
### Current behavior The current asynchronous login sample code has the following issues: 1. The `main` function tries to use `await userName()`, but `userName` is a string variable, not a function. 2. the `login` function should be called and `await` should be used to wait for its result. ### Expected behavior The `main` function should correctly call the `login` function and use `await` to wait for the result, then print out the username. ### Sample code Here is the corrected code: ```dart Future<String> login() { String userName = "Temidjoy"; return Future.delayed( Duration(seconds: 4), () => userName ). } main() async { print('Authenticating please wait...') The String result = await login(); String result = await login(); print(result); }
966 lines
20 KiB
Markdown
966 lines
20 KiB
Markdown
Dart 备忘清单
|
||
===
|
||
|
||
包含最重要概念、功能、方法等的 [Dart](https://dart.dev/) 备忘单。初学者的完整快速参考
|
||
|
||
入门
|
||
-----
|
||
|
||
### 安装 Dart
|
||
<!--rehype:wrap-class=row-span-2-->
|
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|
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> 完整教程请参阅 Dart 中文社区 [https://dart.cn/get-dart/](https://dart.cn/get-dart/)
|
||
|
||
#### Windows
|
||
|
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```bash
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C:\> choco install dart-sdk # Windows
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||
```
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||
|
||
#### Linux
|
||
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||
执行以下一次性设置
|
||
|
||
```bash
|
||
$ sudo apt-get update
|
||
$ sudo apt-get install apt-transport-https
|
||
$ wget -qO- https://dl-ssl.google.com/linux/linux_signing_key.pub | sudo gpg --dearmor -o /usr/share/keyrings/dart.gpg
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$ echo 'deb [signed-by=/usr/share/keyrings/dart.gpg arch=amd64] https://storage.googleapis.com/download.dartlang.org/linux/debian stable main' | sudo tee /etc/apt/sources.list.d/dart_stable.list
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```
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||
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安装 Dart SDK
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||
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||
```bash
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||
$ sudo apt-get update
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$ sudo apt-get install dart
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||
```
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|
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#### Mac
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||
|
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```bash
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||
$ brew tap dart-lang/dart
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$ brew install dart
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||
```
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||
|
||
### hello.dart
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||
|
||
```dart
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||
// 应用执行开始的顶级函数
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||
void main() {
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||
print("Hello World!"); // 打印到控制台
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||
}
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||
```
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||
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每个应用程序都有一个 `main()` 函数
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||
|
||
#### Windows
|
||
|
||
```bash
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||
$ dart compile exe hellow.dart
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||
$ time ./hello.exe
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Hello World!
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||
```
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||
|
||
### 变量
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||
|
||
```dart
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||
int x = 2; // 显式键入
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var p = 5; // 类型推断 - 具有类型推断的通用var
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||
dynamic z = 8; // 变量可以采用任何类型
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||
z = "cool"; // cool
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// 如果您从不打算更改变量,请使用 final 或 const
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||
// 像这样的东西:
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final email = "temid@gmail.com";
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// 与 var 相同,但不能重新分配
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final String email = "temid@gmail.com";
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// 你不能改变价值
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const qty = 5; // 编译时常数
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||
```
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### 数据类型
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<!--rehype:wrap-class=row-span-2-->
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||
|
||
```dart
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||
// 整数,范围 -2^63 到 2^63 - 1
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int age = 20;
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// 浮点数字
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double height = 1.85;
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||
// 您还可以将变量声明为 num
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||
// x 可以同时具有 int 和 double 值
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num x = 1;
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x += 2.5;
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print(x); // 打印: 3.5
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String name = "Nicola";
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bool isFavourite = true;
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bool isLoaded = false;
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||
```
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||
|
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### 注释
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||
|
||
```dart
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||
// 这是一条正常的单行注释
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||
/// 这是一个文档注释,用于文档库,
|
||
/// 类及其成员。 IDE 和 dartdoc 等工具
|
||
/// doc 特别注释。
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||
/* 也支持此类注释 */
|
||
```
|
||
|
||
### 字符串插值
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||
|
||
```dart
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||
// 可以对字符串类型使用单引号或双引号
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||
var firstName = 'Nicola';
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var lastName = "Tesla";
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// 可以用 $ 将变量嵌入到字符串中
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||
String fullName = "$firstName $lastName";
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// 与 + 连接
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var name = "Albert " + "Einstein";
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String upperCase = '${firstName.toUpperCase()}';
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print(upperCase); // 打印: NICOLA
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```
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||
<!--rehype:className=wrap-text -->
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||
|
||
