mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-20 11:18:21 +00:00
This was leading to a pending animation running while the state had changes, leaving user in an inconsistent state. Various atomic animation fixes > Ensuring that there is only one success listener on atomic animation, so that atomic controller is created only once and to the final mToState > If atomic controller is already running, skip animating the atomic conmonenets as part of main animaiton > Cancel atomic controller if it is going to a different state Bug: 80549582 Bug: 109583168 Change-Id: Ie7a032e0fa73b1f1c2ef53055c08d16444f0385e
607 lines
22 KiB
Java
607 lines
22 KiB
Java
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import static android.view.View.VISIBLE;
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import static com.android.launcher3.LauncherState.NORMAL;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_FADE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_FADE;
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import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_SCALE;
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import static com.android.launcher3.anim.Interpolators.ACCEL;
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import static com.android.launcher3.anim.Interpolators.DEACCEL;
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import static com.android.launcher3.anim.Interpolators.DEACCEL_1_7;
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import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
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import static com.android.launcher3.anim.Interpolators.clampToProgress;
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import static com.android.launcher3.anim.PropertySetter.NO_ANIM_PROPERTY_SETTER;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.os.Handler;
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import android.os.Looper;
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import android.support.annotation.IntDef;
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import com.android.launcher3.anim.AnimationSuccessListener;
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import com.android.launcher3.anim.AnimatorPlaybackController;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.PropertySetter;
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import com.android.launcher3.anim.PropertySetter.AnimatedPropertySetter;
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import com.android.launcher3.uioverrides.UiFactory;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.util.ArrayList;
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/**
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* TODO: figure out what kind of tests we can write for this
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*
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* Things to test when changing the following class.
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* - Home from workspace
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* - from center screen
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* - from other screens
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* - Home from all apps
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* - from center screen
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* - from other screens
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* - Back from all apps
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* - from center screen
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* - from other screens
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* - Launch app from workspace and quit
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* - with back
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* - with home
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* - Launch app from all apps and quit
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* - with back
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* - with home
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* - Go to a screen that's not the default, then all
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* apps, and launch and app, and go back
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* - with back
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* -with home
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* - On workspace, long press power and go back
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* - with back
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* - with home
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* - On all apps, long press power and go back
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* - with back
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* - with home
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* - On workspace, power off
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* - On all apps, power off
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* - Launch an app and turn off the screen while in that app
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* - Go back with home key
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* - Go back with back key TODO: make this not go to workspace
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* - From all apps
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* - From workspace
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* - Enter and exit car mode (becase it causes an extra configuration changed)
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* - From all apps
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* - From the center workspace
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* - From another workspace
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*/
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public class LauncherStateManager {
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public static final String TAG = "StateManager";
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// We separate the state animations into "atomic" and "non-atomic" components. The atomic
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// components may be run atomically - that is, all at once, instead of user-controlled. However,
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// atomic components are not restricted to this purpose; they can be user-controlled alongside
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// non atomic components as well.
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@IntDef(flag = true, value = {
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NON_ATOMIC_COMPONENT,
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ATOMIC_COMPONENT
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})
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@Retention(RetentionPolicy.SOURCE)
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public @interface AnimationComponents {}
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public static final int NON_ATOMIC_COMPONENT = 1 << 0;
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public static final int ATOMIC_COMPONENT = 1 << 1;
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public static final int ANIM_ALL = NON_ATOMIC_COMPONENT | ATOMIC_COMPONENT;
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private final AnimationConfig mConfig = new AnimationConfig();
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private final Handler mUiHandler;
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private final Launcher mLauncher;
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private final ArrayList<StateListener> mListeners = new ArrayList<>();
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private StateHandler[] mStateHandlers;
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private LauncherState mState = NORMAL;
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private LauncherState mLastStableState = NORMAL;
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private LauncherState mCurrentStableState = NORMAL;
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private LauncherState mRestState;
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public LauncherStateManager(Launcher l) {
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mUiHandler = new Handler(Looper.getMainLooper());
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mLauncher = l;
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}
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public LauncherState getState() {
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return mState;
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}
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public StateHandler[] getStateHandlers() {
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if (mStateHandlers == null) {
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mStateHandlers = UiFactory.getStateHandler(mLauncher);
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}
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return mStateHandlers;
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}
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public void addStateListener(StateListener listener) {
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mListeners.add(listener);
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}
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public void removeStateListener(StateListener listener) {
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mListeners.remove(listener);
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}
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/**
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* @see #goToState(LauncherState, boolean, Runnable)
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*/
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public void goToState(LauncherState state) {
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goToState(state, !mLauncher.isForceInvisible() && mLauncher.isStarted() /* animated */);
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}
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/**
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* @see #goToState(LauncherState, boolean, Runnable)
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*/
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public void goToState(LauncherState state, boolean animated) {
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goToState(state, animated, 0, null);
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}
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/**
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* Changes the Launcher state to the provided state.
