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https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-20 11:18:21 +00:00
Don't intercept above shelf progress if still animating
When you swipe up to overview from home, we should allow touches on recents even if the overshoot animation isn't finished. If the touch is below the all apps progress, we continue to intercept to allow for double swipe up. Bug: 80093992 Change-Id: Ifdca61e7cfc1f7a713c067596cc0c1bd3154b44e
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@@ -31,6 +31,7 @@ import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherStateManager.AnimationComponents;
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import com.android.launcher3.allapps.AllAppsTransitionController;
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import com.android.launcher3.anim.AnimatorPlaybackController;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.Interpolators;
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@@ -68,8 +69,18 @@ public class PortraitStatesTouchController extends AbstractStateChangeTouchContr
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mCurrentAnimation.getAnimationPlayer().end();
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}
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// If we are already animating from a previous state, we can intercept.
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return true;
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AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
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if (ev.getY() >= allAppsController.getShiftRange() * allAppsController.getProgress()) {
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// If we are already animating from a previous state, we can intercept as long as
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// the touch is below the current all apps progress (to allow for double swipe).
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return true;
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}
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// Otherwise, make sure everything is settled and don't intercept so they can scroll
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// recents, dismiss a task, etc.
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if (mAtomicAnim != null) {
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mAtomicAnim.end();
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}
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return false;
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}
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if (mLauncher.isInState(ALL_APPS)) {
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// In all-apps only listen if the container cannot scroll itself
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@@ -85,7 +85,7 @@ public abstract class AbstractStateChangeTouchController
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private boolean mCanBlockFling;
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private FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck();
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private AnimatorSet mAtomicAnim;
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protected AnimatorSet mAtomicAnim;
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// True if we want to resume playing atomic components when mAtomicAnim completes.
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private boolean mScheduleResumeAtomicComponent;
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