### 导入 Imports
|
||
|
||
```dart
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||
// 导入核心库
|
||
import 'dart:math';
|
||
// 从外部包导入库
|
||
import 'package:test/test.dart';
|
||
// 导入文件
|
||
import 'path/to/my_other_file.dart';
|
||
// 指定前缀
|
||
import 'package:lib/lib.dart' as lib;
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||
lib.Element element = lib.Element();
|
||
// 仅导入 foo
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||
import 'package:lib1/lib1.dart' show foo;
|
||
// 不导入 foo
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||
import 'package:lib2/lib2.dart' hide foo;
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||
// 延迟导入,仅在需要时导入
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||
import 'package:greetings/hello.dart' deferred as hello;
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||
```
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||
|
||
操作符
|
||
-------
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||
|
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### 算术运算符
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||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```dart
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print(2 + 3); // 打印: 5
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print(2 - 3); // 打印: -1
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print(2 * 3); // 打印: 6
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print(5 / 2); // 打印: 2.5 - 结果是 double
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print(5 ~/ 2); // 打印: 2 - 结果是n int
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print(5 % 2); // 打印: 1 - 余
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int a = 1, b;
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```
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----
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||
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```dart
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// 增
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b = ++a; // 前增量 - 在 b 获得其值之前增加 a
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b = a++; // 后增量 - 在 b 获得它的值之后增加 a
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||
// 递
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b = --a; // 前减量 - 在 b 获得它的值之前减少 a
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b = a--; // 后减量 - 在 b 获得它的值之后递减 a
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||
```
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||
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### 逻辑运算符
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||
<!--rehype:wrap-class=col-span-2-->
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||
|
||
```dart
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// !expr 反转表达式(将 false 更改为 true,反之亦然)
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||
// || 逻辑或
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||
// && 逻辑与
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||
bool isOutOfStock = false;
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||
int quantity = 3;
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||
if (!isOutOfStock && (quantity == 2 || quantity == 3)) {
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// ...Order the product...
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}
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```
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||
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### 等式和关系运算符
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||
|
||
```dart
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print(2 == 2); // 打印: true - 平等的
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print(2 != 3); // 打印: true - 不相等
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print(3 > 2); // 打印: true - 比...更棒
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print(2 < 3); // 打印: true - 少于
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print(3 >= 3); // 打印: true - 大于或等于
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print(2 <= 3); // 打印: true - 小于或等于
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```
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||
|
||
### 运算符优先级示例
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||
|
||
```dart
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||
// 括号可以提高可读性。
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||
if ((n % i == 0) && (d % i == 0)) ...
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// 虽然难以阅读,但等效。
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if (n % i == 0 && d % i == 0) ...
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```
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||
|
||
### 位运算符和移位运算符
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||
|
||
操作符 | 含义
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||
:-|-
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||
`&` | 与(AND)
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||
`\|` | 或(OR)
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||
`^` | 异或(XOR)
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||
`~expr` | 一元位补码<br>_(0 变为 1;1 变为 0)_
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||
`<<` | 左移
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||
`>>` | 右移
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||
`>>>` | 无符号右移
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||
<!--rehype:className=left-align-->
|
||
|
||
----
|
||
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||
```dart
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||
final value = 0x22;
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||
final bitmask = 0x0f;
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||
|
||
// 与(AND)
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assert((value & bitmask) == 0x02);
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||
// 非与(AND NOT)
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assert((value & ~bitmask) == 0x20);
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// 或(OR)
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assert((value | bitmask) == 0x2f);
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// 异或(XOR)
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assert((value ^ bitmask) == 0x2d);
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||
|
||
assert((value << 4) == 0x220); // 左移
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assert((value >> 4) == 0x02); // 右移
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||
```
|
||
|
||
### 级联表示法
|
||
|
||
级联 (.., ?..) 允许您对同一对象进行一系列操作。除了访问实例成员之外,您还可以调用同一对象的实例方法。这通常可以节省您创建临时变量的步骤,并允许您编写更流畅的代码。考虑以下代码:
|
||
|
||
```dart
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||
var paint = Paint()
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||
..color = Colors.black
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||
..strokeCap = StrokeCap.round
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||
..strokeWidth = 5.0;
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||
```
|
||
|
||
示例相当于以下代码:
|
||
|
||
```dart
|
||
var paint = Paint();
|
||
paint.color = Colors.black;
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||
paint.strokeCap = StrokeCap.round;
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||
paint.strokeWidth = 5.0;
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||
```
|
||
|
||
以 `?...`开头可确保不会对该空对象进行任何级联操作。
|
||
|
||
```dart
|
||
querySelector('#confirm') // 获取一个对象
|
||
?..text = 'Confirm' // 使用它的成员
|
||
..classes.add('important')
|
||
..onClick.listen((e) => {
|
||
window.alert('Confirmed!')