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*
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* @param animated false if the state should change immediately without any animation,
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* true otherwise
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* @paras onCompleteRunnable any action to perform at the end of the transition, of null.
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*/
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public void goToState(LauncherState state, boolean animated, Runnable onCompleteRunnable) {
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goToState(state, animated, 0, onCompleteRunnable);
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}
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/**
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* Changes the Launcher state to the provided state after the given delay.
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*/
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public void goToState(LauncherState state, long delay, Runnable onCompleteRunnable) {
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goToState(state, true, delay, onCompleteRunnable);
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}
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/**
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* Changes the Launcher state to the provided state after the given delay.
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*/
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public void goToState(LauncherState state, long delay) {
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goToState(state, true, delay, null);
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}
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public void reapplyState() {
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reapplyState(false);
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}
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public void reapplyState(boolean cancelCurrentAnimation) {
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if (cancelCurrentAnimation) {
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cancelAnimation();
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}
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if (mConfig.mCurrentAnimation == null) {
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for (StateHandler handler : getStateHandlers()) {
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handler.setState(mState);
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}
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}
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}
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private void goToState(LauncherState state, boolean animated, long delay,
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final Runnable onCompleteRunnable) {
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if (mLauncher.isInState(state)) {
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if (mConfig.mCurrentAnimation == null) {
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// Run any queued runnable
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if (onCompleteRunnable != null) {
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onCompleteRunnable.run();
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}
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return;
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} else if (!mConfig.userControlled && animated && mConfig.mTargetState == state) {
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// We are running the same animation as requested
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if (onCompleteRunnable != null) {
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mConfig.mCurrentAnimation.addListener(new AnimationSuccessListener() {
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@Override
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public void onAnimationSuccess(Animator animator) {
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onCompleteRunnable.run();
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}
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});
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}
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return;
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}
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}
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// Cancel the current animation. This will reset mState to mCurrentStableState, so store it.
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LauncherState fromState = mState;
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mConfig.reset();
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if (!animated) {
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onStateTransitionStart(state);
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for (StateHandler handler : getStateHandlers()) {
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handler.setState(state);
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}
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for (int i = mListeners.size() - 1; i >= 0; i--) {
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mListeners.get(i).onStateSetImmediately(state);
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}
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onStateTransitionEnd(state);
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// Run any queued runnable
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if (onCompleteRunnable != null) {
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onCompleteRunnable.run();
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}
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return;
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}
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// Since state NORMAL can be reached from multiple states, just assume that the
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// transition plays in reverse and use the same duration as previous state.
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mConfig.duration = state == NORMAL ? fromState.transitionDuration : state.transitionDuration;
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AnimatorSetBuilder builder = new AnimatorSetBuilder();
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prepareForAtomicAnimation(fromState, state, builder);
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AnimatorSet animation = createAnimationToNewWorkspaceInternal(
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state, builder, onCompleteRunnable);
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Runnable runnable = new StartAnimRunnable(animation);
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if (delay > 0) {
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mUiHandler.postDelayed(runnable, delay);
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} else {
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mUiHandler.post(runnable);
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}
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}
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/**
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* Prepares for a non-user controlled animation from fromState to toState. Preparations include:
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* - Setting interpolators for various animations included in the state transition.
