Predictions are loaded and managed by Launcher model and follow
the model lifecycle. They are then bound to the callback which
handles the UI
Bug: 160748731
Change-Id: I4a3ea0698d80fafe94afb4ce66ffa7f4a6a91c68
- create predictor from items in bgModel instead of scanning views
- Launcher no longer checks for duplicates before sending pin/unpin events
- sending cached items from last prediction to reduce UI shuffle
- Switch to using UserCache to persist and read ComponentKey
Bug: 148814143
Bug: 156413231
Bug: 156200931
Change-Id: Ide6330bed8eb7f0c6fbec1d1ac21e7f67a9b2be2
Loads list of cached apps and shows predicted app icons with the rest of workspace items.
-> Extracted prediction caching logic into a model layer
Bug: 155029837
Test: Manual
Change-Id: I6981594a910f5fe4e8e8cf8fe39db0cb856e7acd
go/grid-migration-preview
With this change, we can see actual grid migration in wallpaper preview.
The approach here: we use a tmp table (favorites_preview) here specifically for this preview (to write off the migration results), and load from this tmp table workspace items if migration is necessary and successful. Otherwise, we load from the current workspace.
UPDATED: this change should be completely compatible with the new multi-db grid migration algorithm. Here is why
1. In LauncherPreviewRender#renderScreenShot, I added a check to decide which grid migration preview method we should call. Once v2 preview method is implemented, it should be integrated with other parts of this change perfectly (the reason will be mentioned below).
2. While we have multiple DBs, mOpenHelper in LauncherProvider always points to the current db we are using. Queries using CONTENT_URI is routed to whatever DB mOpenHelper points to, so it works perfectly to directly operate on CONTENT_URI even when we use multi-db underneath the hood.
3. With 1 and 2 mentioned, I believe in order for this preview change to support multi-db, we only need to implement the V2 grid migration algorithm. Because most of what we are doing in this change is wrapped in GridSizeMigrationTask, it's perfectly safeguarded.
Bug: 144052839
Change-Id: Ie6d6048d77326f96546c8a180a7cd8f15b47e4c4
The flag is only set when building from Android Studio... and is never
used for dogfood.
Test: local
Change-Id: I898d585f4558c2437f0152ef102bea59c351f80b
Updating various static objects to use a standard pattern so that
it is easier to track and cleanup those objects
Bug: 141376165
Change-Id: Ia539cbfa338d544dddad771c5027b6748762768b
> Changing the lifecycle to follow other static objects in Launcher
> Removing compat interface and inlining everything to helpers
Bug: 141376165
Change-Id: I82bd5db1969101de9a7eac77f32728d70195bb35
value, refresh icon cache
Bug: 135638690
Bug: 138964490
Test: manually toggled feature flag UI on/off
$ adb shell device_config put launcher APP_SEARCH_IMPROVEMENTS [true|false]
when launcher is in foreground and also when it is in the background
Afterwards, saw if "bank" would show BofA app or not
Change-Id: I98b62bd07b14a225168217d7eb9bfdfc7f74435d
The process will crash anyway when loading sharedPreference. So
we do not need any extra check to cause the same crash.
Bug: 134094839
Change-Id: Icfd4406ff601d6b9a75bd95ddcecb9869f7e7fa2
- Add directBootAware="true" to TouchInteractionService manifest component
- Add DeviceLockedInputConsumer which just sends a home intent on touch down
Test:
- Reboot
- Swipe up anywhere to get to bouncer (pin/password/pattern)
- Click "Emergency" to launch dialer while still in direct boot
- Swipe up from the nav bar to exit/bring up bouncer
Test:
- Lock screen
- Double press power to launch camera
- Swipe up from nav bar to exit/bring up bouncer
Bug: 125364936
Change-Id: I7a4cd2dc3a635daf4bb9a643a1e5251ca4e91e33
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
Separating InvarantDeviceProfile out of LauncherAppState and creating
LauncherAppState only when it is actually used
Change-Id: I2ee55f53cae01f11203f94675bb5f70c65ad2b9d
Apply model updates as son as they arrive instead of waiting for onResume.
Various workspace items do not use any configuration dependent resources.
For Widgets, we wait until the host starts lietening before inflating the actual view.
Change-Id: Icb2f5e5940c1ce6c27062ccd34eff87e80af5ab1
Launcher already includes Launcher3Go build flavour and we will
be adding another build flavour for RecentsUI. There is no need
to maintain another build which is not used anywhere.
Change-Id: I9287f62691d57750460ccc9d6859c7fa11c99956
- Added SettingsObserver as wrapper around ContentObserver
to observe Secure or System setting changes.
- NotificationListener and LauncherAppState observe changes
to the notification dots setting and unbind and rebind
the NotificationListener service, respectively.
Bug: 36815147
Change-Id: I2cc04ac816a8974969ad0ec759c5402e181fde24
Will move it to a separate file in a followup cl.
This simplifies dependencies between LauncherModel and LoaderTask which
and making it easier to start the loader before Launcher activity is
created (as the Callbacks in LauncherModel can change while loader is running).
Bug: 34112546
Bug: 37616877
Change-Id: Ie9619c6b0de0e3eb60657c04ae1b58d946c829e9
Instead of maintaining 3 different states, each tied to a subset of data,
maintaing a single state that represents all the data. Individual subset
data is invalidated in rare cases and these invalidates are tightly tied
to the UI. This also allows us to add new data to the model, without worring
about classifying the data into a subset.
Bug: 34112546
Change-Id: Id9cb273de35b79e84a2ef8d6556fcf1e72fb4b75
> This ensures that LauncherAppState is only accessed in the presence of
a valid context
Bug: 33032833
Change-Id: I955e5cb022f8bd6374681ae6c0720a2666d5b750
of getting it from LauncherAppState
This follows the design of other managers and makes it easier to access it
from other processes and non-ui thread.
Bug: 33032833
Change-Id: I8ad82ae5b6cc47bae885f9896985675c7dd0d5b8
> LauncherApps returns empty list when the user is locked. Not relying on
LauncherApps in this case
> When the user is locked, removing all dynamic shortcuts
> Loading shortcuts from DB when the user is locked
> Verifying the shortcuts again when the user is available
Bug: 30411561
Change-Id: Ib6eb372c5b009cadb86a8f6e781f3f3cbf787ceb