mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-20 11:18:21 +00:00
Refactor LauncherAppTransitionManager & polish for new app transitions.
* Add start delay when launcher resumes from all apps or landscape.
* Track the last app transition animator and cancel it before beginning a new one,
otherwise the animators can conflict with each other.
ie. Opening an app from all apps and then immediately pressing back to return to
all apps.
* Use class overrride instead of UiFactory.
Bug: 70220260
Change-Id: I4755d45d820f9d551e443d6c4a148e8789c5bc57
This commit is contained in:
@@ -0,0 +1,566 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher3;
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import static com.android.launcher3.allapps.AllAppsTransitionController.ALL_APPS_PROGRESS;
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import static com.android.systemui.shared.recents.utilities.Utilities.getNextFrameNumber;
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import static com.android.systemui.shared.recents.utilities.Utilities.getSurface;
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import static com.android.systemui.shared.recents.utilities.Utilities.postAtFrontOfQueueAsynchronously;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.animation.ObjectAnimator;
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import android.animation.ValueAnimator;
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import android.content.Context;
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import android.content.pm.PackageManager;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Matrix;
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import android.graphics.Rect;
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import android.os.Bundle;
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import android.os.Handler;
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import android.util.Log;
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import android.view.Surface;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.animation.Interpolator;
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import android.widget.ImageView;
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import com.android.launcher3.InsettableFrameLayout.LayoutParams;
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import com.android.launcher3.allapps.AllAppsTransitionController;
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import com.android.launcher3.anim.Interpolators;
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import com.android.launcher3.dragndrop.DragLayer;
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import com.android.systemui.shared.system.ActivityCompat;
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import com.android.systemui.shared.system.ActivityOptionsCompat;
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import com.android.systemui.shared.system.RemoteAnimationAdapterCompat;
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import com.android.systemui.shared.system.RemoteAnimationDefinitionCompat;
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import com.android.systemui.shared.system.RemoteAnimationRunnerCompat;
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import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
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import com.android.systemui.shared.system.TransactionCompat;
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import com.android.systemui.shared.system.WindowManagerWrapper;
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/**
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* Manages the opening and closing app transitions from Launcher.
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*/
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public class LauncherAppTransitionManagerImpl extends LauncherAppTransitionManager {
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private static final String TAG = "LauncherTransition";
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private static final int REFRESH_RATE_MS = 16;
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private static final String CONTROL_REMOTE_APP_TRANSITION_PERMISSION =
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"android.permission.CONTROL_REMOTE_APP_TRANSITION_ANIMATIONS";
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private static final int LAUNCHER_RESUME_START_DELAY = 150;
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private static final int CLOSING_TRANSITION_DURATION_MS = 350;
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// Progress = 0: All apps is fully pulled up, Progress = 1: All apps is fully pulled down.
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private static final float ALL_APPS_PROGRESS_START = 1.3059858f;
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private static final float ALL_APPS_PROGRESS_SLIDE_END = 0.99581414f;
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private final DragLayer mDragLayer;
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private final Launcher mLauncher;
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private final DeviceProfile mDeviceProfile;
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private final float mContentTransY;
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private final float mWorkspaceTransY;
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private ImageView mFloatingView;
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private boolean mIsRtl;
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private Animator mCurrentAnimator;
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public LauncherAppTransitionManagerImpl(Context context) {
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mLauncher = Launcher.getLauncher(context);
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mDragLayer = mLauncher.getDragLayer();
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mDeviceProfile = mLauncher.getDeviceProfile();
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mIsRtl = Utilities.isRtl(mLauncher.getResources());
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Resources res = mLauncher.getResources();
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mContentTransY = res.getDimensionPixelSize(R.dimen.content_trans_y);
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mWorkspaceTransY = res.getDimensionPixelSize(R.dimen.workspace_trans_y);
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}
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private void setCurrentAnimator(Animator animator) {
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if (mCurrentAnimator != null && mCurrentAnimator.isRunning()) {
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mCurrentAnimator.cancel();
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}
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mCurrentAnimator = animator;
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}
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/**
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* @return A Bundle with remote animations that controls how the window of the opening
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* targets are displayed.
