2022-11-13 16:19:51 +08:00
|
|
|
|
Dart 备忘清单
|
|
|
|
|
===
|
|
|
|
|
|
|
|
|
|
包含最重要概念、功能、方法等的 [Dart](https://dart.dev/) 备忘单。初学者的完整快速参考
|
|
|
|
|
|
|
|
|
|
入门
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
|
|
### 安装 Dart
|
|
|
|
|
<!--rehype:wrap-class=row-span-2-->
|
|
|
|
|
|
|
|
|
|
#### Windows
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
C:\> choco install dart-sdk # Windows
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
#### Linux
|
|
|
|
|
|
|
|
|
|
执行以下一次性设置
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
$ sudo apt-get update
|
|
|
|
|
$ sudo apt-get install apt-transport-https
|
|
|
|
|
$ wget -qO- https://dl-ssl.google.com/linux/linux_signing_key.pub | sudo gpg --dearmor -o /usr/share/keyrings/dart.gpg
|
|
|
|
|
$ echo 'deb [signed-by=/usr/share/keyrings/dart.gpg arch=amd64] https://storage.googleapis.com/download.dartlang.org/linux/debian stable main' | sudo tee /etc/apt/sources.list.d/dart_stable.list
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
安装 Dart SDK
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
$ sudo apt-get update
|
|
|
|
|
$ sudo apt-get install dart
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
#### Mac
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
$ brew tap dart-lang/dart
|
|
|
|
|
$ brew install dart
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### hello.dart
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 应用执行开始的顶级函数
|
|
|
|
|
void main() {
|
|
|
|
|
print("Hello World!"); // 打印到控制台
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
每个应用程序都有一个 `main()` 函数
|
|
|
|
|
|
|
|
|
|
#### Windows
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
$ dart compile exe hellow.dart
|
|
|
|
|
$ time ./hello.exe
|
|
|
|
|
Hello World!
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 变量
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
int x = 2; // 显式键入
|
|
|
|
|
var p = 5; // 类型推断 - 具有类型推断的通用var
|
|
|
|
|
dynamic z = 8; // 变量可以采用任何类型
|
|
|
|
|
z = "cool"; // cool
|
|
|
|
|
|
|
|
|
|
// 如果您从不打算更改变量,请使用 final 或 const
|
|
|
|
|
// 像这样的东西:
|
|
|
|
|
final email = "temid@gmail.com";
|
|
|
|
|
// 与 var 相同,但不能重新分配
|
|
|
|
|
final String email = "temid@gmail.com";
|
|
|
|
|
// 你不能改变价值
|
|
|
|
|
const qty = 5; // 编译时常数
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 数据类型
|
|
|
|
|
<!--rehype:wrap-class=row-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 整数,范围 -2^63 到 2^63 - 1
|
|
|
|
|
int age = 20;
|
|
|
|
|
// 浮点数字
|
|
|
|
|
|
|
|
|
|
double height = 1.85;
|
|
|
|
|
// 您还可以将变量声明为 num
|
|
|
|
|
// x 可以同时具有 int 和 double 值
|
|
|
|
|
num x = 1;
|
|
|
|
|
num += 2.5;
|
|
|
|
|
print(num); // 打印: 3.5
|
|
|
|
|
|
|
|
|
|
String name = "Nicola";
|
|
|
|
|
bool isFavourite = true;
|
|
|
|
|
bool isLoaded = false;
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 注释
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 这是一条正常的单行注释
|
|
|
|
|
/// 这是一个文档注释,用于文档库,
|
|
|
|
|
/// 类及其成员。 IDE 和 dartdoc 等工具
|
|
|
|
|
/// doc 特别注释。
|
