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0a2076e8d37cdc33ebfa0c3654ba433707d2db10
Until now the SurfaceControl transaction was being applied asynchronously, which could lead to it being executed out of sync with launcher drawing. This became an issue at higher refresh rates, where frames are produced at a much faster pace. In order to fix this issue, we can use BLAST transactions, which are annotated with a frame number. Test: record video, go through it manually Fixes: 194320152 Change-Id: I1636a1ded4f9dd84c54ba12239e3549b92ed7567 Merged-In: I1636a1ded4f9dd84c54ba12239e3549b92ed7567
Merge "Adding new team members working on the launcher" am:
99d4712ddb am: 1b3d656a39 am: 81283cc8be
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