Refactor / Cleanup / Simplify a bunch of dnd related rendering / animation

Addresses:
=> Fix folder icon drop location mapping (was very far off)
=> Fix BubbleTextView drop animation shifted by a few pixels
=> Get rid multiple unnecessary calls to setDragMode(none), was breaking
   some of the reorder flow; still some issues to address here.
=> Fix folder icon parallax (didn't work when the folder had a dot)

Test: manual

Change-Id: I5959cf341996f75d30212353ec096ed25bf40ea5
This commit is contained in:
Adam Cohen
2020-02-19 08:40:49 -08:00
parent 0465b4d71e
commit 650869973a
16 changed files with 355 additions and 274 deletions

View File

@@ -23,6 +23,7 @@ import com.android.launcher3.accessibility.DragViewStateAnnouncer;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.dragndrop.DragOptions;
import com.android.launcher3.dragndrop.DragView;
import com.android.launcher3.dragndrop.DraggableView;
import com.android.launcher3.folder.FolderNameProvider;
/**
@@ -72,6 +73,10 @@ public interface DropTarget {
public FolderNameProvider folderNameProvider;
/** The source view (ie. icon, widget etc.) that is being dragged and which the
* DragView represents. May be an actual View class or a virtual stand-in */
public DraggableView originalView = null;
public DragObject(Context context) {
if (FeatureFlags.FOLDER_NAME_SUGGEST.get()) {
folderNameProvider = FolderNameProvider.newInstance(context);