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*/
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@Override
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public Bundle getActivityLaunchOptions(Launcher launcher, View v) {
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if (hasControlRemoteAppTransitionPermission()) {
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try {
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RemoteAnimationRunnerCompat runner = new LauncherAnimationRunner(mLauncher) {
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@Override
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public void onAnimationStart(RemoteAnimationTargetCompat[] targets,
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Runnable finishedCallback) {
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// Post at front of queue ignoring sync barriers to make sure it gets
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// processed before the next frame.
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postAtFrontOfQueueAsynchronously(v.getHandler(), () -> {
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mAnimator = new AnimatorSet();
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setCurrentAnimator(mAnimator);
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mAnimator.play(getLauncherAnimators(v));
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mAnimator.play(getWindowAnimators(v, targets));
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mAnimator.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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// Reset launcher to normal state
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v.setVisibility(View.VISIBLE);
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((ViewGroup) mDragLayer.getParent()).removeView(mFloatingView);
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mDragLayer.setAlpha(1f);
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mDragLayer.setTranslationY(0f);
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View appsView = mLauncher.getAppsView();
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appsView.setAlpha(1f);
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appsView.setTranslationY(0f);
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finishedCallback.run();
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}
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});
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mAnimator.start();
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// Because t=0 has the app icon in its original spot, we can skip the
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// first frame and have the same movement one frame earlier.
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mAnimator.setCurrentPlayTime(REFRESH_RATE_MS);
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});
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}
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};
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return ActivityOptionsCompat.makeRemoteAnimation(
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new RemoteAnimationAdapterCompat(runner, 500, 380)).toBundle();
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} catch (NoClassDefFoundError e) {
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// Gracefully fall back to default launch options if the user's platform doesn't
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// have the latest changes.
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}
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}
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return getDefaultActivityLaunchOptions(launcher, v);
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}
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/**
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* @return Animators that control the movements of the Launcher and icon of the opening target.
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*/
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private AnimatorSet getLauncherAnimators(View v) {
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AnimatorSet launcherAnimators = new AnimatorSet();
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launcherAnimators.play(getLauncherContentAnimator(false /* show */));
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launcherAnimators.play(getIconAnimator(v));
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return launcherAnimators;
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}
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/**
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* Content is everything on screen except the background and the floating view (if any).
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*
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* @param show If true: Animate the content so that it moves upwards and fades in.
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* Else: Animate the content so that it moves downwards and fades out.
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*/
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private AnimatorSet getLauncherContentAnimator(boolean show) {
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AnimatorSet launcherAnimator = new AnimatorSet();
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float[] alphas = show
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? new float[] {0, 1}
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: new float[] {1, 0};
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float[] trans = show
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? new float[] {mContentTransY, 0,}
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: new float[] {0, mContentTransY};
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if (mLauncher.isInState(LauncherState.ALL_APPS) && !mDeviceProfile.isVerticalBarLayout()) {
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// All Apps in portrait mode is full screen, so we only animate AllAppsContainerView.
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View appsView = mLauncher.getAppsView();
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appsView.setAlpha(alphas[0]);
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appsView.setTranslationY(trans[0]);
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ObjectAnimator alpha = ObjectAnimator.ofFloat(appsView, View.ALPHA, alphas);
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alpha.setDuration(217);
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alpha.setInterpolator(Interpolators.LINEAR);
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ObjectAnimator transY = ObjectAnimator.ofFloat(appsView, View.TRANSLATION_Y, trans);
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transY.setInterpolator(Interpolators.AGGRESSIVE_EASE);
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transY.setDuration(350);
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launcherAnimator.play(alpha);
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launcherAnimator.play(transY);
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} else {
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mDragLayer.setAlpha(alphas[0]);
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mDragLayer.setTranslationY(trans[0]);
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ObjectAnimator dragLayerAlpha = ObjectAnimator.ofFloat(mDragLayer, View.ALPHA, alphas);
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dragLayerAlpha.setDuration(217);
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dragLayerAlpha.setInterpolator(Interpolators.LINEAR);
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ObjectAnimator dragLayerTransY = ObjectAnimator.ofFloat(mDragLayer, View.TRANSLATION_Y,
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trans);
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dragLayerTransY.setInterpolator(Interpolators.AGGRESSIVE_EASE);
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dragLayerTransY.setDuration(350);
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launcherAnimator.play(dragLayerAlpha);
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launcherAnimator.play(dragLayerTransY);
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}
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return launcherAnimator;
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}
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/**
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* @return Animator that controls the icon used to launch the target.
