- Disables header protection on AOSP
- Fades in/out search box pill instead of sudden movements
- Work tabs protection shows and hides based on scroll position
Bug: 194106968 [APK attached]
Test: Manual
Change-Id: I5532847ddba3d4555003b0934b8fc846dc5a5cc7
For Color exctraction now occurs in groups:
- System shortcuts
- Deep shortcuts
- Notifications
For home setting popup, each DeepShortcutView will have its own
extracted color.
Bug: 188095443
Test: manual
Change-Id: I7e209f863ff180b8f017aeb2a73c6f1a51842e68
- Added support for widgets for the new close animation.
- This anim is used with the new app close.
- This anim is not compataible with the old app close, so we need to
keep StaggeredWorkspaceAnim in case we turn the app close flag off.
- We will also use this anim in the lockscreen to launcher anim, will
connect them in a follow up CL.
Bug: 188413065
Bug: 173107751
Test: manual
Change-Id: Icab3fd700f2c268bb1c4509a37466e4e6748f789
- Tracks centery, slowed things down a bit
* We will be replacing StaggeredWorkspaceAnim with
another animation, but I'm keeping it here in
case we decide to turn the flag off later on.
Bug: 173107751
Test: manual
Change-Id: I5cd54ec374ad07c4912aff125a905b3b1dc7ebd5
- This is practically a revert to http://ag/c/13687966/5 and refactored to use DisplayController.DisplayInfoChangeListener
- Make Launcher handle size and density change so transition is less janky when screen size changes
- Added fix in RecentsView to update state and TaskView when display profile changes
- Removed 720dp specific resoureces
- Removed unused widget_section_indent
- Removed unnecessary all_apps_background_canvas 600dp override that is not needed in AllApps+
- Moved remaining dp specific into DeviceProfile
- Simplified allowRotation logic to use single variable in DeviceProfile to determine if allow rotation is enabled by default
Fixes: 180803696
Test: manual
Change-Id: Iea0a7d1a0e14dc3613152dd3b3887450a2e1fc2f
Bug: 175329686
Test: long press on apps where container opens above & below
and where container is aligned left & right
Change-Id: I09bbf57b6e19cc6f022b9a96fb48d8c4ae080813
> Simulating the windo wmanager API to get available device
profiles until final API
> When a device has multiple internal displays, and with both
tablet and phone possibilities, it uses a split workspace layout
Bug: 186160341
Bug: 175782275
Test: Manual
Change-Id: Ieff2329acac7cdd6b9abe6f96cd459cd45bd0efe
=> Keep page backgrounds stable and only slightly modify the alpha + add stroke for active page
=> Don't shrink cell outlines to be too small (issue in hotseat on some devices)
=> Reduce cell radius to 22dp
Bug: 185163323
Test: manual
Change-Id: Ic17999f5672a3355dceeb25af923f02e960389d9
- We remove the fling completely
- We set damping to 1 for x/y springs so there is no
bounciness, and updated the stiffness and bounds to tighten
up the path to the final location.
- During the animation, we translate all launcher content
down
- When the x/y springs, and rect animator all finish,
we use a spring to bounce the launcher content back up
- Added AppCloseConfig so that the entire animation can
be defined in one location, with getter methods so that
all the involved parties of the animation can access the
current value.
- The animations are all defined linearly, and then
interpolated over using a 3 point curve.
Building behind feature flag as we tune the values.
Bug: 173107751
Test: manual, visual
Change-Id: I83ad0fa2c4234cf30004240d43e191354595adc8
=> Remove the bitmap-based icon outline
=> Add simple cell based location preview of drop location
=> Round corners of page outlines
=> Get rid of page background for focused page
=> Update colors to use system accent color
Bug: 185163323
Test: manual
Change-Id: Id604c59201536967e25236f305eeeb0aafc9c022
* Added isScalable, minCellWidth, minCellHeight, and borderSpacing attrs
When isScalable is true, we use set workspace cell values to
minCellWidth/minCellHeight and then scale the cell values to
fit the available space. This allows us to have consistent
aspect ratios when two devices match the display/grid options.
