- Removing Manage Apps button from workspace and renaming it in AppsCustomize
- Fixing foolish string play in resources from initial change for search bar
- Using proper way to get full screen dims for wallpaper fix
Change-Id: I1319d225135436468f1feb3057cd9f28eda7c89c
This is an Android Dream, which is kind of like an
interactive screensaver implemented as an Activity.
The Rocket Launcher uses the Launcher's own icon cache to
show the user's installed apps in hyperspace. Tap the screen
to slow down to impulse power. Then, tap an icon to launch.
(depends on I4559a95 for android.dreams in support lib)
Change-Id: Ie6ce34ec1c863667faeada4f39b225f3946e8633
- when a system app is selected in all apps, don't show uninstall button
- if it's an updated system app, show "Uninstall update"
- Also, remove unused code for non-existent flag for games
Change-Id: I46753ee8d213b2ba1613b71ac1fe73d79786129c
- Adding checks to prevent multiple onSetAlpha's to be called (especially now that we are using display lists)
- Removing an old change to keep artificially make the last page wider
- Fixing issue where you could click on an item in the paged view while the page it was on is being faded out
Change-Id: I9b194565602b5200c0688da2caec9c3c829b3bb0
Merge commit '9691a78ab7e9d9fcaa76f6ac537292b2a3b3efa2'
* commit '9691a78ab7e9d9fcaa76f6ac537292b2a3b3efa2':
Fix bug3096516 re capitlization of Manage apps menu item
- Also added workaround for tab label not being initially selected
- Added fix for initial layout of PagedViews preventing side pages from having proper alpha
- Marking widget dims format string as not translatable
Change-Id: I74a5410b88e2766816a87b14e64058b4288c214d
Merge commit '6a5f4d8526944ad4189072543ec4cc3f6d638b6f'
* commit '6a5f4d8526944ad4189072543ec4cc3f6d638b6f':
Adding more specific title for pick-application dialog.
- Created a drawer with tabs for widgets, folders, shortcuts, wallpapers
(wallpapers are currently not implemented)
- Tapping outside the drawer dismisses it
- Moved the all apps icon to the upper right of the screen
- Adding a toast that says "No more space on screen" when dragging a widget to a full screen
- Fixed bug where you could stack two equal-sized widgets on top of each other on the homescreen (exposed by the new ability to drag widgets onto the home screen)
Change-Id: I03b65ce54a85d24328c94e0c06e249571de449ee
To do this, we invoke resolveActivity to see what activity
would result from viewing an arbitrary (but valid) URL. If
there's just one installed, or there are multiple and the
user has chosen a default handler for http:, we take that
component and launch it with CATEGORY_HOME (so as not to
upset the URL in the frontmost window/tab/what-have-you).
We also use this information to extract the localized name
of the app, which is then installed into the hotseat as the
contentDescription (for accessibility).
If there's no default and multiple options are availble,
we'll get the activity chooser instead. In this case, we
just fire off that chooser and let the user pick an app
(possibly setting a default along the way). Because the
default may change, we reload all this hotseat information
every time one of the hotseats is tapped.
Another side-effect of this approach is that until there
exists a default browser, the original URL will be sent to
the activity the user chooses from the ResolveActivity. So
we need a sensible default URL here; one can be found in
R.string.default_browser_url (similar to Browser's
R.string.homepage_base).
This change also moves the hotseat intents and icons into
arrays.xml for easier configuration.
Change-Id: I06268df8b59e0f41f1f8b0e47f823db4c44ec761
This fiddles the manifest to allow the app's shared user id and
process to be changed at build time via resource overlays, so we
can build launcher to run in the acore process for low-end devices.
Also switches the cert of launcher back to shared, to allow for
this. (Note this only really matters if the shared user id is set,
otherwise launcher will still get its own uid.)
Change-Id: I0bd0a06e1442c4bfe5ceb2d438cb58f29d911578
It's now sending them. The beeping and vibrating accessibility things
work, but we only have prebuilts for the speech one and it's not saying
anything and I can't debug it, so this will have to do.