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- The states that trigger the call are all on the UI thread, so we shouldn't need to synchronize before calling into it. But the second issue is that we set those states when the gesture ends and we calculate the end target. This can happen before the animation started or after the animation has been canceled, so we need to guard against the null controller as well. Bug: 143153963 Change-Id: I4649483a52c85c5662665d5e8905b49d5623b6dc