Files
lawnchair/quickstep/src/com/android/launcher3/LauncherAppTransitionManager.java
Jon Miranda 69057173a7 Synchronized opening app transition animations.
Bug: 70220260
Change-Id: I3c8e1c477266fb3bd7a39f74e3e1191e82ce58e9
2018-01-18 09:44:54 -08:00

295 lines
13 KiB
Java

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3;
import static com.android.systemui.shared.recents.utilities.Utilities.getNextFrameNumber;
import static com.android.systemui.shared.recents.utilities.Utilities.getSurface;
import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.Surface;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.Interpolator;
import android.widget.ImageView;
import com.android.launcher3.InsettableFrameLayout.LayoutParams;
import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.dragndrop.DragLayer;
import com.android.systemui.shared.system.ActivityOptionsCompat;
import com.android.systemui.shared.system.RemoteAnimationAdapterCompat;
import com.android.systemui.shared.system.RemoteAnimationRunnerCompat;
import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
import com.android.systemui.shared.system.TransactionCompat;
/**
* Manages the opening app animations from Launcher.
*/
public class LauncherAppTransitionManager {
private static final int REFRESH_RATE_MS = 16;
private final DragLayer mDragLayer;
private final Launcher mLauncher;
private final DeviceProfile mDeviceProfile;
private final float mDragLayerTransY;
private ImageView mFloatingView;
public LauncherAppTransitionManager(Launcher launcher) {
mLauncher = launcher;
mDragLayer = launcher.getDragLayer();
mDeviceProfile = launcher.getDeviceProfile();
mDragLayerTransY =
launcher.getResources().getDimensionPixelSize(R.dimen.drag_layer_trans_y);
}
public Bundle getActivityLauncherOptions(View v) {
RemoteAnimationRunnerCompat runner = new RemoteAnimationRunnerCompat() {
@Override
public void onAnimationStart(RemoteAnimationTargetCompat[] targets,
Runnable finishedCallback) {
// Post at front of queue ignoring sync barriers to make sure it gets processed
// before the next frame.
postAtFrontOfQueueAsynchronously(v.getHandler(), () -> {
AnimatorSet both = new AnimatorSet();
both.play(getLauncherAnimators(v));
both.play(getAppWindowAnimators(v, targets));
both.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
// Reset launcher to normal state
v.setVisibility(View.VISIBLE);
((ViewGroup) mDragLayer.getParent()).removeView(mFloatingView);
mDragLayer.setAlpha(1f);
mDragLayer.setTranslationY(0f);
mDragLayer.getBackground().setAlpha(255);
finishedCallback.run();
}
});
both.start();
// Because t=0 has the app icon in its original spot, we can skip the first
// frame and have the same movement one frame earlier.
both.setCurrentPlayTime(REFRESH_RATE_MS);
});
}
@Override
public void onAnimationCancelled() {
}
};
return ActivityOptionsCompat.makeRemoteAnimation(
new RemoteAnimationAdapterCompat(runner, 500, 380)).toBundle();
}
private AnimatorSet getLauncherAnimators(View v) {
AnimatorSet launcherAnimators = new AnimatorSet();
launcherAnimators.play(getHideLauncherAnimator());
launcherAnimators.play(getAppIconAnimator(v));
return launcherAnimators;
}
private AnimatorSet getHideLauncherAnimator() {
AnimatorSet hideLauncher = new AnimatorSet();
// Fade out the scrim fast to avoid the hard line
ObjectAnimator scrimAlpha = ObjectAnimator.ofInt(mDragLayer.getBackground(),
LauncherAnimUtils.DRAWABLE_ALPHA, 255, 0);
scrimAlpha.setDuration(130);
scrimAlpha.setInterpolator(Interpolators.AGGRESSIVE_EASE);
// Animate Launcher so that it moves downwards and fades out.
ObjectAnimator dragLayerAlpha = ObjectAnimator.ofFloat(mDragLayer, View.ALPHA, 1f, 0f);
dragLayerAlpha.setDuration(217);
dragLayerAlpha.setInterpolator(Interpolators.LINEAR);
ObjectAnimator dragLayerTransY = ObjectAnimator.ofFloat(mDragLayer, View.TRANSLATION_Y, 0,
mDragLayerTransY);
dragLayerTransY.setInterpolator(Interpolators.AGGRESSIVE_EASE);
dragLayerTransY.setDuration(350);
hideLauncher.play(scrimAlpha);
hideLauncher.play(dragLayerAlpha);
hideLauncher.play(dragLayerTransY);
return hideLauncher;
}
private AnimatorSet getAppIconAnimator(View v) {
// Create a copy of the app icon
mFloatingView = new ImageView(mLauncher);
Bitmap iconBitmap = ((FastBitmapDrawable) ((BubbleTextView) v).getIcon()).getBitmap();
mFloatingView.setImageDrawable(new FastBitmapDrawable(iconBitmap));
// Position the copy of the app icon exactly on top of the original
Rect rect = new Rect();
mDragLayer.getDescendantRectRelativeToSelf(v, rect);
int viewLocationLeft = rect.left;
int viewLocationTop = rect.top;
((BubbleTextView) v).getIconBounds(rect);
LayoutParams lp = new LayoutParams(rect.width(), rect.height());
lp.ignoreInsets = true;
lp.leftMargin = viewLocationLeft + rect.left;
lp.topMargin = viewLocationTop + rect.top;
mFloatingView.setLayoutParams(lp);
// Swap the two views in place.