|
||
})
|
||
..scrollIntoView();
|
||
```
|
||
|
||
控制流:条件
|
||
------
|
||
|
||
### if 和 else if
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```dart
|
||
if(age < 18){
|
||
print("Teen");
|
||
} else if( age > 18 && age <60){
|
||
print("Adult");
|
||
} else {
|
||
print("Old");
|
||
}
|
||
```
|
||
|
||
### switch case
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```dart
|
||
enum Pet {dog, cat}
|
||
Pet myPet = Pet.dog;
|
||
switch(myPet) {
|
||
case Pet.dog:
|
||
print('My Pet is Dog.');
|
||
break;
|
||
case Pet.cat:
|
||
print('My Pet is Cat.');
|
||
break;
|
||
default:
|
||
print('I don\'t have a Pet');
|
||
}
|
||
// 打印: My Pet is Dog.
|
||
```
|
||
|
||
### 三元操作符
|
||
|
||
```dart
|
||
int age = 20;
|
||
String message = age >= 18 ? "成人" : "儿童";
|
||
print("年龄类别: $message");
|
||
// 输出: 年龄类别: 成人
|
||
```
|
||
|
||
### 三元操作符嵌套使用
|
||
|
||
```dart
|
||
int x = 10;
|
||
int y = 5;
|
||
int result = x > y ? x : y > 0 ? y : 0;
|
||
print("Result: $result");
|
||
// 输出: Result: 10
|
||
```
|
||
|
||
控制流:循环
|
||
-----
|
||
|
||
### while 循环
|
||
|
||
```dart
|
||
while (!dreamsAchieved) {
|
||
workHard();
|
||
}
|
||
```
|
||
|
||
循环迭代之前的 `while` 循环检查条件
|
||
|
||
### do-while 循环
|
||
|
||
```dart
|
||
do {
|
||
workHard();
|
||
} while (!dreamsAchieved);
|
||
```
|
||
|
||
`do-while` 循环在执行循环内的语句后验证条件
|
||
|
||
### for 循环
|
||
|
||
```dart
|
||
for(int i=0; i< 10; i++){
|
||
print(i);
|
||
}
|
||
var numbers = [1,2,3];
|
||
// 列表的 for-in 循环
|
||
for(var number in numbers){
|
||
print(number);
|
||
}
|
||
```
|
||
|
||
Collections
|
||
------------
|
||
|
||
### Lists
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```dart
|
||
// 有序的对象组
|
||
var list = [1, 2, 3];
|
||
print(list.length); //Print: 3
|
||
print(list[1]); //Print: 2
|
||
// 列表声明和初始化的其他方式
|
||
List<String> cities = <String>["New York", "Mumbai", "Tokyo"];
|
||
// 创建一个编译时常量的列表
|
||
const constantCities = const ["New York", "Mumbai", "Tokyo"];
|
||
```
|
||
|
||
### Maps
|
||
<!--rehype:wrap-class=row-span-2-->
|
||
|
||
```dart
|
||
// 映射是关联键和值的对象
|
||
var person = Map<String, String>();
|
||
// 要初始化映射,请执行以下操作:
|
||
person['firstName'] = 'Nicola';
|
||
person['lastName'] = 'Tesla';
|
||
print(person);
|
||
// 打印: {firstName:Nicola, lastName:Tesla}
|
||
print(person['lastName']);
|
||
// 打印: Tesla
|
||
|
||
var nobleGases = {
|
||
// Key: Value
|
||
2: 'helium',
|
||
10: 'neon',
|
||
18: 'argon',
|
||
};
|
||
```
|
||
|
||
### Sets
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```dart
|
||
// Dart 中的集合是唯一项的无序集合
|
||
var halogens = {'fluorine', 'chlorine', 'bromine', 'iodine', 'astatine'};
|
||
// 创建一个空集
|
||
var names = <String>{};
|
||
Set<String> names = {}; // 这也有效
|
||
//var names = {}; // 创建映射,而不是集合
|
||
```
|
||
|
||
函数
|
||
------
|
||
|
||
### 函数示例
|
