> Removing unnecessary check when binding model data as its safe to bind old data,
we should just not persist it (that check is already there in model writer)
> Adding additional check in model bind to skip old bind if there are multiple binds
Bug: 126259547
Bug: 118441555
Change-Id: Ic250d2af13797d3e70c6e1fc70da65ebe6ab8d70
Creating a utility class which generates a launcher preview
for a provided InvariantDeviceProfile
Bug: 118758696
Change-Id: I0aebeb6eed37f72edd1cc305e58eece305aae3ff
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
dont get restored on apk install.
For various model update task, we only use targetComponent (unlike loader
where we all check packageName for legacy shortcuts).
This causes various shortcuts which only specity packageName in the intent
to get skipped during the check. Instead creating a pseudo component for
these shortcuts similar to IconCache
Bug: 62944669
Change-Id: I0aa0a4c15ef3ad88dc6cdd579a76315fb2ff780b
The intent extra is not always correct as the profile id can change during backup restore.
This allows us to use a consistant behavior everywhere.
Change-Id: I004bd244204ca91758b1d42488e1fc13b0ccb998
> Added two dummy widget providers: with config and without config
> Added tests for verify widget config flow
Change-Id: I4577f085abe8f8b82047b644c71cc9065358153a
- Add ShortcutsContainerListener to icons on workspace, folders, and
all apps. This handles long-press and forwards following touches to
the DeepShortcutsContainer that is created.
- Drag over shortcut before lifting finger to launch it.
- Shortcuts are rendered in pill-shaped DeepShortcutViews,
which are inside DeepShortcutContainer on DragLayer.
- The shortcut container orients above or below the icon, and left or
right-aligns with it. Biases for above + left-align.
- Long press a DeepShortcutPill to drag and pin it to the workspace.
Bug: 28980830
Change-Id: I08658d13ae51fe53064644e8d8f7b42f150fdd7d
- This CL has no UI but provides the necessary backing for one.
- Adds new item type: ITEM_TYPE_DEEP_SHORTCUT, to distinguish from
ITEM_TYPE_SHORTCUT. We can reconsider these names.
- Adds ShortcutCache, using LruCache for up to 30 dynamic shortcuts
(pinned shortcuts are always cached in a HashMap).
- DeepShortcutManager queries for shortcuts and other things like
pin them. In a future CL it will use the cache, but for now it
simply makes an RPC for all queries.
- LauncherModel maintains counts for pinned shortcuts, pinning and
unpinning when counts reach 1 or 0, respectively.
- LauncherModel maintains a map of components to lists of shortcut ids,
which Launcher gets a copy of after it is changed in the background.
This will allow us to know how many shortcuts an app has immediately,
and query for details as the UI is animating.
Change-Id: Ic526f374dd10d72a261bae67f07f098fca8d8bca
Grey out application shortcuts and all apps entries
for packages that are suspended.
Bug: 22776761
Change-Id: I1b63da1816aca1de52b9f9bee62d1b162d0cdf4d
> Removing utility method for isAttachedToWindow
> Moving logic to calculate cell size from workspace to DeviceProfile
> Replacing some constants with xml resource variables
> Saving the item info using content values for better compatibility with other methods
Change-Id: Idd612633d97a6241cb31148df9466031374bd5a0
This CL doesn’t let the new code run, it’s under a compile-time flag,
and the behavior should be same as before.
The change introduces a concept of a DragDriver, which encapsulates
behavior of the existing DND (InternalDragDriver) or the framework-
driven DND (SystemDragDriver).
An instance of DragDriver gets created by DragController for the time
while a DND operation is in progress, and it takes care of translating
DND events for DragController.
Also did some cleanups, like removing meaningless fields etc.
Plans for future: keep working in Burnaby, and:
* Perhaps, better separate DragDriver from DragController
* Detect fling gesture for system DND
* Look at accessibility
* Polish animations and appearance
* Fix dragging from folders
* Support cancelling DND
Then, it will become possible to enable new dragging (based on Android
version).
Bug: 22028725
Change-Id: I41b40e9d512d83937f5b101ac8e3e8e7e807c269
> Changing dragObject to ItemInfo
> Removing dropPos which is always null
> Removing requiresDbUpdate which is only used in CellLayout
Change-Id: I753ddaae0880c8a9bfee5a1266095ff34610284a
- RecyclerView is rendering
- Animation is connected
- Drag and drop is now handled
- UI tweaking: background, margins, more to come.
- Flicker and preview not loading issue:
fixed height for the horizontal scroll view.
- Shortcuts are added
- Widget Preview loading should support shortPress for drop
- UI tweaks left: overlay of arrow when there are more items to scroll
- icons are added in the section header
- Sorting of widget sections and widget horizontal list
- Adding all the padding constants to dimen.xml file
- RecyclerView should only support one view type
For items to be addressed in follow up patches OR CLs,
TODO is added to the comment.
b/19897708
Change-Id: Ibfc4da1696a23d20bada93db46e126706eb13cdc
> Widget previews are saved in data dir instead of cache dir
> Expiring widget previews similar to IconCache
> Removed support for setting thread priorities
Bug: 19865031
Change-Id: Ib6033c2b1ff8ae61bba8762ca994ccd8217d3c75
> The ShortcutInfo stores state as bit flags and not as ints
> Intents of auto-install shortcut are automatically updated
upon installation
> Icons/titles for active sessions are cached in IconCache
Change-Id: I2047849f67d4a8aaf2bc346b58110325bb4807d4
> Show 'widget-not-ready' until the widget app is installed
> Once the app is installed, bind a new widget id (not required on L if
id-remap was received).
**Remove the widget if bind failed
> If the widget has no configuration screen, show the widget, otherwise
show 'setup-widget'.
> Clicking 'setup-widget' shows the config screen, and updates the
widget on RESULT_OK.
issue: 10779035
Change-Id: I2f8b06d09dd6acbc498cdd93edc59c26e5ce17af
This reverts commits 01453e855f.
and 242bbe1b72.
"Add content description to bagded icons."
"Remove reflection now we are building against L"
Bug: 15833449
Change-Id: I81a5316f5619a9cd3b6ab9fd03b2ba96657b7f68
Enabled accesibility so that icons badged by the
managed profile have a content description
that is different to the non-bagdged version.
Bug: 15106236
Change-Id: Id483273173d9539916eebd59111d179087526be3
Use LauncherApps API and badging APIs instead of PackageManager.
With compatability layer that uses PackageManager pre L.
Adds support to show apps from current user and any managed profiles.
Background: Managed profiles are user sandboxes that are visible from
the primary user and can be launched as if they are a part of this user.
A launcher should now be capable of listing apps from this user as well
as related profiles of this user.
Launching of activities is now via the LauncherApps interface, to allow
for cross-profile app launching. Only activities with category LAUNCHER
can be added as a shortcut on the workspace for a managed profile.
Widgets and non-application shortcuts are only supported for the
current profile. Widgets from the managed profile are not available.
Change-Id: I5f396b1bf7f91ad91a5710ea4a0fd14573972eb9
Changes include
- moving from com.android.launcher{,2} to
com.android.launcher3
- removing wallpapers
- new temporary icon
Change-Id: I1eabd06059e94a8f3bdf6b620777bd1d2b7c212b