((ViewGroup) mDragLayer.getParent()).addView(mFloatingView);
v.setVisibility(View.INVISIBLE);
AnimatorSet appIconAnimatorSet = new AnimatorSet();
// Animate the app icon to the center
float centerX = mDeviceProfile.widthPx / 2;
float centerY = mDeviceProfile.heightPx / 2;
float dX = centerX - lp.leftMargin - (lp.width / 2);
float dY = centerY - lp.topMargin - (lp.height / 2);
ObjectAnimator x = ObjectAnimator.ofFloat(mFloatingView, View.TRANSLATION_X, 0f, dX);
ObjectAnimator y = ObjectAnimator.ofFloat(mFloatingView, View.TRANSLATION_Y, 0f, dY);
// Adjust the duration to change the "curve" of the app icon to the center.
boolean isBelowCenterY = lp.topMargin < centerY;
x.setDuration(isBelowCenterY ? 500 : 233);
y.setDuration(isBelowCenterY ? 233 : 500);
appIconAnimatorSet.play(x);
appIconAnimatorSet.play(y);
// Scale the app icon to take up the entire screen. This simplifies the math when
// animating the app window position / scale.
float maxScaleX = mDeviceProfile.widthPx / (float) rect.width();
float maxScaleY = mDeviceProfile.heightPx / (float) rect.height();
float scale = Math.max(maxScaleX, maxScaleY);
ObjectAnimator sX = ObjectAnimator.ofFloat(mFloatingView, View.SCALE_X, 1f, scale);
ObjectAnimator sY = ObjectAnimator.ofFloat(mFloatingView, View.SCALE_Y, 1f, scale);
sX.setDuration(500);
sY.setDuration(500);
appIconAnimatorSet.play(sX);
appIconAnimatorSet.play(sY);
// Fade out the app icon.
ObjectAnimator alpha = ObjectAnimator.ofFloat(mFloatingView, View.ALPHA, 1f, 0f);
alpha.setStartDelay(17);
alpha.setDuration(33);
appIconAnimatorSet.play(alpha);
for (Animator a : appIconAnimatorSet.getChildAnimations()) {
a.setInterpolator(Interpolators.AGGRESSIVE_EASE);
}
return appIconAnimatorSet;
}
private ValueAnimator getAppWindowAnimators(View v, RemoteAnimationTargetCompat[] targets) {
Rect iconBounds = new Rect();
((BubbleTextView) v).getIconBounds(iconBounds);
int[] floatingViewBounds = new int[2];
Rect crop = new Rect();
Matrix matrix = new Matrix();
ValueAnimator appAnimator = ValueAnimator.ofFloat(0, 1);
appAnimator.setDuration(500);
appAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
boolean isFirstFrame = true;
@Override
public void onAnimationUpdate(ValueAnimator animation) {
final float percent = animation.getAnimatedFraction();
final float easePercent = Interpolators.AGGRESSIVE_EASE.getInterpolation(percent);
// Calculate app icon size.
float iconWidth = iconBounds.width() * mFloatingView.getScaleX();
float iconHeight = iconBounds.height() * mFloatingView.getScaleY();
// Scale the app window to match the icon size.
float scaleX = iconWidth / mDeviceProfile.widthPx;
float scaleY = iconHeight / mDeviceProfile.heightPx;
float scale = Math.min(1f, Math.min(scaleX, scaleY));
matrix.setScale(scale, scale);
// Position the scaled window on top of the icon
int deviceWidth = mDeviceProfile.widthPx;
int deviceHeight = mDeviceProfile.heightPx;
float scaledWindowWidth = deviceWidth * scale;
float scaledWindowHeight = deviceHeight * scale;
float offsetX = (scaledWindowWidth - iconWidth) / 2;
float offsetY = (scaledWindowHeight - iconHeight) / 2;
mFloatingView.getLocationInWindow(floatingViewBounds);
float transX0 = floatingViewBounds[0] - offsetX;
float transY0 = floatingViewBounds[1] - offsetY;
matrix.postTranslate(transX0, transY0);
// Fade in the app window.
float alphaDelay = 0;
float alphaDuration = 50;
float alpha = getValue(1f, 0f, alphaDelay, alphaDuration,
appAnimator.getDuration() * percent, Interpolators.AGGRESSIVE_EASE);
// Animate the window crop so that it starts off as a square, and then reveals
// horizontally.
float cropHeight = deviceHeight * easePercent + deviceWidth * (1 - easePercent);
float initialTop = (deviceHeight - deviceWidth) / 2f;
crop.left = 0;
crop.top = (int) (initialTop * (1 - easePercent));
crop.right = deviceWidth;
crop.bottom = (int) (crop.top + cropHeight);
TransactionCompat t = new TransactionCompat();
for (RemoteAnimationTargetCompat target : targets) {
if (target.mode == RemoteAnimationTargetCompat.MODE_OPENING) {
t.setAlpha(target.leash, alpha);
t.setMatrix(target.leash, matrix);
t.setWindowCrop(target.leash, crop);
Surface surface = getSurface(mFloatingView);
t.deferTransactionUntil(target.leash, surface, getNextFrameNumber(surface));
}
if (isFirstFrame) {
t.show(target.leash);
}
}
t.apply();
matrix.reset();
isFirstFrame = false;
}
/**
* Helper method that allows us to get interpolated values for embedded
* animations with a delay and/or different duration.
*/
private float getValue(float start, float end, float delay, float duration,
float currentPlayTime, Interpolator i) {
float time = Math.max(0, currentPlayTime - delay);
float newPercent = Math.min(1f, time / duration);
newPercent = i.getInterpolation(newPercent);
return start * newPercent + end * (1 - newPercent);
}
});
return appAnimator;
}
}