reference/docs/swift.md

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Swift 备忘清单
===
该备忘单提供了使用 [Swift](https://www.swift.org) 的示例,涵盖 Swift 基础知识、控制流、类型、结构/类、运算符、函数方法等。
入门
---
### 变量
<!--rehype:wrap-class=row-span-2-->
```swift
var score = 0 // 变量
let pi = 3.14 // 常数
var greeting = "Hello"
var numberOfToys = 8
var isMorning = true
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印 "9"
```
### 类型注释
```swift
var greeting: String = "Hello"
var numberOfToys: Int = 8
var isMorning: Bool = true
var price: Double = 8.99
```
### 算术运算符
<!--rehype:wrap-class=row-span-3-->
- `+` 添加
- `-` 减法
- `*` 乘法
- `/` 分配
- `%` 余数
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<!--rehype:className=cols-5 style-none-->
----
```swift
var x = 0
x = 4 + 2 // x 现在是 6
x = 4 - 2 // x 现在是 2
x = 4 * 2 // x 现在是 8
x = 4 / 2 // x 现在是 2
x = 4 % 2 // x 现在是 0
```
#### 复合赋值运算符
```swift
var numberOfDogs = 100
numberOfDogs += 1
print("有 \(numberOfDogs) 个斑点狗!")
// 打印: 有 101 个斑点狗!
```
----
- `+=` 添加和分配总和
- `-=` 减去并分配差值
- `*=` 乘并赋值
- `/=` 除并分配商
- `%=` 除并分配余数
<!--rehype:className=style-arrow cols-2-->
### 字符串插值
```swift
var apples = 6
print("I have \(apples) apples!")
// 打印: I have 6 apples!
```
### 多行字符串
```swift
let myLongString = """
Swift?
这是我最喜欢的语言!
"""
```
### 代码注释
```swift
// 这一行表示 Swift 中的注释。
/*
这都被注释掉了。
没有一个会跑!
*/
```
### 组成一个元组
<!--rehype:wrap-class=col-span-2-->
```swift
let player = ("Maya", 5, 150)
print(player) // ("Maya", 5, 150)
print("\(player.0): level \(player.1), \(player.2) pts") // Maya: level 5, 150 pts
```
### 分解元组
```swift
let player = (name: "Maya", level: 5)
let (currentName, curLevel) = player
print("\(currentName): level \(curLevel)")
// 打印: Maya: level 5
```
### 特殊注释语法 (MARK)
```swift
// MARK: - 查看设置
```
`MARK` 可用于在栏中显示评论
### 特殊注释语法 (TODO)
```swift
// TODO: 更新逻辑以适应数据更改
```
`TODO` 用于显示需要完成的事情的提醒
### 特殊注释语法 (FIXME)
```swift
// FIXME: 修复对现有条目进行更改时的故障行为
```
`FIXME` 用于显示需要修复的内容的提醒
变量
----
### 变量声明
变量用 `var` 声明:
```swift
var greeting = "你好"
var numberOfToys = 8
var isMorning = true
```
为了清楚起见,变量声明可以包含类型注释:
```swift
var greeting: String = "你好"
var numberOfToys: Int = 8
var isMorning: Bool = true
```
变量是可变的。 它们的值可以改变:
```swift
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印“9”
```
### 常数
常量用 `let` 声明:
```swift
let greeting = "Hello"
let numberOfToys = 8
let isMorning = true
```
为清楚起见,常量声明可以包含类型注释:
```swift
let greeting: String = "Hello"
let numberOfToys: Int = 8
let isMorning: Bool = true
```
常量是不可变的。它们的值不能改变:
```swift
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let numberOfToys: Int = 8
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numberOfToys += 1
// ❌ 错误numberOfToys 不可变
```
### 计算变量get 和 set
<!--rehype:wrap-class=row-span-3-->
```swift
import Foundation
let df = DateFormatter()
df.dateFormat = "d MMMM yyyy"
var birth = df.date(from: "5 June 1999")!
var age: Int {
Calendar.current
.dateComponents([.year],
from: birth,
to: Date()).year!