||
|
||
```dart
|
||
// dart 中的函数是对象并且有一个类型
|
||
int add(int a, int b){
|
||
return a+b;
|
||
}
|
||
// 函数可以分配给变量
|
||
int sum = add(2,3); // 回报:5
|
||
// 可以作为参数传递给其他函数
|
||
int totalSum = add(2, add(2,3)); // 返回:7
|
||
```
|
||
|
||
### 箭头函数 (=>)
|
||
|
||
```dart
|
||
// 只包含一个表达式的函数,您可以使用简写语法
|
||
bool isFav(Product product) => favProductsList.contains(product);
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### Anonymous (lambda) functions
|
||
|
||
```dart
|
||
// 没有名字的小单行函数
|
||
int add(a,b) => a+b;
|
||
// lambda 函数大多作为参数传递给其他函数
|
||
const list = [
|
||
'apples', 'bananas', 'oranges'
|
||
];
|
||
|
||
list.forEach(
|
||
(item) =>
|
||
print('${list.indexOf(item)}: $item')
|
||
);
|
||
// 打印: 0: apples 1: bananas 2: oranges
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### 扩展函数 (Extension)
|
||
|
||
```dart
|
||
//extension 定义扩展名称 on 扩展类
|
||
extension StringExtension on String {
|
||
//扩展方法
|
||
String capitalize() {
|
||
if (isEmpty) {
|
||
return this;
|
||
}
|
||
// 将字符串的首字母大写
|
||
String topStr = this[0].toUpperCase();
|
||
|
||
return '${topStr}${substring(1)}';
|
||
}
|
||
}
|
||
|
||
void main(List<String> args) {
|
||
print("apple".capitalize());
|
||
// Print: Apple
|
||
print("苹果apple".capitalize());
|
||
// Print: 苹果apple
|
||
}
|
||
|
||
```
|
||
|
||
在不修改 String 类的前提下为其新增了 capitalize 方法
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### 运算符重载 (Extension)
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
```dart
|
||
class Money {
|
||
final num amount;
|
||
Money({required this.amount});
|
||
}
|
||
|
||
// 利用扩展函数特性
|
||
extension MoneyOperatorExtension<T> on Money {
|
||
// operator 重载运算符
|
||
Money operator +(Money elements) {
|
||
Money newMoney = Money(amount: this.amount + elements.amount);
|
||
return newMoney;
|
||
}
|
||
}
|
||
|
||
void main(List<String> args) {
|
||
// 怎么样?两个类加起来了
|
||
Money appleMoney = Money(amount: 10.0);
|
||
Money cardMoney = Money(amount: 6.0);
|
||
Money allMoney = cardMoney + appleMoney;
|
||
print(allMoney.amount);
|
||
//Print: 16.0
|
||
}
|
||
|
||
```
|
||
|
||
类和对象
|
||
----------
|
||
|
||
### 类 Class
|
||
|
||
```dart
|
||
class Cat {
|
||
String name;
|
||
// 方法
|
||
void voice(){
|
||
print("Meow");
|
||
}
|
||
}
|
||
```
|
||
|
||
### 对象 Object
|
||
|
||
```dart
|
||
// 类的实例
|
||
// 在 myCat 下面是 Cat 类的对象
|
||
void main(){
|
||
Cat myCat = Cat();
|
||
myCat.name = "Kitty";
|
||
myCat.voice(); // 打印: Meow
|
||
}
|
||
```
|
||
|
||
### 构造函数
|
||
|
||
```dart
|
||
class Cat {
|
||
String name;
|
||
Cat(this.name);
|
||
}
|
||
void main(){
|
||
Cat myCat = Cat("Kitty");
|
||
print(myCat.name); // 打印: Kitty
|
||
}
|
||
```
|
||
|
||
### 抽象类
|
||
|
||
```dart
|
||
// 抽象类——不能实例化的类
|
||
// 这个类被声明为抽象的,因此不能被实例化
|
||
abstract class AbstractContainer {
|
||
// 定义构造函数、字段、方法...
