- Remove PLAY_ATOMIC_OVERVIEW_SCALE and PLAY_ATOMIC_OVERVIEW_PEEK
- Remove complicated parallel atomic animation support from
AbstractStateChangeTouchController and subclasses
- Remove some code related to going between Overview <-> AllApps
Test: Swipe between states in all 3 navigation modes
Bug: 175137718
Change-Id: Ice314d46946c3a983cdc6ccf1a67effb5da9156e
Revert "Revert "Moving insets animation to StateHandler so that ..."
Revert submission 13823490-revert-13810332-insetcontroller-CLXXLCZAUM
Reason for revert: Fixed original error in ag/13823726
Reverted Changes:
Ie19a3fd90:Revert "Moving insets animation to StateHandler so...
I4eb33772a:Revert "Removing insets controller animation as pa...
Change-Id: I7fb395c51ea99081913bc99515257e98c0a32754
Revert "Moving insets animation to StateHandler so that it can b..."
Revert submission 13810332-insetcontroller
Reason for revert: QsbLayout#getEditText() return object is changed, but extended class HotseatQsbWidget wasn't updated.
https://android-build.googleplex.com/builds/submitted/7197042/aosp_crosshatch-userdebug/latest/view/logs/build_error.log
Reverted Changes:
If6a088d14:Removing insets controller animation as part of al...
I296415604:Moving insets animation to StateHandler so that it...
Change-Id: I4eb33772acd887d6e1d92a9ecde41cf1e0687896
- Use same swipe height as the tests use to get to Overview
- Use mStartState instead of fromState when determining
target state, to disallow swiping through states, i.e.
from NORMAL to OVERVIEW back to NORMAL in one long swipe
up gesture. Instead, now swipe up from NORMAL goes to
OVERVIEW and swipe up from OVERVIEW goes to NORMAL.
Fixes: 177316094
Change-Id: Ic8e9c8650d4cf11eec344802e3569413bfd5d7bc
(cherry picked from commit a24b9ff69d)
=> The entire DragLayer is translated during the -1 transition which creates a janky looking edge at the top of the screen
=> By bumping the scrim up a level, we avoid this
=> Separated WorkspaceAndHotseatScrim into two separate scrims, since only part of the scrim needed to be bumped up to a level. Further, it was an overloaded class.
=> We had previously been implicitly relying on the fact that the scrim was rendered in the Workspace parent; we need to make sure to propagate workspace inavlidations to the container of the scrim. While things would still work without this change, it's more correct to leave it, as we no longer assume a hierarchy for functinoality.
Bug: 178215332
Test: manual verification. See video in bug.
Change-Id: I0a76ddf35ceea8c9635367f69380ef24f42e9479
Also removed plugin support as if both the feature flag and
the plugin is turned on, there are object/resource contention
Bug: 161594550
Change-Id: I2cb98e83c46c7e47db96b90fa8d7cb9620643221
Haven't been able to reproduce it locally, but seems theoretically
possible if we get an onDrag() event right after something else
cancels the animation (which clears the animation controller).
Bug: 157900227
Change-Id: Ia134aa948e62d39f71e41dd4e6b98f3227ae0522
Added behind FeatureFlag.KEYGUARD_ANIMATION due to dependency on
Ie94ab8ecd35e9dcc28d0b8f7aaeb058e15b0f80b.
Added dynamic resource unlock_staggered_velocity_dp_per_s so that the
animation can be tuned.
Bug: 151238866
Change-Id: I4d349d32cc7d86be3cdc582c2a7c565be2931444
Using PendingAnimation for animation builder.
This will allow us to easily add SpringAnimation to stateAnimation
Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
AnimationBuilder and PendingAnimation have similar logic. This will
allow to unify the two classes
Change-Id: Id8c1d8a7020d132adbccdc6c80538ed6556cb75e
> Adding flag support for PendingAnimation which can be used
to define custom behavior for various animations
> Using SpringAnimationBuild for spring animation instead of
SpringObjectanimator
Change-Id: I41ca34b0574981bb3fc7894639a321c12e6feac1
WM is making changes which allows apps to maintain
their orientation independent of the orientation of
the foreground app. This allows recents to always start
in portrait even when the app currently running is in
landscape. This means we have to give the illusion of
a landscape oriented overview when user swipes up in
gesterual nav when launcher is started in portrait
configuration.