}
print(age) // 20
birth = df.date(from: "5 June 2002")!
print(age) // 17
```
在下面的示例中distanceInFeet 有一个 `getter` 和一个 `setter`。 因为有 `setter`,所以 `getter` 需要关键字 `get`
```swift
var distanceInMeters: Float = 100
var distanceInFeet: Float {
get {
distanceInMeters * 3.28
}
set(newDistance) {
distanceInMeters = newDistance / 3.28
}
}
print(distanceInMeters) // 100.0
print(distanceInFeet) // 328.0
distanceInFeet = 250
print(distanceInMeters) // 76.21951
print(distanceInFeet) // 250.0
distanceInMeters = 800
print(distanceInMeters) // 800.0
print(distanceInFeet) // 2624.0
```
### willSet
<!--rehype:wrap-class=row-span-2-->
```swift
var distance = 5 {
willSet {
print("距离将被设置")
}
}
distance = 10 // 打印: 距离将被设置
```
可以在 `willSet` 中访问新值:
```swift
var distance = 5 {
willSet(newDistance) {
print("距离将被设置 \(newDistance)")
}
}
distance = 10 // 打印: 距离将被设置 10
```
`willSet` 可用于在设置变量值之前执行一些代码
### didSet
```swift
var distance = 5 {
didSet {
print("距离设置为 \(distance)")
print("它的旧值是: \(oldValue)")
}
}
distance = 10 // 打印: 距离将被设置 10
// 打印: 它的旧值是5
```
### willSet 和 didSet
```swift
var distance = 5 {
willSet(newDistance) {
print("距离将设置为 \(newDistance)")
}
didSet {
print("距离设置为 \(distance)")
print("它的旧值是: \(oldValue)")
}
}
distance = 10
```
条件和逻辑
---
### if 语句
```swift
var halloween = true
if halloween {
print("不给糖就捣蛋!")
}
// 打印: 不给糖就捣蛋!
if 5 > 3 {
print("5 大于 3")
} else {
print("5 不超过 3")
}
// 输出: "5 大于 3"
```
### else 语句
```swift
var turbulence = false
if turbulence {
print("请坐好。")
} else {
print("你可以自由地四处走动。")
}
// 打印: 你可以自由地四处走动。
```
### else if 语句
```swift
var weather = "rainy"
if weather == "sunny" {
print("拿点防晒霜")
} else if weather == "rainy" {
print("拿一把雨伞")
} else if weather == "snowing" {
print("穿上你的雪地靴")
} else {
print("无效天气")
}
// 打印: 拿一把雨伞
```
### 比较运算符
```swift
5 > 1 // true
6 < 10 // true
2 >= 3 // false
3 <= 5 // true
"A" == "a" // false
"B" != "b" // true
```
- `<` 小于
- `>` 大于
- `<=` 小于或等于
- `>=` 大于或等于
- `==` 等于
- `!=` 不等于
<!--rehype:className=style-round cols-2-->
### 三元条件运算符
```swift
var driverLicense = true
driverLicense
? print("驾驶座") : print("乘客座位")
// 打印: 驾驶座
```
### switch 语句
```swift
var secondaryColor = "green"
switch secondaryColor {
case "orange":
print("红色和黄色的混合")
case "purple":
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print("红色和蓝色的混合")
case "green":
print("蓝色和黄色的混合")
default:
print("这可能不是辅助颜色")
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}
// 打印: 蓝色和黄色的混合
```
### switch 语句:区间匹配
```swift
let year = 1905
var artPeriod: String
switch year {
case 1860...1885:
artPeriod = "印象派"
case 1886...1910:
artPeriod = "后印象派"
default:
artPeriod = "未知"
}
// 打印: 后印象派
```