|
|
|
|
/* 也支持此类注释 */
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 字符串插值
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 可以对字符串类型使用单引号或双引号
|
|
|
|
|
var firstName = 'Nicola';
|
|
|
|
|
var lastName = "Tesla";
|
|
|
|
|
// 可以用 $ 将变量嵌入到字符串中
|
|
|
|
|
String fullName = "$firstName $lastName";
|
|
|
|
|
// 与 + 连接
|
|
|
|
|
var name = "Albert " + "Einstein";
|
|
|
|
|
String upperCase = '${firstName.toUpperCase()}';
|
|
|
|
|
print(upperCase); // 打印: NICOLA
|
|
|
|
|
```
|
|
|
|
|
<!--rehype:className=wrap-text -->
|
|
|
|
|
|
|
|
|
|
### 导入 Imports
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 导入核心库
|
|
|
|
|
import 'dart:math';
|
|
|
|
|
// 从外部包导入库
|
|
|
|
|
import 'package:test/test.dart';
|
|
|
|
|
// 导入文件
|
|
|
|
|
import 'path/to/my_other_file.dart';
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
操作符
|
|
|
|
|
-------
|
|
|
|
|
|
|
|
|
|
### 算术运算符
|
|
|
|
|
<!--rehype:wrap-class=row-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
print(2 + 3); // 打印: 5
|
|
|
|
|
print(2 - 3); // 打印: -1
|
|
|
|
|
print(2 * 3); // 打印: 6
|
|
|
|
|
print(5 / 2); // 打印: 2.5 - 结果是 double
|
|
|
|
|
print(5 ~/ 2); // 打印: 2 - 结果是n int
|
|
|
|
|
print(5 % 2); // 打印: 1 - 余
|
|
|
|
|
int a = 1, b;
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 增
|
|
|
|
|
b = ++a; // 前增量 - 在 b 获得其值之前增加 a
|
|
|
|
|
b = a++; // 后增量 - 在 b 获得它的值之后增加 a
|
|
|
|
|
// 递
|
|
|
|
|
b = --a; // 前减量 - 在 b 获得它的值之前减少 a
|
|
|
|
|
b = a--; // 后减量 - 在 b 获得它的值之后递减 a
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 逻辑运算符
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// !expr 反转表达式(将 false 更改为 true,反之亦然)
|
|
|
|
|
// || 逻辑或
|
|
|
|
|
// && 逻辑与
|
|
|
|
|
bool isOutOfStock = false;
|
|
|
|
|
int quantity = 3;
|
|
|
|
|
if (!isOutOfStock && (quantity == 2 || quantity == 3)) {
|
|
|
|
|
// ...Order the product...
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 等式和关系运算符
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
print(2 == 2); // 打印: true - 平等的
|
|
|
|
|
print(2 != 3); // 打印: true - 不相等
|
|
|
|
|
print(3 > 2); // 打印: true - 比...更棒
|
|
|
|
|
print(2 < 3); // 打印: true - 少于
|
|
|
|
|
print(3 >= 3); // 打印: true - 大于或等于
|
|
|
|
|
print(2 <= 3); // 打印: true - 小于或等于
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
控制流:条件
|
|
|
|
|
------
|
|
|
|
|
|
|
|
|
|
### if 和 else if
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
if(age < 18){
|
|
|
|
|
print("Teen");
|
|
|
|
|
} else if( age > 18 && age <60){
|
|
|
|
|
print("Adult");
|
|
|
|
|
} else {
|
|
|
|
|
print("Old");
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### switch case
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
enum Pet {dog, cat}
|
|
|
|
|
Pet myPet = Pet.dog;
|
|
|
|
|
switch(myPet){
|
|
|
|
|
case Pet.dog:
|
|
|
|
|
print('My Pet is Dog.');
|
|
|
|
|
break;
|
|
|
|
|
case Pet.cat:
|
|
|
|
|
print('My Pet is Cat.');
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
print('I don\'t have a Pet');
|
|
|
|
|
}
|
|
|
|
|
// 打印: My Pet is Dog.