This is different from the dynamic grid, which calculates
cell values based on iconSize/textSize/etc and then allows
the cell width to be as wide as space allows.
I adjusted some variables so that they will auto adjust
based on another value, indepenent from whether the
grid isScalable or not. An example of this is the folder
label text, where it's always set to be 1.14x of whatever
the workspace icon text size is. This is so we don't need
to add a bunch of more variables to DisplayOption/GridOption.
Bug: 175329686
Test: - switching between device profiles,
- testing folder open/close
- testing in multiwindow
- testing in landscape
Change-Id: Ia469ae0d65b518469ef264b726db46f4a3210056
Predictions are loaded and managed by Launcher model and follow
the model lifecycle. They are then bound to the callback which
handles the UI
Bug: 160748731
Change-Id: I4a3ea0698d80fafe94afb4ce66ffa7f4a6a91c68
* Velocity should match the direction of the spring values.
(Swipe direction is upwards, but icons move downwards on screen).
* Remove additional conversion to pxPerS since getDimension already does that.
Bug: 160003774
Change-Id: I12912edb2354c4a30c538da6ca3789c46d82b94d
- create predictor from items in bgModel instead of scanning views
- Launcher no longer checks for duplicates before sending pin/unpin events
- sending cached items from last prediction to reduce UI shuffle
- Switch to using UserCache to persist and read ComponentKey
Bug: 148814143
Bug: 156413231
Bug: 156200931
Change-Id: Ide6330bed8eb7f0c6fbec1d1ac21e7f67a9b2be2
=> setCurrentPlayTime is bounded between [0, duration] by the animation framework
Instead using interpolator so that we can go outside the bounds
=> Tune spring stiffness and dampening for overview card dismiss animations
Bug: 154061408
Change-Id: Iaa31491fff499db916b36d9779ec159b8a89a2de
Add wallpaper changed broadcast receiver to BaseDragLayer, which
checks if the new wallpaper is blacklisted and relays that to
remove the scrims.
Bug: 150144115
Change-Id: I55b7b98fdd419cd76532492461a872367efed67b
Added behind FeatureFlag.KEYGUARD_ANIMATION due to dependency on
Ie94ab8ecd35e9dcc28d0b8f7aaeb058e15b0f80b.
Added dynamic resource unlock_staggered_velocity_dp_per_s so that the
animation can be tuned.
Bug: 151238866
Change-Id: I4d349d32cc7d86be3cdc582c2a7c565be2931444
Enable preloading if config_enableTaskSnapshotPreloading instead of
assuming it should be off for all low ram devices. This allows it to be
configured via an overlay.
Test: TaskSnapshotCacheTest
Test: TaskSnapshotControllerTest
Test: TaskSnapshotPersisterLoaderTest
Test: TaskSnapshotSurfaceTest
Bug: 148099851
Change-Id: I9e3320dcff5b710e110cc7199c41c5a004991592
This is done to avoid shortcuts being crowded when a predicted app is
long pressed.
Bug: 148707493
Test: Manual
Change-Id: I356a2cebfcc329478d96ee815fd641179359a572
Also adding support for grouping multiple plugins in same APK using process name
To customize resources update the defination of dymanic_resources in config.xml:
<array name="dynamic_resources">
<item>@color/delete_target_hover_tint</item>
<item>@integer/config_folderDelay</item>
<item>@dimen/all_apps_action_spacing</item>
<item>@fraction/container_margin</item>
</array>
Change-Id: I79c08845464510af96b16d375b424ad914657f39
> Connect to a predefined content provider to get package specific action
> Add that action to shortcut menu and task menu
Change-Id: Ide5c09d04112e86c8e19c2f9e66c88c15b3fd04e