### switch 语句:复合案例
```swift
let service = "Seamless"
switch service {
case "Uber", "Lyft":
print("旅行")
case "DoorDash", "Seamless", "GrubHub":
print("餐厅送餐")
case "Instacart", "FreshDirect":
print("杂货配送")
default:
print("未知服务")
}
// 打印: 餐厅外卖
```
### switch 语句where 子句
```swift
let num = 7
switch num {
case let x where x % 2 == 0:
print("\(num) 是偶数")
case let x where x % 2 == 1:
print("\(num) 奇数")
default:
print("\(num) 无效")
}
// 打印: 7 奇数
```
### 逻辑运算符
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```swift
!true // false
!false // true
```
### 逻辑运算符 &&
```swift
true && true // true
true && false // false
false && true // false
false && false // false
```
### 逻辑运算符 ||
```swift
true || true // true
true || false // true
false || true // true
false || false // false
```
### 组合逻辑运算符
```swift
!false && true || false // true
```
`!false && true` 首先计算并返回 `true` 然后,表达式,`true` || `false` 评估并返回最终结果 `true`
```swift
false || true && false // false
```
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`true && false` 首先计算返回 `false` 然后,表达式,`false` || `false` 评估并返回最终结果 `false`
### 控制执行顺序
```swift
// 没有括号:
true || true && false || false
// ----> true
// 带括号:
(true || true) && (false || false)
// ----> false
```
### 简单的 guard
```swift
func greet(name: String?) {
guard let unwrapped = name else {
print("Hello guest!")
return
}
print("Hello \(unwrapped)!")
}
greet(name: "Asma") // 输出Hello Asma!
greet(name: nil) // 输出Hello guest!
```
循环
----
### 范围
```swift
let zeroToThree = 0...3
// zeroToThree: 0, 1, 2, 3
```
### stride() 函数
```swift
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for num in stride(from: 1, to: 5, by: 2) {
print(num)
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}
// 打印: 1
// 打印: 3
```
### for-in 循环
```swift
for char in "hehe" {
print(char)
}
// 打印: h
// 打印: e
// 打印: h
// 打印: e
```
### continue 关键字
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<!--rehype:wrap-class=row-span-2-->
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```swift
for num in 0...5 {
if num % 2 == 0 {
continue
}
print(num)
}
// 打印: 1
// 打印: 3
// 打印: 5
```
`continue` 关键字将强制循环继续进行下一次迭代
### break 关键字
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<!--rehype:wrap-class=row-span-2-->
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```swift
for char in "supercalifragilistice" {
if char == "c" {
break
}
print(char)
}
// 打印: s
// 打印: u
// 打印: p
// 打印: e
// 打印: r
```
### 使用下划线
```swift
for _ in 1...3 {
print("Olé")
}
// 打印: Olé
// 打印: Olé
// 打印: Olé
```
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### 遍历指定范围
```swift
for i in 0...10 {
print(i) //0 到 10
}
```
封闭指定范围操作符(...
