Files
xiaozhi-esp32/main/audio/processors/no_audio_processor.h
Xiaoxia 2b025c4ea6 Enhance audio processing and wake word detection (#1739)
* Enhance audio processing and wake word detection

- Set task priority in Application::Run to improve responsiveness.
- Log detected wake words with their state in HandleWakeWordDetectedEvent.
- Streamline audio feeding in AudioService to handle both wake word and audio processor events.
- Implement input buffering in AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to manage audio data more efficiently.
- Clear input buffers on stop to prevent residual data issues.

* Refactor audio processing to enhance thread safety and state management

- Implement early return checks in Feed methods of AfeAudioProcessor, AfeWakeWord, CustomWakeWord, and EspWakeWord to prevent processing when not running.
- Introduce std::atomic for running state in CustomWakeWord and EspWakeWord to ensure thread-safe access.
- Consolidate input buffer management with mutex locks to avoid race conditions during Stop and Feed operations.

* Refactor listening mode handling and wake word detection configuration

- Replace direct mode setting logic with a new GetDefaultListeningMode method for improved clarity and maintainability.
- Update HandleToggleChatEvent, HandleWakeWordDetectedEvent, and ContinueWakeWordInvoke to utilize the new method for determining listening mode.
- Introduce Kconfig option WAKE_WORD_DETECTION_IN_LISTENING to enable or disable wake word detection during listening mode, enhancing configurability.
2026-02-04 14:28:21 +08:00

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1.0 KiB
C++

#ifndef DUMMY_AUDIO_PROCESSOR_H
#define DUMMY_AUDIO_PROCESSOR_H
#include <vector>
#include <functional>
#include <atomic>
#include "audio_processor.h"
#include "audio_codec.h"
class NoAudioProcessor : public AudioProcessor {
public:
NoAudioProcessor() = default;
~NoAudioProcessor() = default;
void Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) override;
void Feed(std::vector<int16_t>&& data) override;
void Start() override;
void Stop() override;
bool IsRunning() override;
void OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) override;
void OnVadStateChange(std::function<void(bool speaking)> callback) override;
size_t GetFeedSize() override;
void EnableDeviceAec(bool enable) override;
private:
AudioCodec* codec_ = nullptr;
int frame_samples_ = 0;
std::function<void(std::vector<int16_t>&& data)> output_callback_;
std::function<void(bool speaking)> vad_state_change_callback_;
std::atomic<bool> is_running_ = false;
};
#endif