Commit Graph

10 Commits

Author SHA1 Message Date
Michael Jurka
f1ad608c28 Fix jumps in the beginning of animations
If the first draw frame of an animation is
expensive, which it often is, it causes a big
jump. Added a helper class which automatically
adjusts the animation start time if the first
frame is more than 16ms.

Change-Id: I100edbc41c2abe930a32d6bcf0a782ea9735f7f9
2013-03-28 12:08:18 -07:00
Michael Jurka
2ecf995e0d Remove use of private ValueAnimator api
Change-Id: I455edcd17bda83ab51c2c04fa40e66097a4d6975
2012-06-19 11:44:57 -07:00
Michael Jurka
4a7d4afe87 Removing dead code
Change-Id: Iec1e23a9764b8ef2bb1326c8502f31f5b5c8763a
2011-01-17 16:58:15 -08:00
Michael Jurka
8edd75c8bb removing workaround for fixed animator bug
Change-Id: I244b1c83f5659cf55e1f172ae33f63adbdcf2ea5
2010-12-17 20:44:15 -08:00
Michael Jurka
3c4c20fbe6 Fix: switching states during animations was broken
- cancelling state animations on home screens before starting new ones
- temporary workaround for the fact that onAnimationEnd is not called immediately when an animation is cancelled
- forcing all apps zoom-in animation to complete if it's cancelled

Change-Id: I3eb011f689050692e8d95f2736e01ab5420f722e
2010-10-29 14:52:03 -07:00
Patrick Dubroy
08ae2ec484 Fix bug drag viz & hover state
Change-Id: I6b40d4dd43a2ee0c127df938375870347faeb5f6
2010-10-15 14:12:36 -07:00
Chet Haase
472b281d5c Updating code to use new non-generified animator APIs
Change-Id: Ie1928a22f774b226d90fa0918f61dba35d183dd6
2010-10-14 10:51:21 -07:00
Patrick Dubroy
fe6bd87881 Fix some incorrect animation code that might be causing visual glitches. 2010-10-13 18:13:11 -07:00
Joe Onorato
4be866d3a1 fix 3029324: Implement new drag feedback
Add "shrinkwrap" icon outlines to visualize where the item will land
2010-10-13 12:01:04 -07:00
Winson Chung
150fbab7de 3029324 wip: Drop target crossfades as it moves from position to position 2010-09-30 17:24:29 -07:00