 索引3(不包含):["10","20","30"]
|
||
// 可省略索引0,从开始 到 索引3(不包含)
|
||
// string[] strs = arr[..3];
|
||
string[] strs1 = arr[0..3];
|
||
|
||
// 获取后3个元素,从倒数第3个元素开始 到 最后:["80", "90", "100"]
|
||
// 最后一位索引被省略 string[] strs21 = arr[^3..^0];
|
||
// ^0 倒数第0个元素是不存在的
|
||
string[] strs2 = arr[^3..];
|
||
|
||
// 指定获取 正向 某一段元素
|
||
// 从索引3开始 到 索引7(不包含):["40", "50", "60", "70"]
|
||
string[] strs3 = arr[3..7];
|
||
|
||
// 指定获取 反向 某一段元素
|
||
// 倒数第4个元素开始 到 倒数第2个元素(不包含):["70","80"]
|
||
string[] strs4 = arr[^4..^2];
|
||
```
|
||
|
||
杂项
|
||
-----------
|
||
|
||
### 常用 .NET 概念
|
||
<!--rehype:wrap-class=col-span-3-->
|
||
|
||
概念 | 中文名 | 定义
|
||
:- | -|--
|
||
`Runtime` | 运行时 | 执行给定的已编译代码单元所需的服务集合
|
||
`Common Language Runtime (CLR)` | 通用语言运行库 | 主要定位、加载和托管 .NET 对象。<br/>CLR 还处理内存管理、应用程序托管、线程协调、执行安全检查和其他低级细节
|
||
`Managed code` | 托管代码 | 在 `.NET` 运行时编译和运行的代码。 C#/F#/VB 就是例子
|
||
`Unmanaged code` | 非托管代码 | 直接编译为机器代码且不能由 .NET 运行时直接托管的代码。<br/>不包含空闲内存管理、垃圾收集等。从 C/C++ 创建的 DLL 就是示例
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