This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
- For app open, the icon text remains where it is and only the icon moves.
- Similarly for app close, the icon text remains where it is and fades in
with the rest of the other icons text.
- With this change, the original view is always "VISIBLE"
(if BubbleTextView/FolderIcon) but we hide certain elements.
Added video to bug.
Bug: 137200188
Bug: 139885365
Change-Id: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
Merged-In: I3d20c5f05bc7c0b9d052d8074ac3bfc21531c83d
-> Not the prettiest fix, but we only ever use the LauncherAccessibilityDelegate for BubbleTextViews,so anything else getting set here is incorrect. Stop-gap until we root cause the RV issue and decide whether there's a fix there, or a better way to ensure Launcher behaves correctly.
issue 129745295
Change-Id: I27cf79fda9edc2bebeda4728b776ab292caa141d
Disabled apps were always accessibility-marked like "Disabled Messenger"
With introduction of dots, this degraded, the the "Disabled" part was
never added.
Restoring the old behavior here.
Bug: 129036789
Change-Id: Icb97ea9a190643449d90f558a78039df30c53cbf
- Calculate point on icon path nearest to top right corner, and
use that as center for the dot
- Cleanup code related to dot offset
Test:
Set each style (different icon shape) and verify dot is in correct
placement for each of:
- Folders
- Icons in folders
- Icons in all apps
- Icons on workspace
Bug: 124414511
Change-Id: I036ed3677e8af222f00d4fad4a36a7e4d9b49ad9
Workspace and hotseat are drawn in rotated UI giving the impression that the
device is in Portrait, even though it is in landscape
Bug: 131360075
Change-Id: I29c4068af25fd4dcf7039b9a45886e864a137977
* Added a cross fade at the end for text and shadows.
* Animate in FolderIcon bg/dot/text after swapping.
Bug: 129297366
Change-Id: Ieeb5d7b8fb389a2f7ee263d38b3021ffdefefd93
> Removing unnecessary check when binding model data as its safe to bind old data,
we should just not persist it (that check is already there in model writer)
> Adding additional check in model bind to skip old bind if there are multiple binds
Bug: 126259547
Bug: 118441555
Change-Id: Ic250d2af13797d3e70c6e1fc70da65ebe6ab8d70
This will reduce confusion with the other "badging" concept we use for,
e.g. work profiles. It is also consistent with the external name
"notification dots".
Change-Id: I2a2c9d96dc0d6284eb0c48adc78a856271caad4d
- Rename BadgeRenderer to DotRenderer
- Move drawing parameters to new class DrawParams
- Add leftAlign param
Change-Id: I69de56c13280ba5e7e1ea3868c23edfac01012e9
setAlphaComponent throws expetion for invalid range, which can cause brashes in overshoot
interpolation
Bug: 118390004
Change-Id: Ic9c5ff3d660eba353b982c4c47ccfaf329b3e296
This way, if the default ViewConfiguration timeout changes, we will adjust accordingly.
Bug: 113639506
Change-Id: Ic3b93311c8e8d8196db2850fa641ffc675a16fb2
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
Otherwise it's possible the badge scale animation will override the
non-animated set value, which could mean a badge continues to show
even though it shouldn't:
- Animate badge scale to 1
- Before animation finishes, set badge scale to 0
- Badge scale ends at 1, since animation wasn't cancelled, so we
continue to show it indefinitely
Also exported some properties in case a similar issue arises.
Bug: 111791593
Change-Id: Ia1a417239b909886adf9351e9bdc06a3b22d8b73
- Use consistent bounds for folders as other icons, to ensure dot
has a consistent placement (moved right+up a bit)
- Strengthen the ambient shadow to improve contrast
- Increased blur size and opacity
- Use a dark gray rather than black for dots on dark folders
Bug: 73331123
Change-Id: I888f4645d3a48465af93f5003dda8f8b7c3129f3
> Disabling layout change when updating icon, if previously set
> Setting the ellipsis behavior to end, to disable relayouts when
changing text
Change-Id: Ic00c207c0372724daebd8ee1d748f5cf5aa56457
> Extracting common methods from Launcher & DragLauncher to base classes
> Remoting some dependencies on Launcher and using the base class instead
Change-Id: I121cacf8a14190b4703cda60bdeb4f79eee69ded
Instead of animating the shadow, animating the icon scale. This avoids
unnecessary bitmap creating at app-launch and also plays nice with the
app-launch transition
Change-Id: I1d3d24bc7212a6d659855ff1002a45388e269e52
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
When left as 1f, the drawBadgeIfNecessary thinks that there
is still a badge -- which results in a NPE when trying to draw
the badge.
Bug: 68324671
Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
> All the logic is contained in UninstallDropTarget
> Also fixing a bug were mWaitingForResume was not cleared
Bug: 34692289
Change-Id: I617475ce53062902d6817954fb608198e6e03d3c
* Since adding springs to the apps in All Apps, it is no longer
efficient to build a hardware layer for it.
* Pre-uploads bitmaps to RenderThread.
* Only add overview animations if we are transitioning to/from it.
Bug: 63711551
Change-Id: I948267598e95ec59dc156acb9abe6b5b789110c0
The animator in BubbleTextView maintains an internal state which was getting
invalidated by the FolderAnimator.
Change-Id: I53885fe8f1773ca62fe59f1712056f02ff9a749f
This allows better customization and reuse of the double shadow logic and simplified
various attribute management
Change-Id: I5e277d8399756385452d8bb8c0a0107234a76d34