Files
xiaozhi-esp32/main/display/display.h
Xiaoxia d9447ad060 fix: Enhance UI setup across multiple boards (#1753)
* chore: Update component versions and enhance UI setup across multiple boards

- Bumped uart-eth-modem version from ~0.3.2 to ~0.3.3 in idf_component.yml.
- Added SetupUI method to various display classes to ensure proper UI initialization before usage.
- Improved error handling in display classes to prevent issues when UI is not set up.
- Ensured UI customization is performed in SetupUI rather than constructors for better reliability.

* remove pm config code
2026-02-09 19:13:14 +08:00

88 lines
2.1 KiB
C++

#ifndef DISPLAY_H
#define DISPLAY_H
#include "emoji_collection.h"
#ifndef CONFIG_USE_EMOTE_MESSAGE_STYLE
#define HAVE_LVGL 1
#include <lvgl.h>
#endif
#include <esp_timer.h>
#include <esp_log.h>
#include <esp_pm.h>
#include <string>
#include <chrono>
class Theme {
public:
Theme(const std::string& name) : name_(name) {}
virtual ~Theme() = default;
inline std::string name() const { return name_; }
private:
std::string name_;
};
class Display {
public:
Display();
virtual ~Display();
virtual void SetStatus(const char* status);
virtual void ShowNotification(const char* notification, int duration_ms = 3000);
virtual void ShowNotification(const std::string &notification, int duration_ms = 3000);
virtual void SetEmotion(const char* emotion);
virtual void SetChatMessage(const char* role, const char* content);
virtual void ClearChatMessages();
virtual void SetTheme(Theme* theme);
virtual Theme* GetTheme() { return current_theme_; }
virtual void UpdateStatusBar(bool update_all = false);
virtual void SetPowerSaveMode(bool on);
virtual void SetupUI() {
setup_ui_called_ = true;
}
inline int width() const { return width_; }
inline int height() const { return height_; }
inline bool IsSetupUICalled() const { return setup_ui_called_; }
protected:
int width_ = 0;
int height_ = 0;
bool setup_ui_called_ = false; // Track if SetupUI() has been called
Theme* current_theme_ = nullptr;
friend class DisplayLockGuard;
virtual bool Lock(int timeout_ms = 0) = 0;
virtual void Unlock() = 0;
};
class DisplayLockGuard {
public:
DisplayLockGuard(Display *display) : display_(display) {
if (!display_->Lock(30000)) {
ESP_LOGE("Display", "Failed to lock display");
}
}
~DisplayLockGuard() {
display_->Unlock();
}
private:
Display *display_;
};
class NoDisplay : public Display {
private:
virtual bool Lock(int timeout_ms = 0) override {
return true;
}
virtual void Unlock() override {}
};
#endif