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Static dependency does not work in the presence of multiple activities and when the main activity is not Launcher (eg in fallback recents). Instead creating FirstFrameAnimatorHelper on demand for individual animations. Change-Id: I17bb69bbaaca92f0db994fb56fd784302c57d543
137 lines
5.6 KiB
Java
137 lines
5.6 KiB
Java
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
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import android.animation.ValueAnimator;
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import android.animation.ValueAnimator.AnimatorUpdateListener;
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import android.util.Log;
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import android.view.View;
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import android.view.View.OnAttachStateChangeListener;
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import android.view.ViewTreeObserver.OnDrawListener;
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/*
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* This is a helper class that listens to updates from the corresponding animation.
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* For the first two frames, it adjusts the current play time of the animation to
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* prevent jank at the beginning of the animation
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*/
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public class FirstFrameAnimatorHelper implements OnDrawListener, OnAttachStateChangeListener {
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private static final String TAG = "FirstFrameAnimatorHlpr";
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private static final boolean DEBUG = false;
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private static final int MAX_DELAY = 1000;
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private View mRootView;
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private long mGlobalFrameCount;
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public FirstFrameAnimatorHelper(View target) {
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target.addOnAttachStateChangeListener(this);
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if (target.isAttachedToWindow()) {
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onViewAttachedToWindow(target);
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}
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}
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public <T extends ValueAnimator> T addTo(T anim) {
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anim.addUpdateListener(new MyListener());
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return anim;
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}
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@Override
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public void onDraw() {
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mGlobalFrameCount ++;
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}
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@Override
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public void onViewAttachedToWindow(View view) {
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mRootView = view.getRootView();
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mRootView.getViewTreeObserver().addOnDrawListener(this);
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}
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@Override
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public void onViewDetachedFromWindow(View view) {
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if (mRootView != null) {
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mRootView.getViewTreeObserver().removeOnDrawListener(this);
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mRootView = null;
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}
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}
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private class MyListener implements AnimatorUpdateListener {
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private long mStartFrame;
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private long mStartTime = -1;
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private boolean mHandlingOnAnimationUpdate;
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private boolean mAdjustedSecondFrameTime;
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@Override
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public void onAnimationUpdate(final ValueAnimator animation) {
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final long currentTime = System.currentTimeMillis();
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if (mStartTime == -1) {
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mStartFrame = mGlobalFrameCount;
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mStartTime = currentTime;
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}
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final long currentPlayTime = animation.getCurrentPlayTime();
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boolean isFinalFrame = Float.compare(1f, animation.getAnimatedFraction()) == 0;
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if (!mHandlingOnAnimationUpdate &&
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mRootView != null &&
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mRootView.getWindowVisibility() == View.VISIBLE &&
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// If the current play time exceeds the duration, or the animated fraction is 1,
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// the animation will get finished, even if we call setCurrentPlayTime --
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// therefore don't adjust the animation in that case
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currentPlayTime < animation.getDuration() && !isFinalFrame) {
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mHandlingOnAnimationUpdate = true;
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long frameNum = mGlobalFrameCount - mStartFrame;
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// If we haven't drawn our first frame, reset the time to t = 0
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// (give up after MAX_DELAY ms of waiting though - might happen, for example, if we
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// are no longer in the foreground and no frames are being rendered ever)
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if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY && currentPlayTime > 0) {
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// The first frame on animations doesn't always trigger an invalidate...
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// force an invalidate here to make sure the animation continues to advance
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mRootView.invalidate();
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animation.setCurrentPlayTime(0);
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// For the second frame, if the first frame took more than 16ms,
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// adjust the start time and pretend it took only 16ms anyway. This
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// prevents a large jump in the animation due to an expensive first frame
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} else if (frameNum == 1 && currentTime < mStartTime + MAX_DELAY &&
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!mAdjustedSecondFrameTime &&
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currentTime > mStartTime + SINGLE_FRAME_MS &&
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currentPlayTime > SINGLE_FRAME_MS) {
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animation.setCurrentPlayTime(SINGLE_FRAME_MS);
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mAdjustedSecondFrameTime = true;
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} else {
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if (frameNum > 1) {
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mRootView.post(() -> animation.removeUpdateListener(this));
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}
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if (DEBUG) print(animation);
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}
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mHandlingOnAnimationUpdate = false;
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} else {
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if (DEBUG) print(animation);
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}
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}
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public void print(ValueAnimator animation) {
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float flatFraction = animation.getCurrentPlayTime() / (float) animation.getDuration();
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Log.d(TAG, mGlobalFrameCount +
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"(" + (mGlobalFrameCount - mStartFrame) + ") " + mRootView + " dirty? " +
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mRootView.isDirty() + " " + flatFraction + " " + this + " " + animation);
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}
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}
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}
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