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### while 循环
```swift
var counter = 1
var stopNum = Int.random(in: 1...10)
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// 循环打印,直到满足停止条件
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while counter < stopNum {
print(counter)
counter += 1
}
```
`while` 循环接受一个条件,并在所提供的条件为 `true` 时持续执行其主体代码。如果条件从不为假,则循环将继续运行,程序将陷入`无限循环`
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### repeate while
```swift
var counter = 1
repeat {
print(counter)
counter += 1
} while counter <= 5
```
至少执行一次
### 遍历字典对象
```swift
// 创建一个字典
var myDictionary = [
"name": "John", "age": 25
]
// 使用for-in循环遍历字典
for (key, value) in myDictionary {
print("\(key): \(value)")
}
```
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数组和集合
----
### Array 数组
```swift
var scores = [Int]()
// 数组为空:[]
```
### .count 属性
```swift
var grocery = ["🥓", "🥞", "🍪", "🥛", "🍊"]
print(grocery.count)
// 打印: 5
```
### 索引
<!--rehype:wrap-class=row-span-2-->
索引是指项目在有序列表中的位置,使用下标语法 `array[index]` 从数组中检索单个元素。
```swift
var vowels = ["a", "e", "i", "o", "u"]
print(vowels[0]) // 打印: a
print(vowels[1]) // 打印: e
print(vowels[2]) // 打印: i
print(vowels[3]) // 打印: o
print(vowels[4]) // 打印: u
```
注意Swift 数组是零索引的,这意味着第一个元素的索引为 0。
### 用数组字面量初始化
```swift
// 使用类型推断:
var snowfall = [2.4, 3.6, 3.4, 1.8, 0.0]
// 明确类型:
var temp: [Int] = [33, 31, 30, 38, 44]
```
### .append() 方法和 += 运算符
```swift
var gymBadges = ["Boulder", "Cascade"]
gymBadges.append("Thunder")
gymBadges += ["Rainbow", "Soul"]
// ["Boulder", "Cascade", "Thunder",
// "Rainbow", "Soul"]
```
### .insert() 和 .remove() 方法
```swift
var moon = ["🌖", "🌗", "🌘", "🌑"]
moon.insert("🌕", at: 0)
// ["🌕", "🌖", "🌗", "🌘", "🌑"]
moon.remove(at: 4)
// ["🌕", "🌖", "🌗", "🌘"]
```
### 遍历数组
```swift
var employees = ["小王", "张三", "王五"]
for person in employees {
print(person)
}
// 打印: 小王
// 打印: 张三
// 打印: 王五
```
### 集合(Set)
```swift
var paintingsInMOMA: Set = [
"The Dream",
"The Starry Night",
"The False Mirror"
]
```
我们可以使用集合(`Set`)来存储相同数据类型的`唯一`元素
### 空集合(Set)
```swift
var team = Set<String>()
print(team)
// 打印: []
```
### 填充集合
```swift
var vowels: Set = ["a", "e", "i", "o","u"]
```
要创建一个填充有值的集合,请在赋值运算符之前使用 `Set` 关键字。
### .insert()
```swift
var cookieJar: Set = [
"Chocolate Chip",
"Oatmeal Raisin"
]
// 添加一个新元素
cookieJar.insert("Peanut Butter Chip")
```
### .remove() 和 .removeAll() 方法
```swift
var oddNumbers: Set = [1, 2, 3, 5]
// 移除现有元素
oddNumbers.remove(2)
// 删除所有元素
oddNumbers.removeAll()
```
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### .contains() 检测数组中的值
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```swift
var names: Set = ["Rosa", "Doug", "Waldo"]
print(names.contains("Lola")) //打印: false
if names.contains("Waldo"){
print("There's Waldo!")
} else {
print("Where's Waldo?")
}
// 打印: There's Waldo!
