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https://github.com/LawnchairLauncher/lawnchair.git
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There are 3 places we can block a fling: - Swiping from home to all apps (through overview) - Swiping from an app to all apps (through overview) - Dismissing a task (in the same gesture that started by swiping down) In all of these cases, we block the fling when crossing the threshold to a new state (e.g. OVERVIEW), but unblock if the user pauses their drag. With this change, the logic is consistent: - Unblock the fling after pausing a short amount of time - If a fling was blocked, increase the settling duration based on velocity Bug: 78089840 Bug: 78658678 Change-Id: I5ef52b74229418b867b26c3c6d3db2cf6e48914b
176 lines
6.2 KiB
Java
176 lines
6.2 KiB
Java
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import android.animation.Animator;
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import android.animation.AnimatorSet;
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import android.animation.ObjectAnimator;
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import android.animation.PropertyValuesHolder;
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import android.animation.ValueAnimator;
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import android.graphics.drawable.Drawable;
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import android.util.Property;
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import android.view.View;
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import android.view.ViewTreeObserver;
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import java.util.HashSet;
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import java.util.WeakHashMap;
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public class LauncherAnimUtils {
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/**
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* Durations for various state animations. These are not defined in resources to allow
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* easier access from static classes and enums
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*/
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public static final int ALL_APPS_TRANSITION_MS = 320;
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public static final int OVERVIEW_TRANSITION_MS = 250;
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public static final int SPRING_LOADED_TRANSITION_MS = 150;
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public static final int SPRING_LOADED_EXIT_DELAY = 500;
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// The progress of an animation to all apps must be at least this far along to snap to all apps.
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public static final float MIN_PROGRESS_TO_ALL_APPS = 0.5f;
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static WeakHashMap<Animator, Object> sAnimators = new WeakHashMap<Animator, Object>();
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static Animator.AnimatorListener sEndAnimListener = new Animator.AnimatorListener() {
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public void onAnimationStart(Animator animation) {
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sAnimators.put(animation, null);
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}
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public void onAnimationRepeat(Animator animation) {
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}
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public void onAnimationEnd(Animator animation) {
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sAnimators.remove(animation);
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}
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public void onAnimationCancel(Animator animation) {
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sAnimators.remove(animation);
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}
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};
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public static void cancelOnDestroyActivity(Animator a) {
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a.addListener(sEndAnimListener);
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}
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// Helper method. Assumes a draw is pending, and that if the animation's duration is 0
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// it should be cancelled
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public static void startAnimationAfterNextDraw(final Animator animator, final View view) {
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view.getViewTreeObserver().addOnDrawListener(new ViewTreeObserver.OnDrawListener() {
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private boolean mStarted = false;
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public void onDraw() {
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if (mStarted) return;
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mStarted = true;
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// Use this as a signal that the animation was cancelled
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if (animator.getDuration() == 0) {
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return;
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}
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animator.start();
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final ViewTreeObserver.OnDrawListener listener = this;
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view.post(new Runnable() {
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public void run() {
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view.getViewTreeObserver().removeOnDrawListener(listener);
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}
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});
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}
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});
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}
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public static void onDestroyActivity() {
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HashSet<Animator> animators = new HashSet<Animator>(sAnimators.keySet());
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for (Animator a : animators) {
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if (a.isRunning()) {
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a.cancel();
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}
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sAnimators.remove(a);
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}
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}
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public static AnimatorSet createAnimatorSet() {
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AnimatorSet anim = new AnimatorSet();
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cancelOnDestroyActivity(anim);
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return anim;
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}
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public static ValueAnimator ofFloat(float... values) {
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ValueAnimator anim = new ValueAnimator();
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anim.setFloatValues(values);
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cancelOnDestroyActivity(anim);
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return anim;
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}
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public static ObjectAnimator ofFloat(View target, Property<View, Float> property,
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float... values) {
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ObjectAnimator anim = ObjectAnimator.ofFloat(target, property, values);
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cancelOnDestroyActivity(anim);
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new FirstFrameAnimatorHelper(anim, target);
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return anim;
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}
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public static ObjectAnimator ofViewAlphaAndScale(View target,
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float alpha, float scaleX, float scaleY) {
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return ofPropertyValuesHolder(target,
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PropertyValuesHolder.ofFloat(View.ALPHA, alpha),
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PropertyValuesHolder.ofFloat(View.SCALE_X, scaleX),
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PropertyValuesHolder.ofFloat(View.SCALE_Y, scaleY));
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}
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public static ObjectAnimator ofPropertyValuesHolder(View target,
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PropertyValuesHolder... values) {
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return ofPropertyValuesHolder(target, target, values);
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}
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public static ObjectAnimator ofPropertyValuesHolder(Object target,
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View view, PropertyValuesHolder... values) {
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ObjectAnimator anim = ObjectAnimator.ofPropertyValuesHolder(target, values);
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cancelOnDestroyActivity(anim);
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new FirstFrameAnimatorHelper(anim, view);
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return anim;
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}
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public static final Property<Drawable, Integer> DRAWABLE_ALPHA =
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new Property<Drawable, Integer>(Integer.TYPE, "drawableAlpha") {
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@Override
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public Integer get(Drawable drawable) {
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return drawable.getAlpha();
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}
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@Override
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public void set(Drawable drawable, Integer alpha) {
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drawable.setAlpha(alpha);
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}
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};
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public static final Property<View, Float> SCALE_PROPERTY =
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new Property<View, Float>(Float.class, "scale") {
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@Override
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public Float get(View view) {
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return view.getScaleX();
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}
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@Override
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public void set(View view, Float scale) {
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view.setScaleX(scale);
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view.setScaleY(scale);
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}
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};
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/** Increase the duration if we prevented the fling, as we are going against a high velocity. */
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public static int blockedFlingDurationFactor(float velocity) {
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return (int) Utilities.boundToRange(Math.abs(velocity) / 2, 2f, 6f);
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}
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}
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