|
||
void updateChildren(); // 抽象方法
|
||
}
|
||
```
|
||
|
||
### Getters Setters
|
||
|
||
```dart
|
||
// 提供对对象属性的读写访问
|
||
class Cat {
|
||
String name;
|
||
// getter
|
||
String get catName {
|
||
return name;
|
||
}
|
||
// setter
|
||
void set catName(String name){
|
||
this.name = name;
|
||
}
|
||
}
|
||
```
|
||
|
||
隐式接口
|
||
------------
|
||
|
||
### 一个基本的界面
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```dart
|
||
// 一个人。隐式接口包含 greet()。
|
||
class Person {
|
||
// 在接口中,但仅在此库中可见。
|
||
final String _name;
|
||
// 不在接口中,因为这是一个构造函数。
|
||
Person(this._name);
|
||
// 在接口中
|
||
String greet(String who) => 'Hello, $who. I am $_name.';
|
||
}
|
||
// Person 接口的实现。
|
||
class Impostor implements Person {
|
||
String get _name => '';
|
||
String greet(String who) => 'Hi $who. Do you know who I am?';
|
||
}
|
||
String greetBob(Person person) => person.greet('Bob');
|
||
void main() {
|
||
print(greetBob(Person('Kathy')));
|
||
// 打印: Hello, Bob. I am Kathy.
|
||
print(greetBob(Impostor()));
|
||
// 打印: Hi Bob. Do you know who I am?
|
||
}
|
||
```
|
||
|
||
### 扩展类
|
||
|
||
```dart
|
||
class Phone {
|
||
void use(){
|
||
_call();
|
||
_sendMessage();
|
||
}
|
||
}
|
||
// 使用 extends 创建子类
|
||
class SmartPhone extends Phone {
|
||
void use(){
|
||
// 使用 super 来引用超类
|
||
super.use();
|
||
_takePhotos();
|
||
_playGames();
|
||
}
|
||
}
|
||
```
|
||
|
||
枚举
|
||
-----
|
||
|
||
### 定义枚举
|
||
|
||
```dart
|
||
enum Color { red, green, blue }
|
||
```
|
||
|
||
使用枚举,像访问任何其他静态变量一样访问枚举值:
|
||
|
||
```dart
|
||
final favoriteColor = Color.blue;
|
||
if (favoriteColor == Color.blue) {
|
||
print('Your favorite color is blue!');
|
||
}
|
||
```
|
||
|
||
枚举中的每个值都有一个索引获取器,它返回枚举声明中值从零开始的位置。 例如,第一个值的索引为 0,第二个值的索引为 1
|
||
|
||
```dart
|
||
assert(Color.red.index == 0);
|
||
assert(Color.green.index == 1);
|
||
assert(Color.blue.index == 2);
|
||
```
|
||
|
||
要获取所有枚举值的列表,请使用枚举的值常量
|
||
|
||
```dart
|
||
List<Color> colors = Color.values;
|
||
assert(colors[2] == Color.blue);
|
||
```
|
||
|
||
您可以在 switch 语句中使用枚举,如果您没有处理枚举的所有值,您将收到警告:
|
||
|
||
```dart
|
||
var aColor = Color.blue;
|
||
|
||
switch (aColor) {
|
||
case Color.red:
|
||
print('Red as roses!');
|
||
break;
|
||
case Color.green:
|
||
print('Green as grass!');
|
||
break;
|
||
default: // 没有这个,你会看到一个警告
|
||
print(aColor); // 'Color.blue'
|
||
}
|
||
```
|
||
|
||
如果您需要访问枚举值的名称,例如 `Color.blue` 中的“blue”,请使用 `.name` 属性:
|
||
|
||
```dart
|
||
print(Color.blue.name); // 'blue'
|
||
```
|
||
|
||
### 枚举示例
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
声明了一个具有多个实例、实例变量、一个 `getter` 和一个已实现接口的增强型枚举
