mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-19 10:48:19 +00:00
Also updates some interpolators to make the manual and atomic transitions more homogeneous. Also also updates the commit point so it matches the transition point between the two states exactly. Note: the background scale is currently too much, and it needs to be 1/3 of the total distance to match the Workspace scaling. To do this, we simply scale down the depth by a factor of 3 when calling the background zoom-out API in the DepthController. Bug: 254835725 Test: see videos in bug Change-Id: I605546921e9ee4dfc852794c56495c72f0b916e1
421 lines
17 KiB
Java
421 lines
17 KiB
Java
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3.touch;
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import static com.android.launcher3.LauncherAnimUtils.SUCCESS_TRANSITION_PROGRESS;
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import static com.android.launcher3.LauncherAnimUtils.TABLET_BOTTOM_SHEET_SUCCESS_TRANSITION_PROGRESS;
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import static com.android.launcher3.LauncherAnimUtils.newCancelListener;
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import static com.android.launcher3.LauncherState.ALL_APPS;
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import static com.android.launcher3.LauncherState.NORMAL;
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import static com.android.launcher3.LauncherState.OVERVIEW;
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import static com.android.launcher3.anim.AnimatorListeners.forEndCallback;
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import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity;
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import static com.android.launcher3.logging.StatsLogManager.LAUNCHER_STATE_ALLAPPS;
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import static com.android.launcher3.logging.StatsLogManager.LAUNCHER_STATE_HOME;
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import static com.android.launcher3.logging.StatsLogManager.LAUNCHER_STATE_OVERVIEW;
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import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.LAUNCHER_UNKNOWN_SWIPEDOWN;
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import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.LAUNCHER_UNKNOWN_SWIPEUP;
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import static com.android.launcher3.util.window.RefreshRateTracker.getSingleFrameMs;
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import android.animation.Animator.AnimatorListener;
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import android.animation.ValueAnimator;
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import android.view.MotionEvent;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherAnimUtils;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.anim.AnimatorPlaybackController;
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import com.android.launcher3.logger.LauncherAtom;
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import com.android.launcher3.logging.StatsLogManager;
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import com.android.launcher3.states.StateAnimationConfig;
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import com.android.launcher3.util.FlingBlockCheck;
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import com.android.launcher3.util.TouchController;
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/**
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* TouchController for handling state changes
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*/
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public abstract class AbstractStateChangeTouchController
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implements TouchController, SingleAxisSwipeDetector.Listener {
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protected final Launcher mLauncher;
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protected final SingleAxisSwipeDetector mDetector;
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protected final SingleAxisSwipeDetector.Direction mSwipeDirection;
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protected final AnimatorListener mClearStateOnCancelListener =
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newCancelListener(this::clearState);
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private final FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck();
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protected int mStartContainerType;
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protected LauncherState mStartState;
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protected LauncherState mFromState;
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protected LauncherState mToState;
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protected AnimatorPlaybackController mCurrentAnimation;
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protected boolean mGoingBetweenStates = true;
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// Ratio of transition process [0, 1] to drag displacement (px)
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protected float mProgressMultiplier;
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private boolean mNoIntercept;
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private boolean mIsLogContainerSet;
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private float mStartProgress;
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private float mDisplacementShift;
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private boolean mCanBlockFling;
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private boolean mAllAppsOvershootStarted;
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public AbstractStateChangeTouchController(Launcher l, SingleAxisSwipeDetector.Direction dir) {
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mLauncher = l;
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mDetector = new SingleAxisSwipeDetector(l, this, dir);
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mSwipeDirection = dir;
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}
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protected abstract boolean canInterceptTouch(MotionEvent ev);
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@Override
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public boolean onControllerInterceptTouchEvent(MotionEvent ev) {
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if (ev.getAction() == MotionEvent.ACTION_DOWN) {
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mNoIntercept = !canInterceptTouch(ev);
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if (mNoIntercept) {
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return false;
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}
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// Now figure out which direction scroll events the controller will start
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// calling the callbacks.
