Files
xiaozhi-esp32/main/audio/audio_codec.cc
Xiaoxia 9215a04a7e Delay init success sound playback and remove gif playback delay (#1748)
* refactor: Remove hardcoded loop delay for GIF playback in LcdDisplay class

* chore: Update esp-ml307 and uart-eth-modem component versions in idf_component.yml

- Bump esp-ml307 version from ~3.6.3 to ~3.6.4
- Update uart-eth-modem version from ~0.3.1 to ~0.3.2

* feat: Add PrintPmLocks method to SystemInfo class

- Introduced PrintPmLocks method to display power management locks using esp_pm_dump_locks.
- Updated system_info.h to declare the new method.

* refactor: Streamline audio codec initialization and enablement

- Removed redundant channel enable checks from AudioCodec::Start.
- Added channel enablement in CreateDuplexChannels for various audio codecs.
- Implemented EnableInput and EnableOutput methods in NoAudioCodec for better control over input/output states.

* refactor: Delay audio success sound playback until after activation completion

- Moved the success sound playback to a scheduled task to ensure it occurs after the activation process is complete.
- This change improves the responsiveness of the application during activation events.

* refactor: Update camera integration from EspVideo to Esp32Camera

- Replaced EspVideo with Esp32Camera for improved camera configuration and initialization.
- Streamlined camera setup by utilizing a new configuration structure for better clarity and maintainability.
- Updated README.md to remove outdated camera sensor configuration instructions.

* refactor: Update audio demuxing process in AudioService

- Replaced the existing demuxer instance with a local unique pointer in the PlaySound method for better memory management.
- Moved the OnDemuxerFinished callback setup into the PlaySound method to ensure it is correctly associated with the new demuxer instance.
- Removed the member variable demuxer_ from AudioService to streamline the class structure.
2026-02-08 22:09:45 +08:00

68 lines
1.6 KiB
C++

#include "audio_codec.h"
#include "board.h"
#include "settings.h"
#include <esp_log.h>
#include <cstring>
#include <driver/i2s_common.h>
#define TAG "AudioCodec"
AudioCodec::AudioCodec() {
}
AudioCodec::~AudioCodec() {
}
void AudioCodec::OutputData(std::vector<int16_t>& data) {
Write(data.data(), data.size());
}
bool AudioCodec::InputData(std::vector<int16_t>& data) {
int samples = Read(data.data(), data.size());
if (samples > 0) {
return true;
}
return false;
}
void AudioCodec::Start() {
Settings settings("audio", false);
output_volume_ = settings.GetInt("output_volume", output_volume_);
if (output_volume_ <= 0) {
ESP_LOGW(TAG, "Output volume value (%d) is too small, setting to default (10)", output_volume_);
output_volume_ = 10;
}
ESP_LOGI(TAG, "Audio codec started");
}
void AudioCodec::SetOutputVolume(int volume) {
output_volume_ = volume;
ESP_LOGI(TAG, "Set output volume to %d", output_volume_);
Settings settings("audio", true);
settings.SetInt("output_volume", output_volume_);
}
void AudioCodec::SetInputGain(float gain) {
input_gain_ = gain;
ESP_LOGI(TAG, "Set input gain to %.1f", input_gain_);
}
void AudioCodec::EnableInput(bool enable) {
if (enable == input_enabled_) {
return;
}
input_enabled_ = enable;
ESP_LOGI(TAG, "Set input enable to %s", enable ? "true" : "false");
}
void AudioCodec::EnableOutput(bool enable) {
if (enable == output_enabled_) {
return;
}
output_enabled_ = enable;
ESP_LOGI(TAG, "Set output enable to %s", enable ? "true" : "false");
}