go/grid-migration-preview
With this change, we can see actual grid migration in wallpaper preview.
The approach here: we use a tmp table (favorites_preview) here specifically for this preview (to write off the migration results), and load from this tmp table workspace items if migration is necessary and successful. Otherwise, we load from the current workspace.
UPDATED: this change should be completely compatible with the new multi-db grid migration algorithm. Here is why
1. In LauncherPreviewRender#renderScreenShot, I added a check to decide which grid migration preview method we should call. Once v2 preview method is implemented, it should be integrated with other parts of this change perfectly (the reason will be mentioned below).
2. While we have multiple DBs, mOpenHelper in LauncherProvider always points to the current db we are using. Queries using CONTENT_URI is routed to whatever DB mOpenHelper points to, so it works perfectly to directly operate on CONTENT_URI even when we use multi-db underneath the hood.
3. With 1 and 2 mentioned, I believe in order for this preview change to support multi-db, we only need to implement the V2 grid migration algorithm. Because most of what we are doing in this change is wrapped in GridSizeMigrationTask, it's perfectly safeguarded.
Bug: 144052839
Change-Id: Ie6d6048d77326f96546c8a180a7cd8f15b47e4c4
> Multiple instances of LauncherIcon created when
LauncherIcons refers IconCache which in turn creates new LauncherIcons
> Widget icons are never cached as they were using low res icons
> Shortcut drag icons are not loaded synchronously
when using PinItemRequest flow
> Wrong lastUpdatedTime is used in iconCache for shortcuts
> IconUpdateHandler does not ignore managedUser promise icons
Change-Id: Ie7eed68a30fad11d1861b6c70c380953a15ae1cf
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
- Added flag PROMISE_APPS_NEW_INSTALLS
- Promise icons only added if flag (above) is on, as well as the setting
for "Add icon to Home screen"
- Maintains a list of session ids of promise icons that have been added to the
home screen, so that if the user manually removes the icon, we do not add
it back to the home screen when the install is completed.
- Queues all applications as promise icons, and replaces with actual
app info when its being added to the workspace.
Bug: 135633159
Change-Id: I411db59f9bd1b346d98b9bb73f5376a5983b8de5
Removing a separate table for workspace screens. List of screens are
automatically parsed using the items in the favorites DB. Order of the
screen based on the screen id and rearranging screens is no longer
supported. In case the screens need to be rearranged, all the items
in the favorites db will need to be updated with new screen ids.
This makes backing up the DB (in the same database) easier as only
one table needs to be duplicates.
Change-Id: I8ba947a898f637d780e2f49925e78604263126e8
> Avoiding color extraction for icons which have already be evaluated
> Fixing color extraction from hardware bitmaps
Bug: 111343544
Change-Id: I624866e892465684871fbc130003e32945d86460
This removes some crass dependency on Launcher compat implementation
making it easier to move iconCache to a separate library
Change-Id: If5fab0c82d98089cde6f54b6a374fb7bb2db5ae8
Bug: 115891474
Test: make -j10 icon-loader
Next step: Launcher will depend on icon-loader in next CL
Change-Id: I797ddb857cf8be79f3be6ca2f174c593ca3713a5
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
This is the first step in adding a flag toggler UI to launcher.
The change migrates a single flag (QSB_ON_FIRST_SCREEN) from a
boolean constant to a boolean method. In future, that will allow
us to return different values at runtime.
Bug: 117223984
Change-Id: I1e62c91dd941b8145166021bc0aa157733e62ea0
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56
> Adding checks on legacy shortcuts
> Checking restore status based on package and not componentName
Bug: 34123342
Change-Id: I442699e4ebb34ae66aa25c512bfcdc1b4fd5ae2a
> Instead of checking promiseIntent != null, using isPromise() for consistency
> Fixing bug where clicking a pending icon does not launch anything
> Fixing bug where draging an icon on Info target, permanently hides the icon
Change-Id: Ic8f6b56042dba42d5ed9aedb0f5947186e1a4208
> This ensures that LauncherAppState is only accessed in the presence of
a valid context
Bug: 33032833
Change-Id: I955e5cb022f8bd6374681ae6c0720a2666d5b750