mirror of
https://github.com/LawnchairLauncher/lawnchair.git
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Initial support quickstep, Android versions from Q to U, ensuring a smooth and efficient user experience. Enjoy effortless navigation and swift app switching on your Android device with QuickSwitch's compatibility across the Q, R, S, T, and U. Co-authored-by: Goooler <wangzongler@gmail.com> Co-authored-by: 无言 <57122860+liu-wanshun@users.noreply.github.com>
261 lines
9.7 KiB
Java
261 lines
9.7 KiB
Java
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import static com.android.launcher3.Utilities.postAsyncCallback;
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import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
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import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
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import static com.android.launcher3.util.window.RefreshRateTracker.getSingleFrameMs;
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import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.os.Build;
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import android.os.Handler;
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import android.os.RemoteException;
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import android.view.IRemoteAnimationFinishedCallback;
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import android.view.RemoteAnimationTarget;
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import androidx.annotation.BinderThread;
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import androidx.annotation.Nullable;
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import androidx.annotation.UiThread;
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import com.android.systemui.animation.RemoteAnimationDelegate;
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import com.android.systemui.shared.system.RemoteAnimationRunnerCompat;
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import java.lang.ref.WeakReference;
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/**
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* This class is needed to wrap any animation runner that is a part of the
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* RemoteAnimationDefinition:
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* - Launcher creates a new instance of the LauncherAppTransitionManagerImpl whenever it is
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* created, which in turn registers a new definition
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* - When the definition is registered, window manager retains a strong binder reference to the
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* runner passed in
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* - If the Launcher activity is recreated, the new definition registered will replace the old
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* reference in the system's activity record, but until the system server is GC'd, the binder
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* reference will still exist, which references the runner in the Launcher process, which
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* references the (old) Launcher activity through this class
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*
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* Instead we make the runner provided to the definition static only holding a weak reference to
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* the runner implementation. When this animation manager is destroyed, we remove the Launcher
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* reference to the runner, leaving only the weak ref from the runner.
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*/
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@TargetApi(Build.VERSION_CODES.P)
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public class LauncherAnimationRunner extends RemoteAnimationRunnerCompat {
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private static final RemoteAnimationFactory DEFAULT_FACTORY =
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(transit, appTargets, wallpaperTargets, nonAppTargets, result) ->
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result.setAnimation(null, null);
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private final Handler mHandler;
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private final boolean mStartAtFrontOfQueue;
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private final WeakReference<RemoteAnimationFactory> mFactory;
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private AnimationResult mAnimationResult;
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/**
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* @param startAtFrontOfQueue If true, the animation start will be posted at the front of the
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* queue to minimize latency.
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*/
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public LauncherAnimationRunner(Handler handler, RemoteAnimationFactory factory,
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boolean startAtFrontOfQueue) {
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mHandler = handler;
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mFactory = new WeakReference<>(factory);
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mStartAtFrontOfQueue = startAtFrontOfQueue;
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}
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// Called only in S+ platform
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@BinderThread
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public void onAnimationStart(
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int transit,
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RemoteAnimationTarget[] appTargets,
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RemoteAnimationTarget[] wallpaperTargets,
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RemoteAnimationTarget[] nonAppTargets,
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Runnable runnable) {
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Runnable r = () -> {
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finishExistingAnimation();
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mAnimationResult = new AnimationResult(() -> mAnimationResult = null, runnable);
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getFactory().onAnimationStart(transit, appTargets, wallpaperTargets, nonAppTargets,
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mAnimationResult);
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};
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if (mStartAtFrontOfQueue) {
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postAtFrontOfQueueAsynchronously(mHandler, r);
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} else {
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postAsyncCallback(mHandler, r);
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}
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}
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private RemoteAnimationFactory getFactory() {
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RemoteAnimationFactory factory = mFactory.get();
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return factory != null ? factory : DEFAULT_FACTORY;
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}
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@UiThread
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private void finishExistingAnimation() {
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if (mAnimationResult != null) {
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mAnimationResult.finish();
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mAnimationResult = null;
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}
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}
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/**
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* Called by the system
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*/
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@BinderThread
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@Override
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public void onAnimationCancelled() {
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postAsyncCallback(mHandler, () -> {
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finishExistingAnimation();
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getFactory().onAnimationCancelled();
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});
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}
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public void onAnimationCancelled(boolean isKeyguardOccluded) {
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onAnimationCancelled();
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}
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/**
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* Used by RemoteAnimationFactory implementations to run the actual animation and its lifecycle
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* callbacks.
