Files
lawnchair/systemUnFold/src/com/android/systemui/unfold/UnfoldTransitionProgressProvider.kt
2023-12-13 18:47:55 +08:00

58 lines
2.1 KiB
Kotlin

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.unfold
import androidx.annotation.FloatRange
import com.android.systemui.unfold.UnfoldTransitionProgressProvider.TransitionProgressListener
import com.android.systemui.unfold.util.CallbackController
/**
* Interface that allows to receive unfold transition progress updates.
*
* It can be used to update view properties based on the current animation progress.
*
* onTransitionProgress callback could be called on each frame.
*
* Use [createUnfoldSharedComponent] to create instances of this interface when dagger is not
* available.
*/
interface UnfoldTransitionProgressProvider : CallbackController<TransitionProgressListener> {
fun destroy()
interface TransitionProgressListener {
/** Called when transition is started */
fun onTransitionStarted() {}
/**
* Called whenever transition progress is updated, [progress] is a value of the animation
* where 0 is fully folded, 1 is fully unfolded
*/
fun onTransitionProgress(@FloatRange(from = 0.0, to = 1.0) progress: Float) {}
/**
* Called when the progress provider determined that the transition is about to finish soon.
*
* For example, in [PhysicsBasedUnfoldTransitionProgressProvider] this could happen when the
* animation is not tied to the hinge angle anymore and it is about to run fixed animation.
*/
fun onTransitionFinishing() {}
/** Called when transition is completely finished */
fun onTransitionFinished() {}
}
}