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*/
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private AnimatorSet getIconAnimator(View v) {
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boolean isBubbleTextView = v instanceof BubbleTextView;
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mFloatingView = new ImageView(mLauncher);
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if (isBubbleTextView) {
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// Create a copy of the app icon
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Bitmap iconBitmap = ((FastBitmapDrawable) ((BubbleTextView) v).getIcon()).getBitmap();
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mFloatingView.setImageDrawable(new FastBitmapDrawable(iconBitmap));
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}
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// Position the floating view exactly on top of the original
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Rect rect = new Rect();
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mDragLayer.getDescendantRectRelativeToSelf(v, rect);
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int viewLocationStart = mIsRtl
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? mDeviceProfile.widthPx - rect.right
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: rect.left;
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int viewLocationTop = rect.top;
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if (isBubbleTextView) {
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((BubbleTextView) v).getIconBounds(rect);
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}
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LayoutParams lp = new LayoutParams(rect.width(), rect.height());
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lp.ignoreInsets = true;
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lp.setMarginStart(viewLocationStart + rect.left);
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lp.topMargin = viewLocationTop + rect.top;
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mFloatingView.setLayoutParams(lp);
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// Swap the two views in place.
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((ViewGroup) mDragLayer.getParent()).addView(mFloatingView);
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v.setVisibility(View.INVISIBLE);
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AnimatorSet appIconAnimatorSet = new AnimatorSet();
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// Animate the app icon to the center
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float centerX = mDeviceProfile.widthPx / 2;
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float centerY = mDeviceProfile.heightPx / 2;
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float xPosition = mIsRtl
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? mDeviceProfile.widthPx - lp.getMarginStart() - rect.width()
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: lp.getMarginStart();
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float dX = centerX - xPosition - (lp.width / 2);
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float dY = centerY - lp.topMargin - (lp.height / 2);
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ObjectAnimator x = ObjectAnimator.ofFloat(mFloatingView, View.TRANSLATION_X, 0f, dX);
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ObjectAnimator y = ObjectAnimator.ofFloat(mFloatingView, View.TRANSLATION_Y, 0f, dY);
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// Adjust the duration to change the "curve" of the app icon to the center.
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boolean isBelowCenterY = lp.topMargin < centerY;
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x.setDuration(isBelowCenterY ? 500 : 233);
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y.setDuration(isBelowCenterY ? 233 : 500);
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appIconAnimatorSet.play(x);
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appIconAnimatorSet.play(y);
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// Scale the app icon to take up the entire screen. This simplifies the math when
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// animating the app window position / scale.
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float maxScaleX = mDeviceProfile.widthPx / (float) rect.width();
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float maxScaleY = mDeviceProfile.heightPx / (float) rect.height();
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float scale = Math.max(maxScaleX, maxScaleY);
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ObjectAnimator sX = ObjectAnimator.ofFloat(mFloatingView, View.SCALE_X, 1f, scale);
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ObjectAnimator sY = ObjectAnimator.ofFloat(mFloatingView, View.SCALE_Y, 1f, scale);
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sX.setDuration(500);
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sY.setDuration(500);
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appIconAnimatorSet.play(sX);
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appIconAnimatorSet.play(sY);
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// Fade out the app icon.
