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Decoupling some drag and drop code handling
> Removing some special checks around accessibility drag > Unifying folder alarm code path for accessible and normal DnD > Maintaining mDragStartTime inside the dragDriver instead of the callers > Simplifying some accessibility callbacks Future cl will create a Accessibility DragDriver and unify it with other DnD flow Change-Id: I1919ef218de0174678110f271b450bcb9aaf4a5c
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@@ -59,9 +59,6 @@ public interface DropTarget {
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/** Where the drag originated */
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public DragSource dragSource = null;
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/** The object is part of an accessible drag operation */
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public boolean accessibleDrag;
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/** Indicates that the drag operation was cancelled */
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public boolean cancelled = false;
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