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final int directionsToDetectScroll;
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boolean ignoreSlopWhenSettling = false;
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if (mCurrentAnimation != null) {
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directionsToDetectScroll = SingleAxisSwipeDetector.DIRECTION_BOTH;
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ignoreSlopWhenSettling = true;
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} else {
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directionsToDetectScroll = getSwipeDirection();
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if (directionsToDetectScroll == 0) {
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mNoIntercept = true;
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return false;
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}
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}
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mDetector.setDetectableScrollConditions(
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directionsToDetectScroll, ignoreSlopWhenSettling);
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}
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if (mNoIntercept) {
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return false;
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}
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onControllerTouchEvent(ev);
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return mDetector.isDraggingOrSettling();
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}
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private int getSwipeDirection() {
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LauncherState fromState = mLauncher.getStateManager().getState();
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int swipeDirection = 0;
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if (getTargetState(fromState, true /* isDragTowardPositive */) != fromState) {
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swipeDirection |= SingleAxisSwipeDetector.DIRECTION_POSITIVE;
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}
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if (getTargetState(fromState, false /* isDragTowardPositive */) != fromState) {
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swipeDirection |= SingleAxisSwipeDetector.DIRECTION_NEGATIVE;
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}
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return swipeDirection;
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}
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@Override
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public final boolean onControllerTouchEvent(MotionEvent ev) {
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return mDetector.onTouchEvent(ev);
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}
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protected float getShiftRange() {
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return mLauncher.getAllAppsController().getShiftRange();
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}
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/**
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* Returns the state to go to from fromState given the drag direction. If there is no state in
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* that direction, returns fromState.
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*/
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protected abstract LauncherState getTargetState(LauncherState fromState,
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boolean isDragTowardPositive);
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protected abstract float initCurrentAnimation();
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private boolean reinitCurrentAnimation(boolean reachedToState, boolean isDragTowardPositive) {
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LauncherState newFromState = mFromState == null ? mLauncher.getStateManager().getState()
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: reachedToState ? mToState : mFromState;
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LauncherState newToState = getTargetState(newFromState, isDragTowardPositive);
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onReinitToState(newToState);
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if (newFromState == mFromState && newToState == mToState || (newFromState == newToState)) {
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return false;
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}
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mFromState = newFromState;
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mToState = newToState;
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mStartProgress = 0;
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if (mCurrentAnimation != null) {
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mCurrentAnimation.getTarget().removeListener(mClearStateOnCancelListener);
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}
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mProgressMultiplier = initCurrentAnimation();
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mCurrentAnimation.dispatchOnStart();
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return true;
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}
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protected void onReinitToState(LauncherState newToState) {
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}
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protected void onReachedFinalState(LauncherState newToState) {
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}
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@Override
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public void onDragStart(boolean start, float startDisplacement) {
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mStartState = mLauncher.getStateManager().getState();
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mIsLogContainerSet = false;
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if (mCurrentAnimation == null) {
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mFromState = mStartState;
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mToState = null;
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cancelAnimationControllers();
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reinitCurrentAnimation(false, mDetector.wasInitialTouchPositive());
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mDisplacementShift = 0;
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} else {
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mCurrentAnimation.pause();
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mStartProgress = mCurrentAnimation.getProgressFraction();
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}
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mCanBlockFling = mFromState == NORMAL;
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mFlingBlockCheck.unblockFling();
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}
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@Override
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public boolean onDrag(float displacement) {
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float deltaProgress = mProgressMultiplier * (displacement - mDisplacementShift);
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float progress = deltaProgress + mStartProgress;
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updateProgress(progress);
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boolean isDragTowardPositive = mSwipeDirection.isPositive(
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displacement - mDisplacementShift);
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if (progress <= 0) {