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ObjectAnimator alpha = ObjectAnimator.ofFloat(mFloatingView, View.ALPHA, 1f, 0f);
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alpha.setStartDelay(17);
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alpha.setDuration(33);
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appIconAnimatorSet.play(alpha);
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for (Animator a : appIconAnimatorSet.getChildAnimations()) {
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a.setInterpolator(Interpolators.AGGRESSIVE_EASE);
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}
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return appIconAnimatorSet;
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}
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/**
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* @return Animator that controls the window of the opening targets.
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*/
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private ValueAnimator getWindowAnimators(View v, RemoteAnimationTargetCompat[] targets) {
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Rect bounds = new Rect();
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if (v instanceof BubbleTextView) {
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((BubbleTextView) v).getIconBounds(bounds);
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} else {
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mDragLayer.getDescendantRectRelativeToSelf(v, bounds);
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}
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int[] floatingViewBounds = new int[2];
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Rect crop = new Rect();
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Matrix matrix = new Matrix();
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ValueAnimator appAnimator = ValueAnimator.ofFloat(0, 1);
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appAnimator.setDuration(500);
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appAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
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boolean isFirstFrame = true;
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@Override
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public void onAnimationUpdate(ValueAnimator animation) {
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final Surface surface = getSurface(mFloatingView);
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final long frameNumber = surface != null ? getNextFrameNumber(surface) : -1;
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if (frameNumber == -1) {
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// Booo, not cool! Our surface got destroyed, so no reason to animate anything.
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Log.w(TAG, "Failed to animate, surface got destroyed.");
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return;
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}
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final float percent = animation.getAnimatedFraction();
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final float easePercent = Interpolators.AGGRESSIVE_EASE.getInterpolation(percent);
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// Calculate app icon size.
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float iconWidth = bounds.width() * mFloatingView.getScaleX();
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float iconHeight = bounds.height() * mFloatingView.getScaleY();
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// Scale the app window to match the icon size.
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float scaleX = iconWidth / mDeviceProfile.widthPx;
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float scaleY = iconHeight / mDeviceProfile.heightPx;
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float scale = Math.min(1f, Math.min(scaleX, scaleY));
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matrix.setScale(scale, scale);
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// Position the scaled window on top of the icon
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int deviceWidth = mDeviceProfile.widthPx;
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int deviceHeight = mDeviceProfile.heightPx;
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float scaledWindowWidth = deviceWidth * scale;
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float scaledWindowHeight = deviceHeight * scale;
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float offsetX = (scaledWindowWidth - iconWidth) / 2;
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float offsetY = (scaledWindowHeight - iconHeight) / 2;
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mFloatingView.getLocationInWindow(floatingViewBounds);
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float transX0 = floatingViewBounds[0] - offsetX;
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float transY0 = floatingViewBounds[1] - offsetY;
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matrix.postTranslate(transX0, transY0);
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// Fade in the app window.
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float alphaDelay = 0;
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float alphaDuration = 50;
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float alpha = getValue(0f, 1f, alphaDelay, alphaDuration,
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appAnimator.getDuration() * percent, Interpolators.AGGRESSIVE_EASE);
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// Animate the window crop so that it starts off as a square, and then reveals
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// horizontally.
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float cropHeight = deviceHeight * easePercent + deviceWidth * (1 - easePercent);
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float initialTop = (deviceHeight - deviceWidth) / 2f;
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crop.left = 0;
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crop.top = (int) (initialTop * (1 - easePercent));
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crop.right = deviceWidth;
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crop.bottom = (int) (crop.top + cropHeight);
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TransactionCompat t = new TransactionCompat();
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for (RemoteAnimationTargetCompat target : targets) {
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if (target.mode == RemoteAnimationTargetCompat.MODE_OPENING) {
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t.setAlpha(target.leash, alpha);
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// TODO: This isn't correct at the beginning of the animation, but better
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// than nothing.