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
控制流:循环
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
|
|
### while 循环
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
while (!dreamsAchieved) {
|
|
|
|
|
workHard();
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
循环迭代之前的 `while` 循环检查条件
|
|
|
|
|
|
|
|
|
|
### do-while 循环
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
do {
|
|
|
|
|
workHard();
|
|
|
|
|
} while (!dreamsAchieved);
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
`do-while` 循环在执行循环内的语句后验证条件
|
|
|
|
|
|
|
|
|
|
### for 循环
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
for(int i=0; i< 10; i++){
|
|
|
|
|
print(i);
|
|
|
|
|
}
|
|
|
|
|
var numbers = [1,2,3];
|
|
|
|
|
// 列表的 for-in 循环
|
|
|
|
|
for(var number in numbers){
|
|
|
|
|
print(number);
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
Collections
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
### Lists
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 有序的对象组
|
|
|
|
|
var list = [1, 2, 3];
|
|
|
|
|
print(list.length); //Print: 3
|
|
|
|
|
print(list[1]); //Print: 2
|
|
|
|
|
// 列表声明和初始化的其他方式
|
|
|
|
|
List<String> cities = <String>["New York", "Mumbai", "Tokyo"];
|
|
|
|
|
// 创建一个编译时常量的列表
|
|
|
|
|
const constantCities = const ["New York", "Mumbai", "Tokyo"];
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Maps
|
|
|
|
|
<!--rehype:wrap-class=row-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 映射是关联键和值的对象
|
|
|
|
|
var person = Map<String, String>();
|
|
|
|
|
// 要初始化地图,请执行以下操作:
|
|
|
|
|
person['firstName'] = 'Nicola';
|
|
|
|
|
person['lastName'] = 'Tesla';
|
|
|
|
|
print(person);
|
|
|
|
|
// 打印: {firstName:Nicola, lastName:Tesla}
|
|
|
|
|
print(person['lastName']);
|
|
|
|
|
// 打印: Tesla
|
|
|
|
|
|
|
|
|
|
var nobleGases = {
|
|
|
|
|
// Key: Value
|
|
|
|
|
2: 'helium',
|
|
|
|
|
10: 'neon',
|
|
|
|
|
18: 'argon',
|
|
|
|
|
};
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Sets
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// Dart 中的集合是唯一项的无序集合
|
|
|
|
|
var halogens = {'fluorine', 'chlorine', 'bromine', 'iodine', 'astatine'};
|
|
|
|
|
// 创建一个空集
|
|
|
|
|
var names = <String>{};
|
|
|
|
|
Set<String> names = {}; // 这也有效
|
|
|
|
|
//var names = {}; // 创建地图,而不是集合
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
函数
|
|
|
|
|
------
|
|
|
|
|
|
|
|
|
|
### 函数示例
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// dart 中的函数是对象并且有一个类型
|
|
|
|
|
int add(int a, int b){
|
|
|
|
|
return a+b;
|
|
|
|
|
}
|
|
|
|
|
// 函数可以分配给变量
|
|
|
|
|
int sum = add(2,3); // 回报:5
|
|
|
|
|
// 可以作为参数传递给其他函数
|
|
|
|
|
int totalSum = add(2, add(2,3)); // 返回:7
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 箭头语法 (=>)
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 只包含一个表达式的函数,您可以使用简写语法
|
|
|
|
|
bool isFav(Product product) => favProductsList.contains(product);
|
|
|
|
|
```
|
|
|
|
|
<!--rehype:className=wrap-text-->
|
|
|
|
|
|
|
|
|
|
### Anonymous (lambda) functions
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 没有名字的小单行函数
|
|
|
|
|
int add(a,b) => a+b;
|
|
|
|
|
// lambda 函数大多作为参数传递给其他函数
|
|
|
|
|
const list = [
|
|
|
|
|
'apples', 'bananas', 'oranges'
|
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
list.forEach(
|
|
|
|
|
(item) =>
|
|
|
|
|
print('${list.indexOf(item)}: $item')
|
|
|
|
|
);
|
|
|
|
|
// 打印: 0: apples 1: bananas 2: oranges
|
|
|
|
|
```
|
|
|
|
|
<!--rehype:className=wrap-text-->
|
|
|
|
|
|
|
|
|
|
类和对象
|
|
|
|
|
----------
|
|
|
|
|
|
|
|
|
|
### 类 Class
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
class Cat {
|
|
|
|
|
String name;
|
|
|
|
|
// 方法
|
|
|
|
|
void voice(){
|
|
|
|
|
print("Meow");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 对象 Object
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 类的实例
|
|
|
|
|
// 在 myCat 下面是 Cat 类的对象
|
|
|
|
|
void main(){
|
|
|
|
|
Cat myCat = Cat();
|
|
|
|
|
myCat.name = "Kitty";
|
|
|
|
|
myCat.voice(); // 打印: Meow
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 构造函数
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
class Cat {
|
|
|
|
|
String name;
|
|
|
|
|
Cat(this.name);
|
|
|
|
|
}
|
|
|
|
|
void main(){
|
|
|
|
|
Cat myCat = Cat("Kitty");
|
|
|
|
|
print(myCat.name); // 打印: Kitty
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 抽象类
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 抽象类——不能实例化的类
|
|
|
|
|
// 这个类被声明为抽象的,因此不能被实例化
|
|
|
|
|
abstract class AbstractContainer {
|
|
|
|
|
// 定义构造函数、字段、方法...