```
### 迭代一个集合
```swift
var recipe: Set = ["蛋", "面粉", "糖"]
for ingredient in recipe {
print ("在配方中包含\(ingredient)")
}
```
### .isEmpty 属性
```swift
var emptySet = Set<String>()
print(emptySet.isEmpty) // 打印: true
var populatedSet: Set = [1, 2, 3]
print(populatedSet.isEmpty) // 打印: false
```
### .count 属性
```swift
var band: Set = ["张三", "王五", "赵六"]
print("乐队有 \(band.count) 名演奏者。")
// 打印: 乐队有 4 名演奏者。
```
### .intersection() 交叉
```swift
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.intersection(setB)
print(setC) // 打印: ["D", "C"]
```
### .union() 合并去重
```swift
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.union(setB)
print(setC)
// 打印: ["B", "A", "D", "F", "C", "E"]
```
### .symmetricDifference() 对称差
```swift
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.symmetricDifference(setB)
print(setC)
// 打印: ["B", "E", "F", "A"]
```
### .subtracting() 减法
```swift
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D"]
var setC = setA.subtracting(setB)
print(setC)
// 打印: ["B", "A"]
```
字典
---
### 基础字典
```swift
var dictionaryName = [
"Key1": "Value1",
"Key2": "Value2",
"Key3": "Value3"
]
```
成对数据或键值对的`无序`集合
### Keys
```swift
var fruitStand = [
"Coconuts": 12,
"Pineapples": 12,
"Papaya": 12
]
```
每个`键`都是`唯一`的,即使它们都包含相同的`值`
### 类型一致性
```swift
var numberOfSides = [
"triangle": 3,
"square": 4,
"rectangle": 4
]
```
仅包含 `String` 键和 `Int`
### 初始化填充字典
```swift
var employeeID = [
"Hamlet": 1367,
"Horatio": 8261,
"Ophelia": 9318
]
```
### 初始化一个空字典
```swift
// 初始化器语法:
var yearlyFishPopulation = [Int: Int]()
// 空字典字面量语法:
var yearlyBirdPopulation: [Int: Int] = [:]
```
### 添加到字典
```swift
var pronunciation = [
"library": "lai·breh·ree",
"apple": "a·pl"
]
// 新键“programming”新值“prow·gra”
pronunciation["programming"] = "prow·gra"
```
### 删除键值对
<!--rehype:wrap-class=row-span-2-->
```swift
var bookShelf = [
"Goodnight": "Margaret Wise Brown",
"The BFG": "Roald Dahl",
"Falling Up": "Shel Silverstein",
"No, David!": "David Shannon"
]
// 通过将 key 设置为 nil 来删除值
bookShelf["The BFG"] = nil
// 使用 .removeValue() 删除值
bookShelf.removeValue(forKey: "Goodnight")
// 删除所有值
bookShelf.removeAll()
```
### 修改键值对
<!--rehype:wrap-class=row-span-2-->
```swift
var change = [
"Quarter": 0.29,
"Dime": 0.15,
"Nickel": 0.05
]
// 使用下标语法更改值
change["Quarter"] = .25
// 使用 .updateValue() 更改值
change.updateValue(.10, forKey: "Dime")
```
要更改键值对的值,请使用 `.updateValue()` 方法或下标语法,通过将括号 `[ ]` 和其中的现有键附加到字典的名称,然后添加赋值运算符 _(`=`)_ 后跟修改后的值
### .isEmpty 属性
```swift
var bakery = [String:Int]()
// 检查字典是否为空
print(bakery.isEmpty) // 打印 true
bakery["Cupcakes"] = 12
// 检查字典是否为空
print(bakery.isEmpty) // 打印 false
```
### .count 属性
```swift
var fruitStand = [
"Apples": 12,
"Oranges", 17
]
print(fruitStand.count) // 打印: 2
```
### 为变量赋值
```swift
var hex = [
"red": "#ff0000",
"yellow": "#ffff00",
"blue": "#0000ff",
]
print("蓝色十六进制代码 \(hex["blue"])")
// 打印: 蓝色十六进制代码 Optional("#0000ff")
if let redHex = hex["red"] {
print("红色的十六进制代码 \(redHex)")
}
// 打印: 红色的十六进制代码 #ff0000
```
将键值对的值分配给变量将返回一个可选值。要提取值,请使用可选的展开
### 遍历字典
```swift
var emojiMeaning = [
"🤔": "Thinking Face",
"😪": "Sleepy Face",
"😵": "Dizzy Face"
]
// 遍历键和值
for (emoji, meaning) in emojiMeaning {
print("\(emoji)被称为'\(meaning)Emoji'")
}
// 仅通过键迭代
for emoji in emojiMeaning.keys {
print(emoji)
}
// 仅通过值迭代
for meaning in emojiMeaning.values {
print(meaning)
}
```
函数
---
### 基础函数
```swift
func washCar() -> Void {
print("Soap")
print("Scrub")
print("Rinse")
print("Dry")
}
```
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返回值为空的函数void
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### 调用函数
```swift
func greetLearner() {
print("欢迎来到 Quick Reference!")