|
||
|
||
```dart
|
||
// 简单定义一个枚举类型
|
||
enum PlanetType { terrestrial, gas, ice }
|
||
|
||
// 定义一个行星复杂的枚举类型
|
||
enum Planet {
|
||
mercury(planetType: PlanetType.terrestrial, moons: 0, hasRings: false),
|
||
venus(planetType: PlanetType.terrestrial, moons: 0, hasRings: false),
|
||
|
||
uranus(planetType: PlanetType.ice, moons: 27, hasRings: true),
|
||
neptune(planetType: PlanetType.ice, moons: 14, hasRings: true);
|
||
|
||
// 定义一个构造函数
|
||
const Planet({required this.planetType, required this.moons, required this.hasRings});
|
||
|
||
// 声明枚举类型中的变量
|
||
final PlanetType planetType;
|
||
final int moons;
|
||
final bool hasRings;
|
||
|
||
// 实现枚举类型中的get 方法
|
||
bool get isGiant =>
|
||
planetType == PlanetType.gas || planetType == PlanetType.ice;
|
||
}
|
||
|
||
// 使用枚举类型
|
||
void main()
|
||
{
|
||
final yourPlanet = Planet.mercury;
|
||
|
||
if (!yourPlanet.isGiant) {
|
||
print('Your planet is not a "giant planet".');
|
||
}
|
||
}
|
||
```
|
||
|
||
Mixin
|
||
-----
|
||
|
||
### 定义Mixin
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
`Dart`中类只能单继承,使用`Mixin`可以实现多个继承,复用多个类中代码的方法。
|
||
|
||
```dart
|
||
// 定义Mixin
|
||
mixin Piloted {
|
||
int astronauts = 1;
|
||
|
||
void describeCrew() {
|
||
print('Number of astronauts: $astronauts');
|
||
}
|
||
}
|
||
```
|
||
|
||
使用`with`关键字并在其后跟上`Mixin类`的名字来使用
|
||
|
||
```dart
|
||
// 使用with将Piloted混入
|
||
class PilotedCraft extends Spacecraft with Piloted {
|
||
// ···
|
||
}
|
||
```
|
||
|
||
支持混入多个Mixin,如果出现相同的方法后混入的Mixin会覆盖前面的
|
||
|
||
```dart
|
||
class Musician extends Performer with Musical {
|
||
// ···
|
||
}
|
||
|
||
// 混入多个Mixin
|
||
class Maestro extends Person with Musical, Aggressive, Demented {
|
||
Maestro(String maestroName) {
|
||
name = maestroName;
|
||
canConduct = true;
|
||
}
|
||
}
|
||
```
|
||
|
||
使用关键字`on`来指定哪些类可以使用该Mixin,比如有Mixin类`MusicalPerformer`,但是`MusicalPerformer`只能被`Musician`类使用,则可以这样定义`MusicalPerformer`:
|
||
|
||
```dart
|
||
class Musician {
|
||
// ...
|
||
}
|
||
// 现在MusicalPerformer 只能在 Musican及其子类中使用
|
||
mixin MusicalPerformer on Musician {
|
||
// ...
|
||
}
|
||
class SingerDancer extends Musician with MusicalPerformer {
|
||
// ...
|
||
}
|
||
```
|
||
|
||
异常
|
||
-----
|
||
|
||
### Throw
|
||
|
||
```dart
|
||
// 抛出 throws 或引发 raises 和异常 exception
|
||
throw IntegerDivisionByZeroException();
|
||
// 你也可以抛出任意对象
|
||
throw "Product out of stock!";
|
||
```
|
||
|
||
### Catch
|
||
|
||
```dart
|
||
try {
|
||
int c = 3/0;
|
||
print(c);
|
||
} on IntegerDivisionByZeroException {
|
||
// 一个特定的异常
|
||
print('Can not divide integer by 0.')
