Allow for NxM layout and in-place rotation of items on homescreen.

Currently, rotation is disabled as designs are still in flux, but the NxM grid is enabled (8x4).

Change-Id: I0026f88c674719e3d67de6d6d481d2d4cd606362
This commit is contained in:
Winson Chung
2010-06-11 17:34:16 -07:00
committed by Adam Cohen
parent 6404116682
commit aafa03cbb9
28 changed files with 992 additions and 419 deletions

View File

@@ -16,11 +16,11 @@
package com.android.launcher2;
import java.util.ArrayList;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.ContentResolver;
import android.database.Cursor;
import android.widget.Toast;
import com.android.launcher.R;
@@ -86,38 +86,24 @@ public class InstallShortcutReceiver extends BroadcastReceiver {
private static boolean findEmptyCell(Context context, int[] xy, int screen) {
final int xCount = Launcher.NUMBER_CELLS_X;
final int yCount = Launcher.NUMBER_CELLS_Y;
boolean[][] occupied = new boolean[xCount][yCount];
final ContentResolver cr = context.getContentResolver();
Cursor c = cr.query(LauncherSettings.Favorites.CONTENT_URI,
new String[] { LauncherSettings.Favorites.CELLX, LauncherSettings.Favorites.CELLY,
LauncherSettings.Favorites.SPANX, LauncherSettings.Favorites.SPANY },
LauncherSettings.Favorites.SCREEN + "=?",
new String[] { String.valueOf(screen) }, null);
final int cellXIndex = c.getColumnIndexOrThrow(LauncherSettings.Favorites.CELLX);
final int cellYIndex = c.getColumnIndexOrThrow(LauncherSettings.Favorites.CELLY);
final int spanXIndex = c.getColumnIndexOrThrow(LauncherSettings.Favorites.SPANX);
final int spanYIndex = c.getColumnIndexOrThrow(LauncherSettings.Favorites.SPANY);
try {
while (c.moveToNext()) {
int cellX = c.getInt(cellXIndex);
int cellY = c.getInt(cellYIndex);
int spanX = c.getInt(spanXIndex);
int spanY = c.getInt(spanYIndex);
ArrayList<ItemInfo> items = LauncherModel.getItemsInLocalCoordinates(context);
ItemInfo item = null;
int cellX, cellY, spanX, spanY;
for (int i = 0; i < items.size(); ++i) {
item = items.get(i);
if (item.screen == screen) {
cellX = item.cellX;
cellY = item.cellY;
spanX = item.spanX;
spanY = item.spanY;
for (int x = cellX; x < cellX + spanX && x < xCount; x++) {
for (int y = cellY; y < cellY + spanY && y < yCount; y++) {
occupied[x][y] = true;
}
}
}
} catch (Exception e) {
return false;
} finally {
c.close();
}
return CellLayout.findVacantCell(xy, 1, 1, xCount, yCount, occupied);