}
// 函数调用:
greetLearner()
// 打印: 欢迎来到 Quick Reference!
```
### 返回值
```swift
let birthYear = 1994
var currentYear = 2020
func findAge() -> Int {
return currentYear - birthYear
}
print(findAge()) // 打印: 26
```
### 多个参数
<!--rehype:wrap-class=col-span-2-->
```swift
func convertFracToDec(numerator: Double, denominator: Double) -> Double {
return numerator / denominator
}
let decimal = convertFracToDec(numerator: 1.0, denominator: 2.0)
print(decimal) // Prints: 0.5
```
### 省略参数标签
```swift
func findDiff(_ a: Int, b: Int) -> Int {
return a - b
}
print(findDiff(6, b: 4)) // 打印: 2
```
### 返回多个值
<!--rehype:wrap-class=col-span-2-->
```swift
func smartphoneModel() -> (name: String, version: String, yearReleased: Int) {
return ("iPhone", "8 Plus", 2017)
}
let phone = smartphoneModel()
print(phone.name) // 打印: iPhone
print(phone.version) // 打印: 8 Plus
print(phone.yearReleased) // 打印: 2017
```
### Parameters & Arguments
```swift
func findSquarePerimet(side: Int) -> Int {
return side * 4
}
let perimeter = findSquarePerimet(side: 5)
print(perimeter) // 打印: 20
// Parameter: side
// Argument: 5
```
### 隐式返回
```swift
func nextTotalSolarEclipse() -> String {
"April 8th, 2024 🌎"
}
print(nextTotalSolarEclipse())
// 打印: April 8th, 2024 🌎
```
### 默认参数
```swift
func greet(person: String = "guest") {
print("Hello \(person)")
}
greet() // Hello guest
greet(person: "Aliya") // Hello Aliya
```
### 输入输出参数
<!--rehype:wrap-class=row-span-2-->
```swift
var currentSeason = "冬天"
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func season(month:Int, name:inout String) {
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switch month {
case 1...2:
name = "冬天 ⛄️"
case 3...6:
name = "春天 🌱"
case 7...9:
name = "夏天 ⛱"
case 10...11:
name = "秋天 🍂"
default:
name = "未知"
}
}
season(monthNum: 4, name: &currentSeason)
print(currentSeason) // 春天 🌱
```
### 可变参数
```swift
func totalStudent(data: String...) -> Int {
let numStudents = data.count
return numStudents
}
print(totalStudent(data: "王五", "张三"))
// 打印: 2
```
### 可选参数
```swift
func getFirstInitial(from name: String?) -> String? {
return name?.first
}
```
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<!--rehype:className=wrap-text-->
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函数可以接受可选类型并返回可选类型。当一个函数不能返回请求类型的合理实例时,它应该返回 `nil`
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### 省略 return 关键字
```swift
func multiply(x: Int, y: Int) -> Int {
x * y
}
```
### 额外指定参数命名标签
<!--rehype:wrap-class=row-span-2-->
```swift
func calculate(of numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
// 调用函数时,使用外部参数名
let result = calculate(of: 1, 2, 3, 4, 5)
print("Sum: \(result)")
```
### 函数作为参数
<!--rehype:wrap-class=row-span-2-->
```swift
func doMath(
operation: (Int, Int) -> Int,
a: Int, b: Int
) -> Int {
return operation(a, b)
}
// 定义一些可以作为参数传递的函数
func add(_ a: Int, _ b: Int) -> Int {
return a + b
}
// 使用 doMath 函数,并将 add 函数作为参数传递
let result = doMath(5, 3, operation: add)
print("Addition Result: \(result)")
```
### 闭包
```swift
let add: (Int, Int) -> Int = { (a, b) in
return a + b
}
// 调用闭包
let result = add(3, 5)
print("Sum: \(result)")
```
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结构