|
|
|
|
|
void updateChildren(); // 抽象方法
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Getters Setters
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 提供对对象属性的读写访问
|
|
|
|
|
class Cat {
|
|
|
|
|
String name;
|
|
|
|
|
// getter
|
|
|
|
|
String get catName {
|
|
|
|
|
return name;
|
|
|
|
|
}
|
|
|
|
|
// setter
|
|
|
|
|
void set catName(String name){
|
|
|
|
|
this.name = name;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
隐式接口
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
### 一个基本的界面
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 一个人。隐式接口包含 greet()。
|
|
|
|
|
class Person {
|
|
|
|
|
// 在接口中,但仅在此库中可见。
|
|
|
|
|
final String _name;
|
|
|
|
|
// 不在接口中,因为这是一个构造函数。
|
|
|
|
|
Person(this._name);
|
|
|
|
|
// 在接口中
|
|
|
|
|
String greet(String who) => 'Hello, $who. I am $_name.';
|
|
|
|
|
}
|
|
|
|
|
// Person 接口的实现。
|
|
|
|
|
class Impostor implements Person {
|
|
|
|
|
String get _name => '';
|
|
|
|
|
String greet(String who) => 'Hi $who. Do you know who I am?';
|
|
|
|
|
}
|
|
|
|
|
String greetBob(Person person) => person.greet('Bob');
|
|
|
|
|
void main() {
|
|
|
|
|
print(greetBob(Person('Kathy')));
|
|
|
|
|
// 打印: Hello, Bob. I am Kathy.
|
|
|
|
|
print(greetBob(Impostor()));
|
|
|
|
|
// 打印: Hi Bob. Do you know who I am?
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 扩展类
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
class Phone {
|
|
|
|
|
void use(){
|
|
|
|
|
_call();
|
|
|
|
|
_sendMessage();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// 使用 extends 创建子类
|
|
|
|
|
class SmartPhone extends Phone {
|
|
|
|
|
void use(){
|
|
|
|
|
// 使用 super 来引用超类
|
|
|
|
|
super.use();
|
|
|
|
|
_takePhotos();
|
|
|
|
|
_playGames();
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-11-19 20:10:13 +08:00
|
|
|
|
```
|
2022-11-19 20:24:36 +08:00
|
|
|
|
|
2022-11-19 20:10:13 +08:00
|
|
|
|
枚举
|
|
|
|
|
-----
|
|
|
|
|
|
2022-11-19 20:24:36 +08:00
|
|
|
|
### 定义枚举
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
enum Color { red, green, blue }
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
使用枚举,像访问任何其他静态变量一样访问枚举值:
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
final favoriteColor = Color.blue;
|
|
|
|
|
if (favoriteColor == Color.blue) {
|
|
|
|
|
print('Your favorite color is blue!');
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
枚举中的每个值都有一个索引获取器,它返回枚举声明中值从零开始的位置。 例如,第一个值的索引为 0,第二个值的索引为 1
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
assert(Color.red.index == 0);
|
|
|
|
|
assert(Color.green.index == 1);
|
|
|
|
|
assert(Color.blue.index == 2);
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
要获取所有枚举值的列表,请使用枚举的值常量
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
List<Color> colors = Color.values;
|
|
|
|
|
assert(colors[2] == Color.blue);
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
您可以在 switch 语句中使用枚举,如果您没有处理枚举的所有值,您将收到警告:
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
var aColor = Color.blue;
|
|
|
|
|
|
|
|
|
|
switch (aColor) {
|
|
|
|
|
case Color.red:
|
|
|
|
|
print('Red as roses!');
|
|
|
|
|
break;
|
|
|
|
|
case Color.green:
|
|
|
|
|
print('Green as grass!');
|
|
|
|
|
break;
|
|
|
|
|
default: // 没有这个,你会看到一个警告
|
|
|
|
|
print(aColor); // 'Color.blue'
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
如果您需要访问枚举值的名称,例如 `Color.blue` 中的“blue”,请使用 `.name` 属性:
