> Updating IDP to use fixed bitmap sizes, so that the cache
stays valid
> Caching last known windowMetrices for non-active displays and
using estimation only when the cache is not available
> Only reloading model if IDP change could have affected the model
> Remove unnecessary listeners from IDP which are already controlled by
model lifecycle
Bug: 191657065
Test: Manual
Change-Id: Ia8e6dfafd0977e62aa3fcf367ad79f7a49b2df51
This reverts commit 455ba62b5d.
Reason for revert: Breaks tests on all targets
Bug: 196825541
Bug: 197570389
Change-Id: Ida6792a09c54dee46105b6b914a0dd1545bdf48d
> All previews are generated on demand when the corresponding
header expands
> Using ItemAnimator to animate layout changes when preview loads
Bug: 196238313
Test: Manual
Change-Id: I0cb859c8443c2c536399e4063f58baecfc7416ad
This allows for smooth animations as the items will have their full
height resolved
Bug: 190892517
Test: verified locally
Test: CachingWidgetPreviewLoaderTest
Change-Id: I86afc6951a4cc82ae45e63795791d259a3bb3cda
> Closing existing preview if a new request comes for same host token
> Closing in-memory icon db when closing preview
> Removing unnecessary wait blocks on UI thread and rendering
view asynchronously
> Fixing preview loading failing on LauncherAppState access
Bug: 186712316
Bug: 187140897
Test: Manual
Change-Id: I045930b007e5dc015320224a197eee20a8354d17
Also separating icon provider for recents from Launcher as it used a fixed size
Bug: 183641907
Test: Verified on device
Change-Id: I6ea3caa0066d1483bfb8a81f0e8aaa472c813afe
Due to the dogfood 4x5 grid using the wrong db, there may
be some rearranging of items.
The goal is to completely remove the old 4x4 and 4x5 grid,
but first we need to silently migrate users to the new grid.
We still need to keep the old grids in the device profile
so we hide them from the Styles & Wallpaper app.
We also need to reset and remove the ENABLE_FOUR_COLUMN feature
flag from the UI.
- Added TODO to remove this logic in the tracking doc
Bug: 183965808
Bug: 175329686
Test: have old 4x4 or 4x5 grid set up
install apk with these changes
confirm that we are now using the new grid and the
other grid options are inaccessible to the user
Change-Id: I81a91b8415effbe0bf7ba722f11ab44a4169e3df
Existing ContentObserver will cache values and overwrite
them when the value itself is modified or caller force
updates.
Bug: 149571513
Test: Wrote unit tests, mostly for caching logic.
Not meant to test ContentObserver contract for registering an
observer.
Change-Id: I12835f6c2be27ce17f65a55c51c4ef85c63b4487
Predictions are loaded and managed by Launcher model and follow
the model lifecycle. They are then bound to the callback which
handles the UI
Bug: 160748731
Change-Id: I4a3ea0698d80fafe94afb4ce66ffa7f4a6a91c68
- create predictor from items in bgModel instead of scanning views
- Launcher no longer checks for duplicates before sending pin/unpin events
- sending cached items from last prediction to reduce UI shuffle
- Switch to using UserCache to persist and read ComponentKey
Bug: 148814143
Bug: 156413231
Bug: 156200931
Change-Id: Ide6330bed8eb7f0c6fbec1d1ac21e7f67a9b2be2
Loads list of cached apps and shows predicted app icons with the rest of workspace items.
-> Extracted prediction caching logic into a model layer
Bug: 155029837
Test: Manual
Change-Id: I6981594a910f5fe4e8e8cf8fe39db0cb856e7acd
go/grid-migration-preview
With this change, we can see actual grid migration in wallpaper preview.
The approach here: we use a tmp table (favorites_preview) here specifically for this preview (to write off the migration results), and load from this tmp table workspace items if migration is necessary and successful. Otherwise, we load from the current workspace.
UPDATED: this change should be completely compatible with the new multi-db grid migration algorithm. Here is why
1. In LauncherPreviewRender#renderScreenShot, I added a check to decide which grid migration preview method we should call. Once v2 preview method is implemented, it should be integrated with other parts of this change perfectly (the reason will be mentioned below).
2. While we have multiple DBs, mOpenHelper in LauncherProvider always points to the current db we are using. Queries using CONTENT_URI is routed to whatever DB mOpenHelper points to, so it works perfectly to directly operate on CONTENT_URI even when we use multi-db underneath the hood.
3. With 1 and 2 mentioned, I believe in order for this preview change to support multi-db, we only need to implement the V2 grid migration algorithm. Because most of what we are doing in this change is wrapped in GridSizeMigrationTask, it's perfectly safeguarded.
Bug: 144052839
Change-Id: Ie6d6048d77326f96546c8a180a7cd8f15b47e4c4
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
> Changing the lifecycle to follow other static objects in Launcher
> Removing compat interface and inlining everything to helpers
Bug: 141376165
Change-Id: I82bd5db1969101de9a7eac77f32728d70195bb35
value, refresh icon cache
Bug: 135638690
Bug: 138964490
Test: manually toggled feature flag UI on/off
$ adb shell device_config put launcher APP_SEARCH_IMPROVEMENTS [true|false]
when launcher is in foreground and also when it is in the background
Afterwards, saw if "bank" would show BofA app or not
Change-Id: I98b62bd07b14a225168217d7eb9bfdfc7f74435d
The process will crash anyway when loading sharedPreference. So
we do not need any extra check to cause the same crash.
Bug: 134094839
Change-Id: Icfd4406ff601d6b9a75bd95ddcecb9869f7e7fa2
- Add directBootAware="true" to TouchInteractionService manifest component
- Add DeviceLockedInputConsumer which just sends a home intent on touch down
Test:
- Reboot
- Swipe up anywhere to get to bouncer (pin/password/pattern)
- Click "Emergency" to launch dialer while still in direct boot
- Swipe up from the nav bar to exit/bring up bouncer
Test:
- Lock screen
- Double press power to launch camera
- Swipe up from nav bar to exit/bring up bouncer
Bug: 125364936
Change-Id: I7a4cd2dc3a635daf4bb9a643a1e5251ca4e91e33
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
Separating InvarantDeviceProfile out of LauncherAppState and creating
LauncherAppState only when it is actually used
Change-Id: I2ee55f53cae01f11203f94675bb5f70c65ad2b9d
Apply model updates as son as they arrive instead of waiting for onResume.
Various workspace items do not use any configuration dependent resources.
For Widgets, we wait until the host starts lietening before inflating the actual view.
Change-Id: Icb2f5e5940c1ce6c27062ccd34eff87e80af5ab1