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* - Setting some start values (e.g. scale) for views that are hidden but about to be shown.
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*/
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public void prepareForAtomicAnimation(LauncherState fromState, LauncherState toState,
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AnimatorSetBuilder builder) {
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if (fromState == NORMAL && toState.overviewUi) {
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builder.setInterpolator(ANIM_WORKSPACE_SCALE, OVERSHOOT_1_2);
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builder.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
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builder.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
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builder.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
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// Start from a higher overview scale, but only if we're invisible so we don't jump.
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UiFactory.prepareToShowOverview(mLauncher);
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} else if (fromState.overviewUi && toState == NORMAL) {
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builder.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL);
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builder.setInterpolator(ANIM_WORKSPACE_FADE, ACCEL);
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builder.setInterpolator(ANIM_OVERVIEW_SCALE, clampToProgress(ACCEL, 0, 0.9f));
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builder.setInterpolator(ANIM_OVERVIEW_FADE, DEACCEL_1_7);
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Workspace workspace = mLauncher.getWorkspace();
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// Start from a higher workspace scale, but only if we're invisible so we don't jump.
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boolean isWorkspaceVisible = workspace.getVisibility() == VISIBLE;
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if (isWorkspaceVisible) {
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CellLayout currentChild = (CellLayout) workspace.getChildAt(
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workspace.getCurrentPage());
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isWorkspaceVisible = currentChild.getVisibility() == VISIBLE
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&& currentChild.getShortcutsAndWidgets().getAlpha() > 0;
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}
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if (!isWorkspaceVisible) {
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workspace.setScaleX(0.92f);
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workspace.setScaleY(0.92f);
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}
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}
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}
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/**
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* Creates a {@link AnimatorPlaybackController} that can be used for a controlled
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* state transition. The UI is force-set to fromState before creating the controller.
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* @param fromState the initial state for the transition.
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* @param state the final state for the transition.
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* @param duration intended duration for normal playback. Use higher duration for better
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* accuracy.
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*/
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public AnimatorPlaybackController createAnimationToNewWorkspace(
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LauncherState fromState, LauncherState state, long duration) {
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mConfig.reset();
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for (StateHandler handler : getStateHandlers()) {
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handler.setState(fromState);
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}
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return createAnimationToNewWorkspace(state, duration);
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}
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/**
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* Creates a {@link AnimatorPlaybackController} that can be used for a controlled
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* state transition.
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* @param state the final state for the transition.
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* @param duration intended duration for normal playback. Use higher duration for better
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* accuracy.
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*/
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public AnimatorPlaybackController createAnimationToNewWorkspace(
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LauncherState state, long duration) {
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return createAnimationToNewWorkspace(state, duration, LauncherStateManager.ANIM_ALL);
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}
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public AnimatorPlaybackController createAnimationToNewWorkspace(
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LauncherState state, long duration, @AnimationComponents int animComponents) {
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return createAnimationToNewWorkspace(state, new AnimatorSetBuilder(), duration, null,
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animComponents);
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}
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public AnimatorPlaybackController createAnimationToNewWorkspace(LauncherState state,
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AnimatorSetBuilder builder, long duration, Runnable onCancelRunnable,
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@AnimationComponents int animComponents) {
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mConfig.reset();
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mConfig.userControlled = true;
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mConfig.animComponents = animComponents;
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mConfig.duration = duration;
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mConfig.playbackController = AnimatorPlaybackController.wrap(
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createAnimationToNewWorkspaceInternal(state, builder, null), duration,
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onCancelRunnable);
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return mConfig.playbackController;
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}
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protected AnimatorSet createAnimationToNewWorkspaceInternal(final LauncherState state,
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AnimatorSetBuilder builder, final Runnable onCompleteRunnable) {
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for (StateHandler handler : getStateHandlers()) {
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builder.startTag(handler);
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handler.setStateWithAnimation(state, builder, mConfig);
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}
