Commit Graph

29 Commits

Author SHA1 Message Date
Tobias Dubois
1e63367b94 Fix overlapping FloatingViewType IntDef
TYPE_DISCOVERY_BOUNCE and TYPE_QUICKSTEP_PREVIEW have the same value.
Make sure each flag has a unique value.

Test: manual
Change-Id: I0fec3f27ffc31bad80d3af7b3baa3631b61b2567
2018-08-08 13:47:28 +02:00
Vadim Tryshev
17839d5f62 Removing discovery bouncer from accessibility
It was obstructing views under it.

Solves both Talkback and Switch Access issues.

Bug: 80192025
Test: Manual
Change-Id: Ia7fad91e1fcb857afbf68f879550c670279cee68
2018-05-23 16:51:41 -07:00
TreeHugger Robot
52cb0a73a4 Merge "Go back to previous state when hitting back from discovery bounce" into ub-launcher3-edmonton 2018-05-21 23:11:56 +00:00
Tony Wickham
52c1b66f46 Go back to previous state when hitting back from discovery bounce
Normally when you hit back, we just close the floating view if there
is one. This makes less sense for DiscoveryBounce, since it doesn't
feel like a different state even though it's technically a floating
view. So in that case, don't consume the back press; let launcher
handle it to go to the previous state.

Bug: 80075741
Change-Id: I7270b61be70509cb2101400a12929478a5d082aa
2018-05-21 16:01:49 -07:00
Hyunyoung Song
bd6fba9f58 onResume event should be logged (not twice but once)
Bug: 79541772

Change-Id: I5fe1271007e4579e1ec95d51c215ef48d0c6eedd
2018-05-21 12:27:46 -07:00
Tony Wickham
8155fa2aa5 Don't prevent animations in power save mode
Now that batter saver mode doesn't get rid of animations in P, we
shouldn't use custom logic to prevent them either.

Also updated ATLEAST_P to use version code.

Bug: 79990054
Change-Id: If17cf369035c976f3d9d81f35432a045f1956ce5
2018-05-18 17:18:49 -07:00
Sunny Goyal
de75321542 Fixing wrong accessibility focus when opening a floating view
> Using common logic for announcing a floating view for widgets and folders

Bug: 79091095
Bug: 79748886
Change-Id: Ibb3fe48e68e724f50d69f51a03d3b35ad0baf625
2018-05-16 13:11:00 -07:00
Jon Miranda
83337f9e8e Call close for AbstractFloatingViews that were removed while still open.
I'm not sure how/when this case occurs (perhaps during some transition/state
change), but manually removing the floating view matches the symptoms in the
bug.

Bug: 72996404
Change-Id: I1e7c1a338fcd16c8e07b3c49fb9c9b2097eb2708
2018-04-25 11:25:40 -07:00
Tony Wickham
df1eb8bb86 Don't show back button when discovery bounce is playing
Bug: 74766552
Change-Id: Ib3b514f4a2bfaa8593b82cd5acb16f02dd09dcc7
2018-04-12 17:26:18 -07:00
Jon Miranda
fcb7e19f67 Close options popup when rebinding launcher.
Bug: 77582012
Change-Id: I6707ca526c8c934f56b227288d2cbea7139ac41d
2018-04-05 11:32:41 -07:00
Sunny Goyal
0b0847b272 Fixing taskMenu and taskView clicks in fallback activity
> Extracting common methods from Launcher & DragLauncher to base classes
> Remoting some dependencies on Launcher and using the base class instead

Change-Id: I121cacf8a14190b4703cda60bdeb4f79eee69ded
2018-03-15 17:29:43 -07:00
Hyunyoung Song
b3fbc0ba8f Quick step/scrub/switch logging
- state transition happening due to Home and back is handled by
  specifying src target as 'from' container and dst target as the 'to'
  container
- Source and Destination container shows FROM and TO state for SWIPE/FLING
- event.isStateChange = true indicates that an action resulted in
  state transition
- Elapsed container millis is the screen time on the source container

Bug: 70181187

- logcat printout with setprop log.tag.UserEvent VERBOSE
1) State: WORKSPACE -> ALLAPPS
  action:FLING direction=UP
  Source child:HOTSEAT id=0	parent:WORKSPACE id=0
  Destination child:ALLAPPS
  Elapsed container 1225 ms, session 1225 ms, action 0 ms