----
### 结构创建
```swift
struct Building {
var address: String
var floors: Int
init(address: String, floors: Int) {
self.address = address
self.floors = floors
}
}
```
结构或结构用于以编程方式在代码中表示现实生活中的对象。结构是使用 `struct` 关键字创建的,后跟其名称,然后是包含其属性和方法的主体
### 默认属性值
```swift
struct Car {
var numOfWheels = 4
var topSpeed = 80
}
var reliantRobin = Car(numOfWheels: 3)
print(reliantRobin.numOfWheels) // 打印: 3
print(reliantRobin.topSpeed) // 打印: 80
```
### 结构实例创建
```swift
struct Person {
var name: String
var age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
}
// Person 实例:
var morty = Person(name: "张三", age: 14)
```
### init() 方法
<!--rehype:wrap-class=row-span-2-->
```swift
struct TV {
var size: Int
var type: String
init(size: Int, type: String) {
self.size = size
self.type = type
}
}
```
使用 `TV`
```swift
var newTV = TV(size: 65, type: "LED")
```
### 检查类型
```swift
print(type(of: "abc")) // 打印: String
print(type(of: 123)) // 打印: 123
```
### 变异方法(mutating)
<!--rehype:wrap-class=row-span-2-->
```swift
struct Menu {
var menuItems = ["Fries", "Burgers"]
mutating func addToMenu(dish: String) {
self.menuItems.append(dish)
}
}
```
使用 `Menu`
```swift
var dinerMenu = Menu()
dinerMenu.addToMenu(dish: "Toast")
print(dinerMenu.menuItems)
// 打印: ["Fries", "Burgers", "Toast"]
```
### 结构方法
```swift
struct Dog {
func bark() {
print("Woof")
}
}
let fido = Dog()
fido.bark() // 打印: Woof
```
Class
----
### 引用类型(类)
<!--rehype:wrap-class=row-span-2-->
```swift
class Player {
var name: String
init(name: String) {
self.name = name
}
}
var player1 = Player(name: "Tomoko")
var player2 = player1
player2.name = "Isabella"
print(player1.name) // Isabella
print(player2.name) // Isabella
```
### 类的实例
```swift
class Person {
var name = ""
var age = 0
}
var sonny = Person()
// sonny 现在是 Person 的一个实例
```
### init() 方法
<!--rehype:wrap-class=row-span-2-->
```swift
class Fruit {
var hasSeeds = true
var color: String
init(color: String) {
self.color = color
}
}
```
使用 Fruit 类
```swift
let apple = Fruit(color: "red")
```
可以使用 `init()` 方法和相应的初始化属性来初始化类,在 `init()` 方法中,`self` 关键字用于引用类分配属性值的实际实例
### 类属性
```swift
var ferris = Student()
ferris.name = "Ferris Bueller"
ferris.year = 12
ferris.gpa = 3.81
ferris.honors = false
```
### 继承
<!--rehype:wrap-class=row-span-2-->
假设我们有一个 BankAccount 类:
```swift
class BankAccount {
var balance = 0.0
func deposit(amount: Double) {
balance += amount
}
func withdraw(amount: Double) {
balance -= amount
}
}
```
`SavingsAccount` 继承 `BankAccount`
```swift
class SavingsAccount: BankAccount {
var interest = 0.0
func addInterest() {
let interest = balance * 0.005
self.deposit(amount: interest)
}
}
```
新的 `SavingsAccount` 类(子类)自动获得了 `BankAccount` 类(超类)的所有特征。 此外,`SavingsAccount` 类定义了一个 `.interest` 属性和一个 `.addInterest()` 方法。
### 示例
使用数据类型
```swift
class Student {
var name: String
var year: Int
var gpa: Double
var honors: Bool
}
```
使用默认属性值
```swift
class Student {
var name = ""
var gpa = 0.0
var honors = false
}
```
### 这是结构定义和类定义的示例
```swift
struct Resolution {
var width = 0
var height = 0
}
class VideoMode {
var resolution = Resolution()
var interlaced = false
var frameRate = 0.0
var name: String?