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final AnimatorSet animation = builder.build();
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animation.addListener(new AnimationSuccessListener() {
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@Override
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public void onAnimationStart(Animator animation) {
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// Change the internal state only when the transition actually starts
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onStateTransitionStart(state);
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for (int i = mListeners.size() - 1; i >= 0; i--) {
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mListeners.get(i).onStateTransitionStart(state);
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}
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}
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@Override
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public void onAnimationCancel(Animator animation) {
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super.onAnimationCancel(animation);
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mState = mCurrentStableState;
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}
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@Override
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public void onAnimationSuccess(Animator animator) {
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// Run any queued runnables
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if (onCompleteRunnable != null) {
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onCompleteRunnable.run();
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}
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onStateTransitionEnd(state);
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for (int i = mListeners.size() - 1; i >= 0; i--) {
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mListeners.get(i).onStateTransitionComplete(state);
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}
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}
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});
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mConfig.setAnimation(animation, state);
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return mConfig.mCurrentAnimation;
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}
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private void onStateTransitionStart(LauncherState state) {
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mState.onStateDisabled(mLauncher);
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mState = state;
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mState.onStateEnabled(mLauncher);
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mLauncher.getAppWidgetHost().setResumed(state == LauncherState.NORMAL);
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if (state.disablePageClipping) {
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// Only disable clipping if needed, otherwise leave it as previous value.
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mLauncher.getWorkspace().setClipChildren(false);
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}
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UiFactory.onLauncherStateOrResumeChanged(mLauncher);
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}
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private void onStateTransitionEnd(LauncherState state) {
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// Only change the stable states after the transitions have finished
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if (state != mCurrentStableState) {
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mLastStableState = state.getHistoryForState(mCurrentStableState);
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mCurrentStableState = state;
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}
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state.onStateTransitionEnd(mLauncher);
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mLauncher.getWorkspace().setClipChildren(!state.disablePageClipping);
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mLauncher.finishAutoCancelActionMode();
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if (state == NORMAL) {
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setRestState(null);
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}
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UiFactory.onLauncherStateOrResumeChanged(mLauncher);
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mLauncher.getDragLayer().requestFocus();
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}
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public void onWindowFocusChanged() {
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UiFactory.onLauncherStateOrFocusChanged(mLauncher);
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}
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public LauncherState getLastState() {
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return mLastStableState;
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}
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public void moveToRestState() {
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if (mConfig.mCurrentAnimation != null && mConfig.userControlled) {
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// The user is doing something. Lets not mess it up
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return;
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}
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if (mState.disableRestore) {
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goToState(getRestState());
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// Reset history
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mLastStableState = NORMAL;
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}
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}
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public LauncherState getRestState() {
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return mRestState == null ? NORMAL : mRestState;
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}
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public void setRestState(LauncherState restState) {
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mRestState = restState;
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}
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/**
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* Cancels the current animation.
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*/
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public void cancelAnimation() {
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mConfig.reset();
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}
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public void setCurrentUserControlledAnimation(AnimatorPlaybackController controller) {
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setCurrentAnimation(controller.getTarget());
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mConfig.userControlled = true;
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mConfig.playbackController = controller;
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}
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/**
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* Sets the animation as the current state animation, i.e., canceled when
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* starting another animation and may block some launcher interactions while running.
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*
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* @param childAnimations Set of animations with the new target is controlling.
