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58 lines
2.1 KiB
Kotlin
58 lines
2.1 KiB
Kotlin
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui.unfold
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import androidx.annotation.FloatRange
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import com.android.systemui.unfold.UnfoldTransitionProgressProvider.TransitionProgressListener
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import com.android.systemui.unfold.util.CallbackController
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/**
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* Interface that allows to receive unfold transition progress updates.
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*
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* It can be used to update view properties based on the current animation progress.
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*
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* onTransitionProgress callback could be called on each frame.
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*
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* Use [createUnfoldSharedComponent] to create instances of this interface when dagger is not
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* available.
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*/
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interface UnfoldTransitionProgressProvider : CallbackController<TransitionProgressListener> {
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fun destroy()
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interface TransitionProgressListener {
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/** Called when transition is started */
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fun onTransitionStarted() {}
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/**
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* Called whenever transition progress is updated, [progress] is a value of the animation
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* where 0 is fully folded, 1 is fully unfolded
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*/
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fun onTransitionProgress(@FloatRange(from = 0.0, to = 1.0) progress: Float) {}
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/**
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* Called when the progress provider determined that the transition is about to finish soon.
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*
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* For example, in [PhysicsBasedUnfoldTransitionProgressProvider] this could happen when the
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* animation is not tied to the hinge angle anymore and it is about to run fixed animation.
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*/
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fun onTransitionFinishing() {}
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/** Called when transition is completely finished */
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fun onTransitionFinished() {}
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}
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}
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