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if (reinitCurrentAnimation(false, isDragTowardPositive)) {
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mDisplacementShift = displacement;
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if (mCanBlockFling) {
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mFlingBlockCheck.blockFling();
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}
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}
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if (mFromState == LauncherState.ALL_APPS) {
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mAllAppsOvershootStarted = true;
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mLauncher.getAppsView().onPull(-progress , -progress);
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}
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} else if (progress >= 1) {
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if (reinitCurrentAnimation(true, isDragTowardPositive)) {
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mDisplacementShift = displacement;
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if (mCanBlockFling) {
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mFlingBlockCheck.blockFling();
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}
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}
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if (mToState == LauncherState.ALL_APPS) {
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mAllAppsOvershootStarted = true;
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// 1f, value when all apps container hit the top
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mLauncher.getAppsView().onPull(progress - 1f, progress - 1f);
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}
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} else {
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mFlingBlockCheck.onEvent();
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}
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return true;
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}
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@Override
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public boolean onDrag(float displacement, MotionEvent ev) {
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if (!mIsLogContainerSet) {
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if (mStartState == ALL_APPS) {
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mStartContainerType = LAUNCHER_STATE_ALLAPPS;
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} else if (mStartState == NORMAL) {
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mStartContainerType = LAUNCHER_STATE_HOME;
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} else if (mStartState == OVERVIEW) {
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mStartContainerType = LAUNCHER_STATE_OVERVIEW;
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}
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mIsLogContainerSet = true;
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}
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return onDrag(displacement);
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}
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protected void updateProgress(float fraction) {
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if (mCurrentAnimation == null) {
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return;
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}
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mCurrentAnimation.setPlayFraction(fraction);
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}
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/**
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* Returns animation config for state transition between provided states
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*/
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protected StateAnimationConfig getConfigForStates(
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LauncherState fromState, LauncherState toState) {
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return new StateAnimationConfig();
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}
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@Override
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public void onDragEnd(float velocity) {
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if (mCurrentAnimation == null) {
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// Unlikely, but we may have been canceled just before onDragEnd(). We assume whoever
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// canceled us will handle a new state transition to clean up.
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return;
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}
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boolean fling = mDetector.isFling(velocity);
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boolean blockedFling = fling && mFlingBlockCheck.isBlocked();
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if (blockedFling) {
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fling = false;
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}
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final LauncherState targetState;
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final float progress = mCurrentAnimation.getProgressFraction();
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final float progressVelocity = velocity * mProgressMultiplier;
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final float interpolatedProgress = mCurrentAnimation.getInterpolatedProgress();
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if (fling) {
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targetState =
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Float.compare(Math.signum(velocity), Math.signum(mProgressMultiplier)) == 0
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? mToState : mFromState;
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// snap to top or bottom using the release velocity
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} else {
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float successTransitionProgress = SUCCESS_TRANSITION_PROGRESS;
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if (mLauncher.getDeviceProfile().isTablet
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&& (mToState == ALL_APPS || mFromState == ALL_APPS)) {
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successTransitionProgress = TABLET_BOTTOM_SHEET_SUCCESS_TRANSITION_PROGRESS;
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} else if (!mLauncher.getDeviceProfile().isTablet
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&& mToState == ALL_APPS && mFromState == NORMAL) {
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successTransitionProgress = AllAppsSwipeController.ALL_APPS_STATE_TRANSITION_MANUAL;
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} else if (!mLauncher.getDeviceProfile().isTablet
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&& mToState == NORMAL && mFromState == ALL_APPS) {
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successTransitionProgress =
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1 - AllAppsSwipeController.ALL_APPS_STATE_TRANSITION_MANUAL;
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}
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targetState =
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(interpolatedProgress > successTransitionProgress) ? mToState : mFromState;
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}
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final float endProgress;
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final float startProgress;
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final long duration;
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// Increase the duration if we prevented the fling, as we are going against a high velocity.
