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Creating a pool of LauncherIcons so that they can be used from multiple threads Change-Id: Idc7b5ddb47b6e338a5389f3c4faa6f63de108c72
171 lines
5.9 KiB
Java
171 lines
5.9 KiB
Java
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.graphics;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.Bitmap.Config;
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import android.graphics.BlurMaskFilter;
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import android.graphics.BlurMaskFilter.Blur;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.RectF;
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import android.support.v4.graphics.ColorUtils;
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import com.android.launcher3.LauncherAppState;
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/**
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* Utility class to add shadows to bitmaps.
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*/
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public class ShadowGenerator {
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// Percent of actual icon size
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private static final float HALF_DISTANCE = 0.5f;
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public static final float BLUR_FACTOR = 0.5f/48;
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// Percent of actual icon size
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public static final float KEY_SHADOW_DISTANCE = 1f/48;
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private static final int KEY_SHADOW_ALPHA = 61;
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private static final int AMBIENT_SHADOW_ALPHA = 30;
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private final int mIconSize;
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private final Paint mBlurPaint;
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private final Paint mDrawPaint;
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private final BlurMaskFilter mDefaultBlurMaskFilter;
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public ShadowGenerator(Context context) {
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mIconSize = LauncherAppState.getIDP(context).iconBitmapSize;
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mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
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mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
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mDefaultBlurMaskFilter = new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL);
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}
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public synchronized void recreateIcon(Bitmap icon, Canvas out) {
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recreateIcon(icon, mDefaultBlurMaskFilter, AMBIENT_SHADOW_ALPHA, KEY_SHADOW_ALPHA, out);
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}
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public synchronized void recreateIcon(Bitmap icon, BlurMaskFilter blurMaskFilter,
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int ambientAlpha, int keyAlpha, Canvas out) {
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int[] offset = new int[2];
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mBlurPaint.setMaskFilter(blurMaskFilter);
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Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
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// Draw ambient shadow
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mDrawPaint.setAlpha(ambientAlpha);
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out.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
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// Draw key shadow
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mDrawPaint.setAlpha(keyAlpha);
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out.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
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// Draw the icon
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mDrawPaint.setAlpha(255);
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out.drawBitmap(icon, 0, 0, mDrawPaint);
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}
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/**
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* Returns the minimum amount by which an icon with {@param bounds} should be scaled
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* so that the shadows do not get clipped.
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*/
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public static float getScaleForBounds(RectF bounds) {
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float scale = 1;
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// For top, left & right, we need same space.
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float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
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if (minSide < BLUR_FACTOR) {
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scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
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}
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float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
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if (bounds.bottom < bottomSpace) {
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scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
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}
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return scale;
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}
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public static class Builder {
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public final RectF bounds = new RectF();
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public final int color;
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public int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA;
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public float shadowBlur;
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public float keyShadowDistance;
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public int keyShadowAlpha = KEY_SHADOW_ALPHA;
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public float radius;
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public Builder(int color) {
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this.color = color;
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}
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public Builder setupBlurForSize(int height) {
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shadowBlur = height * 1f / 32;
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keyShadowDistance = height * 1f / 16;
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return this;
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}
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public Bitmap createPill(int width, int height) {
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radius = height / 2;
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int centerX = Math.round(width / 2 + shadowBlur);
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int centerY = Math.round(radius + shadowBlur + keyShadowDistance);
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int center = Math.max(centerX, centerY);
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bounds.set(0, 0, width, height);
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bounds.offsetTo(center - width / 2, center - height / 2);
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int size = center * 2;
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Bitmap result = Bitmap.createBitmap(size, size, Config.ARGB_8888);
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drawShadow(new Canvas(result));
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return result;
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}
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public void drawShadow(Canvas c) {
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Paint p = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
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p.setColor(color);
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// Key shadow
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p.setShadowLayer(shadowBlur, 0, keyShadowDistance,
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ColorUtils.setAlphaComponent(Color.BLACK, keyShadowAlpha));
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c.drawRoundRect(bounds, radius, radius, p);
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// Ambient shadow
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p.setShadowLayer(shadowBlur, 0, 0,
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ColorUtils.setAlphaComponent(Color.BLACK, ambientShadowAlpha));
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c.drawRoundRect(bounds, radius, radius, p);
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if (Color.alpha(color) < 255) {
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// Clear any content inside the pill-rect for translucent fill.
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p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
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p.clearShadowLayer();
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p.setColor(Color.BLACK);
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c.drawRoundRect(bounds, radius, radius, p);
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p.setXfermode(null);
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p.setColor(color);
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c.drawRoundRect(bounds, radius, radius, p);
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}
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}
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}
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}
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