If the first draw frame of an animation is
expensive, which it often is, it causes a big
jump. Added a helper class which automatically
adjusts the animation start time if the first
frame is more than 16ms.
Change-Id: I100edbc41c2abe930a32d6bcf0a782ea9735f7f9
- cancelling state animations on home screens before starting new ones
- temporary workaround for the fact that onAnimationEnd is not called immediately when an animation is cancelled
- forcing all apps zoom-in animation to complete if it's cancelled
Change-Id: I3eb011f689050692e8d95f2736e01ab5420f722e