}
```
`Resolution` 结构定义和 `VideoMode` 类定义仅描述 `Resolution``VideoMode` 的外观,创建结构或类的实例:
```swift
let resolution = Resolution(width: 1920)
let someVideoMode = VideoMode()
```
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### 类的扩展
```swift
extension String {
var boolValue: Bool {
return self == "1"
}
}
let isTure = "0".boolValue
```
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枚举
----
### 定义枚举
```swift
enum Day {
case monday
case tuesday
case wednesday
case thursday
case friday
case saturday
case sunday
}
let casualWorkday: Day = .friday
```
### Switch 语句
```swift
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
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let custom: Dessert = .cake(flavor: "红色")
switch custom {
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case let .cake(flavor):
print("你点了一个 \(flavor) 蛋糕")
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case .brownie:
print("你点了一块巧克力蛋糕")
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}
// 打印: "你点了一个红色天鹅绒蛋糕"
```
### CaseIterable
```swift
enum Season: CaseIterable {
case winter
case spring
case summer
case fall
}
for season in Season.allCases {
print(season)
}
```
添加对 `CaseIterable` 协议的一致性以访问 `allCases` 属性,该属性返回枚举的所有案例的数组
### 原始值
```swift
enum Beatle: String {
case john, paul, george, ringo
}
print("披头士是 \(Beatle.john.rawValue).")
// 打印: 披头士是 john.
```
### 相关值
```swift
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
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let order: Dessert = .cake(flavor: "红色")
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```
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### 枚举的可赋值性
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<!--rehype:wrap-class=row-span-2-->
```swift
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enum Content {
case empty
case text(Strig)
case number(Int)
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}
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```
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使用 switch 处理可赋值枚举
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```swift
let content = Content.text("Hello")
swithc content {
case .empty:
print("Value is empty")
case .text(let value):
print("Value is \(value)")
case .number(_): //不调用时,可以省略
print("Value is a number")
}
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```
### 从原始值初始化
```swift
enum Hello: String {
case english = "Hello"
case japanese = "你好呀!"
case emoji = "👋"
}
let hello1 = Hello(rawValue: "你好呀!")
let hello2 = Hello(rawValue: "Привет")
print(hello1) // Optional(Hello.japanese)
print(hello2) // nil
```
### 计算属性
```swift
enum ShirtSize: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
var description: String {
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return "这件衬衫尺码是 \(self.rawValue)"
}
}
```
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### 遍历字符串
```swift
enum Currency: String {
case euro = "EUR"
case dollar = "USD"
case pound = "GBP"
}
```
输出枚举的原始值
```swift
let euroSymbol = Currency.euro.rawValue
print("欧元的货币符号是 \(euroSymbol)")
```
### 实例方法
```swift
enum Traffic {
case light
case heavy
mutating func reportAccident() {
self = .heavy
}
}
```
枚举也可以有实例方法
```swift
var currentTraffic: Traffic = .light
currentTraffic.reportAccident()
// currentTraffic 现在是 .heavy
```
实例方法改变了枚举的值,则需要将其标记为 `mutating`
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另见
----
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- [Swift 文档(官方)](https://www.swift.org/documentation/) _(swift.or)_
- [快速编程语言(官方)](https://docs.swift.org/swift-book/) _(swift.or)_
- [Learn Swift](https://www.codecademy.com/resources/cheatsheets/language/swift) _(codecademy.com)_
- [Swift 开发人员的一站式快速参考](https://swiftly.dev/) _(swiftly.dev)_
- [Swift 入门教程、读书笔记](https://jaywcjlove.github.io/swift-tutorial) _(jaywcjlove.github.io)_