2) ALLAPPS -> HOMESCREEN
  action:FLING direction=DOWN
  Source child:ALLAPPS	parent:ALLAPPS
  Destination child:WORKSPACE id=0
  Elapsed container 971 ms, session 2197 ms, action 0 ms

3) HOMESCREEN -> OVERVIEW
  action:FLING direction=UP
  Source child:NAVBAR	parent:WORKSPACE id=0
  Destination child:TASKSWITCHER
  Elapsed container 4834 ms, session 4834 ms, action 0 ms

4) OVERVIEW-> ALLAPPS
  action:FLING direction=UP
  Source child:TASK	parent:TASKSWITCHER
  Destination child:ALLAPPS
  Elapsed container 2176 ms, session 7010 ms, action 0 ms

5) ALLAPPS->OVERVIEW
  action:FLING direction=DOWN
  Source child:ALLAPPS	parent:ALLAPPS
  Destination child:TASKSWITCHER
  Elapsed container 3683 ms, session 10693 ms, action 0 ms

6) OVERVIEW-> HOMESCREEN
  action:FLING direction=DOWN
  Source child:TASK	parent:TASKSWITCHER
  Destination child:WORKSPACE id=0
  Elapsed container 2108 ms, session 12801 ms, action 0 ms

7) APPS-> OVERVIEW
  action:FLING direction=UP
  Source child:NAVBAR	parent:APP
  Destination child:TASKSWITCHER
  Elapsed container 104 ms, session 104 ms, action 0 ms

8) Quickscrub: action:DRAGANDDROP Source child: QUICK

9) Quickswitch: action:FLING Source child: QUICK

Change-Id: I5898230859ff600f48a2a873a40b670fe4d39a0d
2018-02-20 22:40:19 -08:00
Sunny Goyal
02424b20f3 Adding a horizontal popup when when workspace is longPressed
Change-Id: I5b3c48262c246bfe53e0010ca89c820f42503eef
2018-01-19 15:11:10 -08:00
TreeHugger Robot
6c870f2942 Merge "Adding support for auto-cancelling an action mode when interacting with launcher" into ub-launcher3-master 2018-01-04 01:11:59 +00:00
Tony Wickham
2fae2a0e9c Add system shortcuts when long pressing recent icon
We add a floating view for the menu that aligns with the task icon.

If available, the following shortcuts are present:
- Widgets
- App info
- Install (for instant apps)

It is designed to be straightforward to add to this list.

Bug: 70294936

Change-Id: I56c1098353d09fc564e0e92e59e4fcf692e486ba
2018-01-02 15:44:34 -08:00
Sunny Goyal
7c8a65e740 Adding support for auto-cancelling an action mode when interacting with launcher
Change-Id: Iba0207e36e9e5bd94bd9016318a4e00c6e1f6393
2017-12-22 11:11:54 -08:00
Sunny Goyal
7ede6118b7 Moving discovery bounce logic to a separate class.
Removing special transition handling around discovery bound to avoid
inconsistant UI state

Change-Id: Ia40bcb0719076021a6c96f1bd16d44da0286a209
2017-12-06 10:34:16 -08:00
Tony Mak
191b688cc8 Bottom user education view shown in work tab
Introduced a BottomUserEducationView for similar use case.

Screenshot: https://hsv.googleplex.com/4856820942241792

BUG=69963630

Change-Id: Ia818ee44fa5ce97ad1778f33e6a9a3a36cea5017
2017-12-04 17:36:33 -08:00
Sunny Goyal
f8088eecf1 Initial changes for handling touch events.
When the touch passes a threashold, we take a snapshot and start the launcher
activity. The launcher displays the snapshot on top of its UI.
As we get further touch events, we move this snapshot and the hotseat in reponse.