|
||
} on Exception catch (e) {
|
||
// 任何其他异常情况
|
||
print('Unknown exception: $e');
|
||
} catch (e) {
|
||
// 没有指定类型,处理所有
|
||
print('Something really unknown: $e');
|
||
}
|
||
```
|
||
|
||
### Finally
|
||
|
||
```dart
|
||
// 确保某些代码无论是否抛出异常都能运行
|
||
try {
|
||
cookFood();
|
||
} catch (e) {
|
||
print('Error: $e'); // 先处理异常
|
||
} finally {
|
||
cleanKitchen(); // 然后清理
|
||
}
|
||
```
|
||
|
||
Futures
|
||
------------
|
||
|
||
### Async Await
|
||
|
||
```dart
|
||
// 异步函数:它们在设置可能耗时的操作后返回
|
||
// async 和 await 关键字支持异步编程
|
||
Future<String> login() {
|
||
String userName="Temidjoy";
|
||
return
|
||
Future.delayed(
|
||
Duration(seconds: 4), () => userName
|
||
);
|
||
}
|
||
// 异步
|
||
main() async {
|
||
print('Authenticating please wait...');
|
||
String result = await login();
|
||
print(result);
|
||
}
|
||
```
|
||
|
||
各种各样的
|
||
------------
|
||
|
||
### Null 和 Null 感知
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```dart
|
||
int x; // 任何对象的初始值为 null
|
||
// ?? 空感知运算符
|
||
x ??=6; // ??= 赋值运算符,仅当变量当前为 null 时才为其赋值
|
||
print(x); // 打印: 6
|
||
x ??=3;
|
||
print(x); // 打印: 6 - 结果仍然是 6
|
||
print(null ?? 10); // 打印: 10。如果不为空,则显示左侧的值,否则返回右侧的值
|
||
```
|
||
|
||
### 三元运算符
|
||
|
||
```dart
|
||
// 条件 ? 条件如果为真 : 条件如果为假
|
||
bool isAvailable;
|
||
isAvailable ? orderproduct() : addToFavourite();
|
||
```
|
||
<!--rehype:className=wrap-text-->
|
||
|
||
### 条件属性访问
|
||
<!--rehype:wrap-class=col-span-2-->
|
||
|
||
```dart
|
||
userObject?.userName
|
||
// 上面的代码片段等效于以下代码:
|
||
(userObject != null) ? userObject.userName : null
|
||
// 您可以将 ? 的多种用途链接起来。一起在一个表达式中
|
||
userObject?.userName?.toString()
|
||
// 如果 userObject 或 userObject.userName 为 null,则前面的代码返回 null 并且从不调用 toString()
|
||
```
|
||
|
||
### 扩展运算符 (...)
|
||
|
||
```dart
|
||
// 将多个值插入到集合中
|
||
var list = [1, 2, 3];
|
||
var list2 = [0, ...list];
|
||
print(list2.length); // 打印: 4
|
||
```
|
||
|
||
### enum
|
||
<!--rehype:wrap-class=col-span-2 row-span-2-->
|
||
|
||
定义:enum("enumeration"的缩写)是一种特殊的数据类型,可使变量成为一组预定义的常量。枚举用于定义只能从一小组可能值中选择一个的变量。通过为这些值集提供有意义的名称,枚举有助于提高代码的可读性,减少出错率。
|
||
|
||
```dart
|
||
// 定义枚举类型
|
||
enum TrafficLight {
|
||
red,
|
||
yellow,
|
||
green
|
||
}
|
||
// 根据交通灯状态打印消息的函数
|
||
void printTrafficLightMessage(TrafficLight light) {
|
||
switch (light) {
|
||
case TrafficLight.red:
|
||
print('Stop!');
|
||
break;
|
||
case TrafficLight.yellow:
|
||
print('Get ready...');
|
||
break;
|
||
case TrafficLight.green:
|
||
print('Go!');
|
||
break;
|
||
}
|
||
}
|
||
void main() {
|
||
// 枚举类型的示例用法
|
||
TrafficLight currentLight = TrafficLight.green;
|
||
// 打印当前交通灯状态的消息
|
||
printTrafficLightMessage(currentLight);
|
||
}
|
||
```
|
||
|
||
### 级联符号 (..)
|
||
|
||
```dart
|
||
// 允许您对同一对象进行一系列操作
|
||
// 而不是这样做
|
||
var user = User();
|
||
user.name = "Nicola";
|
||
user.email = "nicola@g.c";
|
||
user.age = 24;
|
||
// 你可以这样做
|
||
var user = User()
|
||
..name = "Nicola"
|
||
..email = "nicola@g.c"
|
||
..age = 24;
|
||
```
|
||
|
||
### 延迟初始化
|
||
|
||
```dart
|
||
// token 类型非空,但是不用立即赋值
|
||
late String token;
|
||
|
||
void main(List<String> args) {
|
||
/// print(token);
|
||
/// 字段 "token "尚未初始化
|
||
/// 在初始化前调用就会报错
|
||
token = "tokenContent";
|
||
print(token);
|
||
}
|
||
```
|
||
|
||
另见
|
||
----
|
||
|
||
- [Dart 官方文档](https://dart.dev/) _(dart.dev)_
|
||
- [Dart 中文社区官方文档](https://dart.cn/) _(dart.cn)_
|