PagedOrientationHandler abstracts all coordinate specific
logic from Paged/RecentsView primarily, but also all
other dynamic calculations throughout launcher.
PagedViewOrientationState is the single point of exposure
to other classes that depend on those changes. The goal
is to also minimize holding state to allow for default
implementations of PagedOrientationHandler for all the
3p/Fallback classes. PagedViewOrientationState also
holds other data around rotation that isn't
specifically tied to view logic.
The fake landscape overview can be toggled with:
adb shell settings put global forced_rotation [0/1]
Fixes: 146176182
Change-Id: I65d8d4e9f92b93931cbe0053ccaf0cda8d2ffd6c
When ENABLE_OVERVIEW_ACTIONS flag is enabled, swiping up from the nav
bar goes to overview if you hold, or the first home screen if you don't.
- Added NoButtonNavBarToOverviewTouchController, which extends
FlingAndHoldTouchController but only works if you start from the nav
bar. Otherwise it falls back to PortraitStatesTouchController to
handle normal state transition to all apps.
- Added HintState. This is where the workspace/hotseat/qsb scale down
when you swipe up from the nav bar, to hint that you're about to
either go to overview or the first home screen.
- Added getQsbScaleAndTranslation() to allow Overview and Hint states
to treat it as part of the hotseat.
- Since Overview needs to show above the QSB as it's animating, bring
Overview to the front and update OverviewScrim to handle the case
where there's no view above Overview to draw the scrim beneath.
- ENABLE_OVERVIEW_ACTIONS is always false in 2-button mode, since the
shelf is crucial to that mode.
Bug: 143361609
Change-Id: I743481bb239dc77f7024dc98ba68a43534da2637
Clients of BaseSwipeDetector are required to call finishedScrolling(),
which calls setState(IDLE). An obvious place to call this is in
onDragEnd(), which itself is called from a setState(SETTLING). If the
client does this, then the SETTLING state actually clobbers the IDLE
state, leading to undefined behavior. The reason we don't see this in
practice is because we usually call finishedScrolling() after an
animation from onDragEnd() instead of calling it immediately.
To fix this, we add a simple queue such that any calls to setState()
while one is in progress have to wait and are executed in turn. This
ensures we get all the proper state callbacks and end in the correct
one.
Also fix an incorrect call in AbstractStateChangeTouchController which
was masked by this bug. We were calling setState(IDLE) in onDragStart(),
which only worked because the original setState(DRAGGING) incorrectly
clobbered this. Now we only setState(IDLE) (via finishedScrolling())
when we fully clear the state, i.e. when the interaction is finished.
Test: added testInterleavedSetState
Bug: 141939911
Change-Id: Iae630ee7101921b57a85d40646468cf19f59b674
- Add NoButtonQuickSwitchTouchController which uses
BothAxesSwipeDetector to track horizontal and vertical motion.
- Initially, we only detect swipe left to right to quick switch
(like before), but then we allow swipe up to either go to
overview (if you hold) or back home (if you don't hold).
- xDisplacement transitions non-overview components out (e.g. shelf
and workspace), and translates overview in.
- yDisplacement translates overview up and scales it down
Bug: 126596417
Change-Id: Id679ad84c08246e205c667a78ed5df00d7276258
Existing clients now use the SingleAxisSwipeDetector subclass. A
followup CL will add BothAxesSwipeDetector, whose first client will be
the quick switch from home controller.
Bug: 126596417
Change-Id: I54c71088cfe99ff28cdc719a1eb7a7d06ac95d2d
- Refactor some basic scrim logic to Scrim class and have
WorkspaceAndHotseatScrim and OverviewScrim extend it
- Draw OverviewScrim under recents unless predictions are disabled, in
which case draw it under hotseat (since that is in recents)
- Remove sysui scrim (behind status bar and nav bar) when overview is
peeking
Bug: 132455160
Change-Id: Ia5d6f54582a4c5a70e3b2d4a98281567edd68519
hardcoding it to 16ms
> Creating a utility class for caching display property changes
Bug: 128940249
Change-Id: I6f9a214548de65bd1c8530508d665ee88312da4a
This time, Launcher doesn't send a completion event upon switching from
Home to all apps.
Bug: 133867119
Change-Id: I3738cf10a14ea288df2dfda387aafda022beb349