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https://github.com/LawnchairLauncher/lawnchair.git
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Generalizing LauncherState definition so that it can be used in RecentsActivity
> Removing 'Launcher' as parameter from state methods called by StateManager > Converting state properties to methods for easier abstraction > Moving state handling drom state definition to activity class Change-Id: I997627df606a7e0bb3bf32688d045a942a47fc94
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@@ -21,6 +21,8 @@ import static com.android.launcher3.LauncherAnimUtils.SCALE_PROPERTY;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_ALPHA;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_TRANSLATE_X;
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import static com.android.launcher3.LauncherAnimUtils.VIEW_TRANSLATE_Y;
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import static com.android.launcher3.LauncherState.FLAG_HAS_SYS_UI_SCRIM;
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import static com.android.launcher3.LauncherState.FLAG_WORKSPACE_HAS_BACKGROUNDS;
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import static com.android.launcher3.LauncherState.HOTSEAT_ICONS;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.anim.Interpolators.ZOOM_OUT;
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@@ -161,7 +163,8 @@ public class WorkspaceStateTransitionAnimation {
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WorkspaceAndHotseatScrim scrim = mLauncher.getDragLayer().getScrim();
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propertySetter.setFloat(scrim, SCRIM_PROGRESS, state.getWorkspaceScrimAlpha(mLauncher),
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LINEAR);
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propertySetter.setFloat(scrim, SYSUI_PROGRESS, state.hasSysUiScrim ? 1 : 0, LINEAR);
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propertySetter.setFloat(scrim, SYSUI_PROGRESS,
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state.hasFlag(FLAG_HAS_SYS_UI_SCRIM) ? 1 : 0, LINEAR);
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}
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public void applyChildState(LauncherState state, CellLayout cl, int childIndex) {
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@@ -173,7 +176,8 @@ public class WorkspaceStateTransitionAnimation {
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PageAlphaProvider pageAlphaProvider, PropertySetter propertySetter,
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StateAnimationConfig config) {
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float pageAlpha = pageAlphaProvider.getPageAlpha(childIndex);
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int drawableAlpha = Math.round(pageAlpha * (state.hasWorkspacePageBackground ? 255 : 0));
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int drawableAlpha = state.hasFlag(FLAG_WORKSPACE_HAS_BACKGROUNDS)
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? Math.round(pageAlpha * 255) : 0;
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if (!config.onlyPlayAtomicComponent()) {
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// Don't update the scrim during the atomic animation.
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