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final int durationMultiplier = blockedFling && targetState == mFromState
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? LauncherAnimUtils.blockedFlingDurationFactor(velocity) : 1;
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if (targetState == mToState) {
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endProgress = 1;
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if (progress >= 1) {
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duration = 0;
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startProgress = 1;
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} else {
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startProgress = Utilities.boundToRange(progress
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+ progressVelocity * getSingleFrameMs(mLauncher), 0f, 1f);
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duration = BaseSwipeDetector.calculateDuration(velocity,
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endProgress - Math.max(progress, 0)) * durationMultiplier;
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}
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} else {
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// Let the state manager know that the animation didn't go to the target state,
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// but don't cancel ourselves (we already clean up when the animation completes).
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mCurrentAnimation.getTarget().removeListener(mClearStateOnCancelListener);
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mCurrentAnimation.dispatchOnCancel();
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endProgress = 0;
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if (progress <= 0) {
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duration = 0;
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startProgress = 0;
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} else {
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startProgress = Utilities.boundToRange(progress
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+ progressVelocity * getSingleFrameMs(mLauncher), 0f, 1f);
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duration = BaseSwipeDetector.calculateDuration(velocity,
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Math.min(progress, 1) - endProgress) * durationMultiplier;
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}
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}
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mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState));
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ValueAnimator anim = mCurrentAnimation.getAnimationPlayer();
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anim.setFloatValues(startProgress, endProgress);
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updateSwipeCompleteAnimation(anim, duration, targetState, velocity, fling);
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mCurrentAnimation.dispatchOnStart();
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if (targetState == LauncherState.ALL_APPS) {
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if (mAllAppsOvershootStarted) {
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mLauncher.getAppsView().onRelease();
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mAllAppsOvershootStarted = false;
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} else {
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mLauncher.getAppsView().addSpringFromFlingUpdateListener(anim, velocity, progress);
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}
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}
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anim.start();
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}
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protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration,
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LauncherState targetState, float velocity, boolean isFling) {
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animator.setDuration(expectedDuration)
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.setInterpolator(scrollInterpolatorForVelocity(velocity));
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}
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protected void onSwipeInteractionCompleted(LauncherState targetState) {
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onReachedFinalState(mToState);
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clearState();
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boolean shouldGoToTargetState = mGoingBetweenStates || (mToState != targetState);
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if (shouldGoToTargetState) {
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goToTargetState(targetState);
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} else {
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logReachedState(mToState);
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}
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}
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protected void goToTargetState(LauncherState targetState) {
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if (!mLauncher.isInState(targetState)) {
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// If we're already in the target state, don't jump to it at the end of the animation in
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// case the user started interacting with it before the animation finished.
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mLauncher.getStateManager().goToState(targetState, false /* animated */,
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forEndCallback(() -> logReachedState(targetState)));
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} else {
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logReachedState(targetState);
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}
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mLauncher.getRootView().getSysUiScrim().createSysuiMultiplierAnim(
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1f).setDuration(0).start();
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}
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private void logReachedState(LauncherState targetState) {
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if (mStartState == targetState) {
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return;
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}
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// Transition complete. log the action
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mLauncher.getStatsLogManager().logger()
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.withSrcState(mStartState.statsLogOrdinal)
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.withDstState(targetState.statsLogOrdinal)
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.withContainerInfo(LauncherAtom.ContainerInfo.newBuilder()
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.setWorkspace(
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LauncherAtom.WorkspaceContainer.newBuilder()
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.setPageIndex(mLauncher.getWorkspace().getCurrentPage()))
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.build())
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.log(StatsLogManager.getLauncherAtomEvent(mStartState.statsLogOrdinal,
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targetState.statsLogOrdinal, mToState.ordinal > mFromState.ordinal
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? LAUNCHER_UNKNOWN_SWIPEUP
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: LAUNCHER_UNKNOWN_SWIPEDOWN));
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}
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protected void clearState() {
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cancelAnimationControllers();
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mGoingBetweenStates = true;
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mDetector.finishedScrolling();
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mDetector.setDetectableScrollConditions(0, false);
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}
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private void cancelAnimationControllers() {
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mCurrentAnimation = null;
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}
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}
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