docs:update /docs/flutter.md (#830)

* doc:update docs/flutter.md

* docs:update docs/flutter.md

* docs:update docs/flutter.md
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@ -892,7 +892,11 @@ PageView.builder(
), ),
), ),
``` ```
### flutter动画组件 ## flutter动画组件
### 1.隐式动画
> 在动画组件内直接配置curve和duration属性
#### AnimatedContainer #### AnimatedContainer
> 使用AnimatedContainer组件配置curve曲线过渡和duration过渡时间 > 使用AnimatedContainer组件配置curve曲线过渡和duration过渡时间
@ -938,7 +942,7 @@ class _HomeState extends State<HomeState>{
``` ```
#### AnimatedPadding #### AnimatedPadding
> 通过配置padding值的改变引起组件的动画效果,同样支持curve和duration的配置 > 通过配置padding值的改变引起组件的移动动画效果,同样支持curve和duration的配置
```dart ```dart
class _HomeState extends State<HomeState>{ class _HomeState extends State<HomeState>{
@ -975,7 +979,7 @@ class _HomeState extends State<HomeState>{
``` ```
#### AnimatedAlign #### AnimatedAlign
> 通过配置alignment值的改变引起组件的动画效果,同样支持curve和duration的配置 > 通过配置alignment值的改变引起组件的对齐动画效果,同样支持curve和duration的配置
```dart ```dart
class _HomeState extends State<HomeState>{ class _HomeState extends State<HomeState>{
@ -1013,7 +1017,7 @@ class _HomeState extends State<HomeState>{
#### AnimatedOpacity #### AnimatedOpacity
>通过配置opacity值的改变引起组件的动画效果,同样支持curve和duration的配置 >通过配置opacity值的改变引起组件的透明度变化动画效果,同样支持curve和duration的配置
```dart ```dart
class _HomeState extends State<HomeState>{ class _HomeState extends State<HomeState>{
@ -1048,6 +1052,219 @@ class _HomeState extends State<HomeState>{
} }
} }
``` ```
#### AnimatedPositioned
> 通过配置top,left,right,bottom值的改变引起组件的距离变化动画效果,同样支持curve和duration的配置
```dart
class _HomeState extends State<HomeState>{
bool press = false;
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
setState(() {
press = true;
});
}
,child: const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body:Stack(
children: [
AnimatedPositioned(
top: press ? 0 : 100,
left:press ? 0 : 100,
curve: Curves.ease, //曲线
duration: const Duration(seconds: 1), //延时
child: Container(
width: 200,
height: 200,
color:Colors.yellow,
),
),
],
)
)
);
}
}
```
### 2.显示动画
> 使用显示动画,定义AnimationController,在组件上with SingleTickerProviderStateMixin
#### RotationTransition
>RotationTransition实现旋转动画,turns为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,使用..联级操作调用repeat函数让动画重复运动
```dart
class _Boxed extends State<Boxed> with SingleTickerProviderStateMixin{
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(seconds: 1)
)..repeat(); //让程序和手机的刷新频率统一
}
@override
Widget build(BuildContext context) {
return SizedBox(
height: 100,
width: 100,
child: RotationTransition(turns: _controller,
child: const FlutterLogo(size: 60),
)
);
}
}
```
#### AnimationController
> controller的播放方式
>
> repeat 重复
>
> forward 播放一次
>
> reverse 倒序播放
>
> stop 停止
>
> reset 重置
```dart
class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
_controller.repeat(); //重复播放
},child:const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: Column(
children: [RotationTransition(
turns: _controller,
child: const FlutterLogo(size: 60),
),
ElevatedButton(onPressed: (){
_controller.forward(); //播放一次
}, child:const Icon(Icons.refresh)),
ElevatedButton(onPressed: (){
_controller.reverse(); //倒序播放
}, child:const Icon(Icons.refresh)),
ElevatedButton(onPressed: (){
_controller.stop(); //停止
}, child:const Icon(Icons.refresh)),
ElevatedButton(onPressed: (){
_controller.reset(); //重置
}, child:const Icon(Icons.refresh)),
]
)
)
)
);
}
}
```
#### FadeTransition
>RotationTransition实现透明度变化动画,opacity为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,同时controller为0-1的值,因此opacity会发生从透明到实体的过程,如果要实现实体逐渐到透明可以使用reverse()倒序播放
```dart
class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
_controller.repeat(); //重复播放
},child:const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: FadeTransition(opacity: _controller,
child: const FlutterLogo(size: 60,),
)
)
)
);
}
}
```
> 也可以通过lowerBound和upperBound来配置controller的最低和最高值
#### ScaleTransition
> ScaleTransition实现放大缩小动画,scale为AnimationController,可以在initState初始化的时候设置vsync,duration来让程序和手机的刷新频率统一,同时controller为0-1的值,因此scale会发生从小到大的过程,如果要实现大逐渐到小可以使用reverse()倒序播放
```dart
class _HomeState extends State<HomeState> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller =
AnimationController(vsync: this, duration: const Duration(seconds: 1));//让程序和手机的刷新频率统一
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
floatingActionButton:FloatingActionButton(onPressed: (){
_controller.repeat(); //重复播放
},child:const Icon(Icons.add),) ,
appBar: AppBar(
title: const Text("测试"),
),
body: Center(
child: ScaleTransition(scale: _controller,
child: const FlutterLogo(size: 60,),
)
)
)
);
}
}
```
另见 另见
--- ---