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*/
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public void setCurrentAnimation(AnimatorSet anim, Animator... childAnimations) {
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for (Animator childAnim : childAnimations) {
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if (childAnim == null) {
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continue;
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}
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if (mConfig.playbackController != null
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&& mConfig.playbackController.getTarget() == childAnim) {
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clearCurrentAnimation();
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break;
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} else if (mConfig.mCurrentAnimation == childAnim) {
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clearCurrentAnimation();
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break;
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}
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}
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boolean reapplyNeeded = mConfig.mCurrentAnimation != null;
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cancelAnimation();
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if (reapplyNeeded) {
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reapplyState();
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}
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mConfig.setAnimation(anim, null);
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}
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private void clearCurrentAnimation() {
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if (mConfig.mCurrentAnimation != null) {
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mConfig.mCurrentAnimation.removeListener(mConfig);
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mConfig.mCurrentAnimation = null;
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}
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mConfig.playbackController = null;
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}
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private class StartAnimRunnable implements Runnable {
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private final AnimatorSet mAnim;
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public StartAnimRunnable(AnimatorSet anim) {
|
|
mAnim = anim;
|
|
}
|
|
|
|
@Override
|
|
public void run() {
|
|
if (mConfig.mCurrentAnimation != mAnim) {
|
|
return;
|
|
}
|
|
mAnim.start();
|
|
}
|
|
}
|
|
|
|
public static class AnimationConfig extends AnimatorListenerAdapter {
|
|
public long duration;
|
|
public boolean userControlled;
|
|
public AnimatorPlaybackController playbackController;
|
|
public @AnimationComponents int animComponents = ANIM_ALL;
|
|
private PropertySetter mPropertySetter;
|
|
|
|
private AnimatorSet mCurrentAnimation;
|
|
private LauncherState mTargetState;
|
|
|
|
/**
|
|
* Cancels the current animation and resets config variables.
|
|
*/
|
|
public void reset() {
|
|
duration = 0;
|
|
userControlled = false;
|
|
animComponents = ANIM_ALL;
|
|
mPropertySetter = null;
|
|
mTargetState = null;
|
|
|
|
if (playbackController != null) {
|
|
playbackController.getAnimationPlayer().cancel();
|
|
playbackController.dispatchOnCancel();
|
|
} else if (mCurrentAnimation != null) {
|
|
mCurrentAnimation.setDuration(0);
|
|
mCurrentAnimation.cancel();
|
|
}
|
|
|
|
mCurrentAnimation = null;
|
|
playbackController = null;
|
|
}
|
|
|
|
public PropertySetter getPropertySetter(AnimatorSetBuilder builder) {
|
|
if (mPropertySetter == null) {
|
|
mPropertySetter = duration == 0 ? NO_ANIM_PROPERTY_SETTER
|
|
: new AnimatedPropertySetter(duration, builder);
|
|
}
|
|
return mPropertySetter;
|
|
}
|
|
|
|
@Override
|
|
public void onAnimationEnd(Animator animation) {
|
|
if (playbackController != null && playbackController.getTarget() == animation) {
|
|
playbackController = null;
|
|
}
|
|
if (mCurrentAnimation == animation) {
|
|
mCurrentAnimation = null;
|
|
}
|
|
}
|
|
|
|
public void setAnimation(AnimatorSet animation, LauncherState targetState) {
|
|
mCurrentAnimation = animation;
|
|
mTargetState = targetState;
|
|
mCurrentAnimation.addListener(this);
|
|
}
|
|
|
|
public boolean playAtomicComponent() {
|
|
return (animComponents & ATOMIC_COMPONENT) != 0;
|
|
}
|
|
|
|
public boolean playNonAtomicComponent() {
|
|
return (animComponents & NON_ATOMIC_COMPONENT) != 0;
|
|
}
|
|
}
|
|
|
|
public interface StateHandler {
|
|
|
|
/**
|
|
* Updates the UI to {@param state} without any animations
|
|
*/
|
|
void setState(LauncherState state);
|
|
|
|
/**
|
|
* Sets the UI to {@param state} by animating any changes.
|
|
*/
|
|
void setStateWithAnimation(LauncherState toState,
|
|
AnimatorSetBuilder builder, AnimationConfig config);
|
|
}
|
|
|
|
public interface StateListener {
|
|
|
|
/**
|
|
* Called when the state is set without an animation.
|
|
*/
|
|
void onStateSetImmediately(LauncherState state);
|
|
|
|
void onStateTransitionStart(LauncherState toState);
|
|
void onStateTransitionComplete(LauncherState finalState);
|
|
}
|
|
}
|