Change-Id: I4623676227000afd52805a414a4de499081feced
2017-11-10 18:06:33 -08:00
Sunny Goyal
f1fbc3fbe7 Converting widget panel into a floating view
> The widget panel is only inflated when needed
> Using the swipe up/down interaction for widgets tray
> Removing additional view wrappers from all-apps
> Widget tray is preserved across activity recreation
> Launcher no longer has WIDGET state, the actual code around
  the states will be removed in a follow-up cl

Bug: 67678570
Bug: 67585158
Change-Id: Ia29a7c33ec81e6c53cc24e2906b7022b6f41755b
2017-10-13 18:47:54 -07:00
Sunny Goyal
10a1bd0e65 Converting PopupContainerWithArrow into a base class so that it is easier
to create other types of popup

Bug: 67585158
Change-Id: I966ae7bb90f941951b26feaf71b3ea30c3f3c0cc
2017-10-10 10:28:05 -07:00
Sunny Goyal
3792096688 Allowing the widgetBottomSheet to be dragged
even when the touch is started from outside the panel

Removing various instanceOf checks in onNewIntent and onBackPress
and moving all the corresponding logging in the FloatingView
This simplifies handling of panel specific log and avoids
missing a particular panel type in the if-else statement.

Bug: 64751884
Bug: 64751923
Change-Id: I98f5aae18560a64be73c9efcf495479740d49a00
2017-10-02 16:18:52 -07:00
Tony Wickham
343a77e609 Rename WidgetsAndMore to WidgetsBottomSheet
(It only contains widgets now.)

Bug: 35766387
Change-Id: I5864791a9741d1c56ac6df30125fe7a4a677b4bd
2017-04-17 11:44:41 -07:00
Tony Wickham
26b1746593 Add support for system shortcuts in popup container
- Currently the system shortcuts are just widgets and app info
- As shortcuts, they live in ShortcutsItemView
- They are populated either as icons only (if there are deep
  shortcuts) or as icons + text
- Widgets are disabled until binding them is complete (we request for
  them to be bound on long-press now). We should revisit this.

Bug: 34940468
Change-Id: Ia51d002c3b3ede87658bdab57abfc3eeca1ed242
2017-03-30 16:35:56 -07:00
Tony Wickham
50e5165b78 Add WidgetsAndMore bottom sheet
- Contains two rows, one for widgets, and one for "configurable
  shortcuts" that have customization activities
- Extends AbstractFloatingView and uses VerticalPullDetector for
  touch interactions
- No way to show this currently; will add options to popup in followup

Bug: 34940468
Change-Id: Iab62c2cb89428f91119c9c86f9db886496c321fd
2017-03-30 15:48:53 -07:00
Tony Wickham
51889b0be8 Merge deep shortcuts in rounded rect
- DeepShortcutViews are added to ShortcutsItemView, which
  is in PopupContainerWithArrow
- Moved some shortcut-specific logic to ShortcutsItemView
  (namely, touch/long-click handling for draggin shortcuts)
- Moved round-rect clipping to PopupItemView
- Removed collapseToIcon() logic, including
  PillWidthRevealOutlineProvider, which was only used for
  that purpose. It isn't necessary now that the deep
  shortcuts have no background themselves.
- Replaced focus pill drawable with ripple effect on
  shortcuts and notification view.

Bug: 35766387
Change-Id: I6bc09f1851cfbb806df4bf75a6e435b0f1900c9c
2017-03-01 10:16:16 -08:00
Jon Miranda
c6cf493b07 Add basic logs for tap outside action.
Change-Id: I6288610b9870c3abe88794c53309b1d76dd2780f
2017-02-07 17:14:28 -08:00
Tony Wickham
540913eadf Refactor DeepShortcutsContainer to PopupContainerWithArrow
- Also added PopupItemView, which takes animation logic from
  DeepShortcutView, and which DeepShortcutView now extends.
- Renamed ShortcutFilter to PopupPopulator, which has support
  for new item types (not yet used). Also moved populating
  logic (e.g. UpdateShortcutChild Runnable) to PopupPopulator.

Bug: 32410600
Change-Id: Ib6e444ac7ca99c80ba438801c26e62d9542e0ad9
2017-01-25 11:21:47 -08:00
Sunny Goyal
740ac7f00e Refactoring floating view opening/closing logic
> Creating a base view for floating panels with some common methods
> Moving the getOpen method to individual classes
> Moving the folder icon animation logic to folder icon
> Moving all the logic related for opening folder to Folder class

Change-Id: I898dfb6870b857cb921d2729b89618bc43ff2e88
2016-10-10 13:36:03 -07:00