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
print(Color.blue.name); // 'blue'
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 枚举示例
|
2022-11-19 22:22:55 +08:00
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
2022-11-19 20:24:36 +08:00
|
|
|
|
|
|
|
|
|
声明了一个具有多个实例、实例变量、一个 `getter` 和一个已实现接口的增强型枚举
|
|
|
|
|
|
2022-11-19 20:10:13 +08:00
|
|
|
|
```dart
|
|
|
|
|
// 简单定义一个枚举类型
|
|
|
|
|
enum PlanetType { terrestrial, gas, ice }
|
|
|
|
|
|
|
|
|
|
// 定义一个行星复杂的枚举类型
|
|
|
|
|
enum Planet {
|
|
|
|
|
mercury(planetType: PlanetType.terrestrial, moons: 0, hasRings: false),
|
|
|
|
|
venus(planetType: PlanetType.terrestrial, moons: 0, hasRings: false),
|
|
|
|
|
|
|
|
|
|
uranus(planetType: PlanetType.ice, moons: 27, hasRings: true),
|
|
|
|
|
neptune(planetType: PlanetType.ice, moons: 14, hasRings: true);
|
|
|
|
|
|
|
|
|
|
// 定义一个构造函数
|
2022-11-19 20:24:36 +08:00
|
|
|
|
const Planet({required this.planetType, required this.moons, required this.hasRings});
|
2022-11-19 20:10:13 +08:00
|
|
|
|
|
|
|
|
|
// 声明枚举类型中的变量
|
|
|
|
|
final PlanetType planetType;
|
|
|
|
|
final int moons;
|
|
|
|
|
final bool hasRings;
|
|
|
|
|
|
|
|
|
|
// 实现枚举类型中的get 方法
|
|
|
|
|
bool get isGiant =>
|
2022-11-19 20:24:36 +08:00
|
|
|
|
planetType == PlanetType.gas || planetType == PlanetType.ice;
|
2022-11-19 20:10:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
2022-11-19 20:24:36 +08:00
|
|
|
|
// 使用枚举类型
|
2022-11-19 20:10:13 +08:00
|
|
|
|
void main()
|
|
|
|
|
{
|
|
|
|
|
final yourPlanet = Planet.mercury;
|
|
|
|
|
|
|
|
|
|
if (!yourPlanet.isGiant) {
|
|
|
|
|
print('Your planet is not a "giant planet".');
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-11-13 16:19:51 +08:00
|
|
|
|
```
|
|
|
|
|
|
2022-11-19 22:22:55 +08:00
|
|
|
|
Mixin
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
|
|
### 定义Mixin
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
`Dart`中类只能单继承,使用`Mixin`可以实现多个继承,复用多个类中代码的方法。
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 定义Mixin
|
|
|
|
|
mixin Piloted {
|
|
|
|
|
int astronauts = 1;
|
|
|
|
|
|
|
|
|
|
void describeCrew() {
|
|
|
|
|
print('Number of astronauts: $astronauts');
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
使用`with`关键字并在其后跟上`Mixin类`的名字来使用
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 使用with将Piloted混入
|
|
|
|
|
class PilotedCraft extends Spacecraft with Piloted {
|
|
|
|
|
// ···
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
支持混入多个Mixin,如果出现相同的方法后混入的Mixin会覆盖前面的
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
class Musician extends Performer with Musical {
|
|
|
|
|
// ···
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 混入多个Mixin
|
|
|
|
|
class Maestro extends Person with Musical, Aggressive, Demented {
|
|
|
|
|
Maestro(String maestroName) {
|
|
|
|
|
name = maestroName;
|
|
|
|
|
canConduct = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
使用关键字`on`来指定哪些类可以使用该Mixin,比如有Mixin类`MusicalPerformer`,但是`MusicalPerformer`只能被`Musician`类使用,则可以这样定义`MusicalPerformer`:
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
class Musician {
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
// 现在MusicalPerformer 只能在 Musican及其子类中使用
|
|
|
|
|
mixin MusicalPerformer on Musician {
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
class SingerDancer extends Musician with MusicalPerformer {
|
|
|
|
|
// ...