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*/
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public static final class AnimationResult extends IRemoteAnimationFinishedCallback.Stub {
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private final Runnable mSyncFinishRunnable;
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private final Runnable mASyncFinishRunnable;
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private AnimatorSet mAnimator;
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private Runnable mOnCompleteCallback;
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private boolean mFinished = false;
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private boolean mInitialized = false;
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private AnimationResult(Runnable syncFinishRunnable, Runnable asyncFinishRunnable) {
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mSyncFinishRunnable = syncFinishRunnable;
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mASyncFinishRunnable = asyncFinishRunnable;
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}
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@UiThread
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private void finish() {
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if (!mFinished) {
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mSyncFinishRunnable.run();
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UI_HELPER_EXECUTOR.execute(() -> {
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mASyncFinishRunnable.run();
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if (mOnCompleteCallback != null) {
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MAIN_EXECUTOR.execute(mOnCompleteCallback);
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}
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});
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mFinished = true;
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}
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}
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@UiThread
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public void setAnimation(AnimatorSet animation, Context context) {
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setAnimation(animation, context, null, true);
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}
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/**
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* Sets the animation to play for this app launch
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* @param skipFirstFrame Iff true, we skip the first frame of the animation.
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* We set to false when skipping first frame causes jank.
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*/
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@UiThread
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public void setAnimation(AnimatorSet animation, Context context,
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@Nullable Runnable onCompleteCallback, boolean skipFirstFrame) {
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if (mInitialized) {
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throw new IllegalStateException("Animation already initialized");
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}
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mInitialized = true;
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mAnimator = animation;
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mOnCompleteCallback = onCompleteCallback;
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if (mAnimator == null) {
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finish();
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} else if (mFinished) {
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// Animation callback was already finished, skip the animation.
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mAnimator.start();
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mAnimator.end();
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if (mOnCompleteCallback != null) {
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mOnCompleteCallback.run();
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}
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} else {
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// Start the animation
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mAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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finish();
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}
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});
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if (Build.VERSION.SDK_INT <= Build.VERSION_CODES.TIRAMISU) {
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mAnimator.start();
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}
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if (skipFirstFrame) {
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// Because t=0 has the app icon in its original spot, we can skip the
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// first frame and have the same movement one frame earlier.
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mAnimator.setCurrentPlayTime(
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Math.min(getSingleFrameMs(context), mAnimator.getTotalDuration()));
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}
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if (Utilities.ATLEAST_U) {
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mAnimator.start();
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}
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}
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}
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/**
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* When used as a simple IRemoteAnimationFinishedCallback, this method is used to run the
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* animation finished runnable.
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*/
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@Override
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public void onAnimationFinished() throws RemoteException {
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mASyncFinishRunnable.run();
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}
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}
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/**
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* Used with LauncherAnimationRunner as an interface for the runner to call back to the
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* implementation.
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*/
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public interface RemoteAnimationFactory extends RemoteAnimationDelegate<AnimationResult> {
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/**
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* Called on the UI thread when the animation targets are received. The implementation must
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* call {@link AnimationResult#setAnimation} with the target animation to be run.
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*/
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@Override
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@UiThread
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void onAnimationStart(int transit,
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RemoteAnimationTarget[] appTargets,
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RemoteAnimationTarget[] wallpaperTargets,
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RemoteAnimationTarget[] nonAppTargets,
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LauncherAnimationRunner.AnimationResult result);
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@UiThread
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default void onAnimationCancelled(boolean isKeyguardOccluded) {
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onAnimationCancelled();
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}
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/**
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* Called when the animation is cancelled. This can happen with or without
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* the create being called.
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*/
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@Override
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@UiThread
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default void onAnimationCancelled() {}
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}
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}
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