Insets may not correctly indicate seascape configuration in multi-window or
when the presence of device-cutouts
Bug: 79376298
Change-Id: I8268efca0001fe527a0ffefe48cc71e774fad01c
In some cases, we prematurely clear the force invisible flag before composing
the launcher animation, causing us to skip the animation.
Bug: 77205145
Change-Id: I4224741649a4fef34e255abac7b66bcf919c042f
- In the case where an app auto-enters into PiP, we don't run the
predefined remote animation, which means that the force-invisible flag
is never reset. With ag/3876550, we can rely on enter animation complete
to be called after the transition, and we can reset the flag here as well.
Bug: 77730018
Change-Id: Ifa4cbe518047eed7ab327721ff6d17db1a2b8cd5
onStop() is a confirmed signal of user leaving Launcher. In most use
cases, we use onUserLeaveHint() to move PIP. However, in some cases,
onUserLeaveHint() does not get triggered. It's still a good signal for
those use cases because it happens sooner than onStop() and is not
interrupted by focus change. In order to address cases that
onUserLeaveHint() is not triggered (e.g. cancelling swipe up), onStop()
pushes PIP to the right position. In other cases, we simply set it
twice, which does not hurt.
Change-Id: Ia206590d10d673b16196bbab927a24aaae3ba46b
Fixes: 77648293
Test: manual test
> If launcher already started, creating the state transition only after threshold crossed, so that previous animations are not cancelled
> Not posting animaiton callbacks at the front of the queue, as that sometimes causes it get executed before onNewIntent
> Farking the activity as forceInvisible while launching an opaque app, so that quickly pressing home/back runs the reverse animation
> Not running state animations when force-invisible is true
Bug: 77830325
Bug: 77898806
Change-Id: I50a7e915ca35fd6aeb284c8f321ecca74396fe98
- To prevent surface thrashing, we no longer hide the home activity before
starting the transition home. This prevents the launcher from being added
to the remote animation target list, which means that we default to
skipping the launcher animation. As a workaround, we special case the
flow and force the animation to run when starting the recents animation.
Bug: 74405472
Test: Go home from an app, ensure there is an animation.
Change-Id: Ifd2b39444fdeab323ee79a368b580a6264c3e5b9
SysUI change: ag/3721784, ag/3793664
- Track LauncherState and launcher activity state through callbacks.
- Devise logic to send shelf visibility and height signal to SysUI based
on LauncherState and Launcher activity state.
Bug: 73961893
Test:
- By default, pip shows up right above the shelf.
- Transitioning to all apps moves the pip down as the shelf becomes
invisible.
- Going to any specific app moves pip down. Hitting home moves pip
right above the shelf again.
- Dismissing IME should push PIP down but above the shelf on home
screen, bottom if not.
Change-Id: I1ab6ceb8007a5a7b5d932a456efa0a07f586ea4c
- Draw the thumbnail view and align with the thumbnail bounds instead of
the whole task bounds with the icon
- Defer animating the task list until after the animation completes
Bug: 73118672
Test: Enter split screen
Change-Id: Ie10c079cb22ae82f3c5974296462abae335ef5a8
> Refactoring RecentsView to a common base class
> Moving some dependency form Launcher to BaseActivity
> Using the Recents view in RecentsActivity
Change-Id: Ie0e6741d356291e77420798c140c999121de3a0d
> Adding a listener for device profile changes
> Updating various controllers instead of recreating them
> Clearing all-apps icon
Bug: 71709920
Change-Id: Ief7db199eb7494ebd8fb433198f333cd2e8e661d
SystemUiController manages various system UI flags in priorty order and merges
all the states before applying the syste flags.
Fixing WallpaperColors when it was not handing wallpaper change properly in
some cases
Change-Id: I915442818e7888c97c81f63c8ea9f3c13053eb2c