- Adding DeviceProfile callback for when the launcher layout changes due
to insets. This is necessary since there are now different layouts
depending on which side the navigation bar is on
- Consolidating hotseat and other layout into the device profile
launcher layout logic
- Making the all apps icons match the workspace icon height
- Tweaking caret drawable to draw to the bounds specified to simplify
layout in each orientation
- Fixing minor issue with page indicator shifting in landscape
- Centering overview buttons to the workspace page
Bug: 30021487
Change-Id: I1866bce00b2948f3edd06168c0f88d81207e3f13
The grid is migrated in steps where each step consists of at max one column change and at max one row change.
Adding some unit tests for GridMigrationLogic
Bug: 25958224
Change-Id: Ie54e872ea0925cc4c463edbba0a7201d62b373a0
For hotseat migratino, we simply drop the items with least weight
If the workspace row/column decreases by 2 or more, we clear the whole workspace
Bug: 25958224
Change-Id: I7131b955023d185ed10955f593184b9238546dc8
Fixing default configurations for some screen sizes.
> Negative values for x and y are parsed as distance from end
column and row respectively. e.g. (-1, -2) => (3, 2) in a
4x4 grid
Bug: 26110981
Change-Id: I4ca30e225ed6e2a31610ab23235d2cd10e8d317c
> Less than 14% of the screen is used for left/right workspace padding.
(To be clear, this means 7% for the left and 7% for the right.)
> Hotseat icons are the same size as workspace icons.
> Far left and right hotseat edges line up with workspace edges.
> All Apps button is scaled down 8dp.
Bug: 24003478
Change-Id: Idb057ab0f6ba29e7fd93feac7573ca2e07c7e839
Without this change, Nexus 4 uses the Nexus 5 device profile and
vice versa. But because the profiles have exactly the same values,
it didn't matter that they were flopped.
Change-Id: I3fd788e040feb8de5bb5f5e336acbd4ac995dc0f
The navigation bar is opaque on mobile devices in landscape mode.
Launcher should ignore the right insets and draw the edge effect appropriately.
Also draw the black bar under the navigation bar, just in case we assume it
to be opaque, but it was not actually opaque.
Bug: 18526657
Change-Id: I1d49dcb82b8a5ee25009bc738cd9b8c0c5c88263
- Fixing issue with prediction bar height being calculated incorrectly
- Fixing issue where the prediction bar divider was not drawn exactly
between the bar and the first row of apps
- Removing padding to allow scrollbars to reach full height
Bug: 20222023
Bug: 21335377
Change-Id: I2c0614a36e2294d0d6184a6bff4847876ffe971e
> Using a single bitmap icon size
> Picking up appropriate density for satisfy the required icon size
> Fixing some icon size assumptions during icon animations
Bug: 19514688
Change-Id: Ia7a1d0d2c03a9d39ccc241fa4ae3eb8a0f374585
-> Pulling out the parts of device profile which can (and need to be)
initialized and accessed without access to an Activity context,
ie. the invariant bits.
-> The invariant bits are stored in InvariantDeviceProfile which is
initialized statically from LauncherAppState.
-> The DeviceProfile contains the Activity context-dependent bits,
and we will create one of these for each Activity instance, and
this instance is accessed through the Launcher activity.
-> It's possible that we can continue to refactor this such that
all appropriate dimensions can be computed without an Activity
context (by only specifying orientation). This would be an
extension of this CL and allow us to know exactly how launcher
will look in both orientations from any context.
Sets the stage for some improvements around b/19514688
Change-Id: Ia7daccf14d8ca2b9cb340b8780b684769e9f1892