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
2022-11-13 16:19:51 +08:00
|
|
|
|
异常
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
|
|
### Throw
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 抛出 throws 或引发 raises 和异常 exception
|
|
|
|
|
throw IntegerDivisionByZeroException();
|
|
|
|
|
// 你也可以抛出任意对象
|
|
|
|
|
throw "Product out of stock!";
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Catch
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
try {
|
|
|
|
|
int c = 3/0;
|
|
|
|
|
print(c);
|
|
|
|
|
} on IntegerDivisionByZeroException {
|
|
|
|
|
// 一个特定的异常
|
|
|
|
|
print('Can not divide integer by 0.')
|
|
|
|
|
} on Exception catch (e) {
|
|
|
|
|
// 任何其他异常情况
|
|
|
|
|
print('Unknown exception: $e');
|
|
|
|
|
} catch (e) {
|
|
|
|
|
// 没有指定类型,处理所有
|
|
|
|
|
print('Something really unknown: $e');
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### Finally
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 确保某些代码无论是否抛出异常都能运行
|
|
|
|
|
try {
|
|
|
|
|
cookFood();
|
|
|
|
|
} catch (e) {
|
|
|
|
|
print('Error: $e'); // 先处理异常
|
|
|
|
|
} finally {
|
|
|
|
|
cleanKitchen(); // 然后清理
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
Futures
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
### Async Await
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 异步函数:它们在设置可能耗时的操作后返回
|
|
|
|
|
// async 和 await 关键字支持异步编程
|
|
|
|
|
Future<String> login() {
|
|
|
|
|
String userName="Temidjoy";
|
|
|
|
|
return
|
|
|
|
|
Future.delayed(
|
|
|
|
|
Duration(seconds: 4), () => userName
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
// 异步
|
|
|
|
|
main() async {
|
|
|
|
|
print('Authenticating please wait...');
|
|
|
|
|
print(await userName());
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
各种各样的
|
|
|
|
|
------------
|
|
|
|
|
|
|
|
|
|
### Null 和 Null 感知
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
int x; // 任何对象的初始值为 null
|
|
|
|
|
// ?? 空感知运算符
|
|
|
|
|
x ??=6; // ??= 赋值运算符,仅当变量当前为 null 时才为其赋值
|
|
|
|
|
print(x); // 打印: 6
|
|
|
|
|
x ??=3;
|
|
|
|
|
print(x); // 打印: 6 - 结果仍然是 6
|
|
|
|
|
print(null ?? 10); // 打印: 10。如果不为空,则显示左侧的值,否则返回右侧的值
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 三元运算符
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 条件 ? 条件如果为真 : 条件如果为假
|
|
|
|
|
bool isAvailable;
|
|
|
|
|
isAvailable ? orderproduct() : addToFavourite();
|
|
|
|
|
```
|
|
|
|
|
<!--rehype:className=wrap-text-->
|
|
|
|
|
|
|
|
|
|
### 条件属性访问
|
|
|
|
|
<!--rehype:wrap-class=col-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
userObject?.userName
|
|
|
|
|
// 上面的代码片段等效于以下代码:
|
|
|
|
|
(userObject != null) ? userObject.userName : null
|
|
|
|
|
// 您可以将 ? 的多种用途链接起来。一起在一个表达式中
|
|
|
|
|
userObject?.userName?.toString()
|
|
|
|
|
// 如果 userObject 或 userObject.userName 为 null,则前面的代码返回 null 并且从不调用 toString()
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 级联符号 (..)
|
|
|
|
|
<!--rehype:wrap-class=row-span-2-->
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 允许您对同一对象进行一系列操作
|
|
|
|
|
// 而不是这样做
|
|
|
|
|
var user = User();
|
|
|
|
|
user.name = "Nicola";
|
|
|
|
|
user.email = "nicola@g.c";
|
|
|
|
|
user.age = 24;
|
|
|
|
|
// 你可以这样做
|
|
|
|
|
var user = User()
|
|
|
|
|
..name = "Nicola"
|
|
|
|
|
..email = "nicola@g.c"
|
|
|
|
|
..age = 24;
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
### 扩展运算符 (...)
|
|
|
|
|
|
|
|
|
|
```dart
|
|
|
|
|
// 将多个值插入到集合中
|
|
|
|
|
var list = [1, 2, 3];
|
|
|
|
|
var list2 = [0, ...list];
|
|
|
|
|
print(list2.length); // 打印: 4
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
另见
|
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
- [Dart 官方文档](https://dart.dev/) _(dart.dev)_
|