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matrix.postTranslate(target.position.x, target.position.y);
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t.setMatrix(target.leash, matrix);
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t.setWindowCrop(target.leash, crop);
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t.deferTransactionUntil(target.leash, surface, getNextFrameNumber(surface));
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}
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if (isFirstFrame) {
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t.show(target.leash);
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}
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}
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t.apply();
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matrix.reset();
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isFirstFrame = false;
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}
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});
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return appAnimator;
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}
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/**
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* Registers remote animations used when closing apps to home screen.
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*/
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@Override
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public void registerRemoteAnimations() {
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if (hasControlRemoteAppTransitionPermission()) {
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try {
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RemoteAnimationDefinitionCompat definition = new RemoteAnimationDefinitionCompat();
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definition.addRemoteAnimation(WindowManagerWrapper.TRANSIT_WALLPAPER_OPEN,
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new RemoteAnimationAdapterCompat(getWallpaperOpenRunner(), 0,
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CLOSING_TRANSITION_DURATION_MS));
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// TODO: App controlled transition for unlock to home TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER
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new ActivityCompat(mLauncher).registerRemoteAnimations(definition);
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} catch (NoClassDefFoundError e) {
|
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// Gracefully fall back if the user's platform doesn't have the latest changes
|
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}
|
||||
}
|
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}
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|
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/**
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* @return Runner that plays when user goes to Launcher
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* ie. pressing home, swiping up from nav bar.
|
||||
*/
|
||||
private RemoteAnimationRunnerCompat getWallpaperOpenRunner() {
|
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return new LauncherAnimationRunner(mLauncher) {
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@Override
|
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public void onAnimationStart(RemoteAnimationTargetCompat[] targets,
|
||||
Runnable finishedCallback) {
|
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Handler handler = mLauncher.getWindow().getDecorView().getHandler();
|
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postAtFrontOfQueueAsynchronously(handler, () -> {
|
||||
// We use a separate transition for Overview mode.
|
||||
if (mLauncher.isInState(LauncherState.OVERVIEW)) {
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setCurrentAnimator(null);
|
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finishedCallback.run();
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return;
|
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}
|
||||
|
||||
mAnimator = new AnimatorSet();
|
||||
setCurrentAnimator(mAnimator);
|
||||
mAnimator.addListener(new AnimatorListenerAdapter() {
|
||||
@Override
|
||||
public void onAnimationEnd(Animator animation) {
|
||||
finishedCallback.run();
|
||||
}
|
||||
});
|
||||
mAnimator.play(getClosingWindowAnimators(targets));
|
||||
mAnimator.play(getLauncherResumeAnimation());
|
||||
mAnimator.start();
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Animator that controls the transformations of the windows the targets that are closing.
|
||||
*/
|
||||
private Animator getClosingWindowAnimators(RemoteAnimationTargetCompat[] targets) {
|
||||
Matrix matrix = new Matrix();
|
||||
float height = mLauncher.getDeviceProfile().heightPx;
|
||||
float width = mLauncher.getDeviceProfile().widthPx;
|
||||
float endX = Utilities.isRtl(mLauncher.getResources()) ? -width : width;
|
||||
|
||||
ValueAnimator closingAnimator = ValueAnimator.ofFloat(0, 1);
|
||||
closingAnimator.setDuration(CLOSING_TRANSITION_DURATION_MS);
|
||||
|
||||
closingAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
|
||||
boolean isFirstFrame = true;
|
||||
|
||||
@Override
|
||||
public void onAnimationUpdate(ValueAnimator animation) {
|
||||
final float percent = animation.getAnimatedFraction();
|
||||
float currentPlayTime = percent * closingAnimator.getDuration();
|
||||
|
||||
float scale = getValue(1f, 0.8f, 0, 267, currentPlayTime,
|
||||
Interpolators.AGGRESSIVE_EASE);
|
||||
matrix.setScale(scale, scale);
|
||||
|
||||
float dX = getValue(0, endX, 0, 350, currentPlayTime,
|
||||
Interpolators.AGGRESSIVE_EASE_IN_OUT);
|
||||
|
||||
TransactionCompat t = new TransactionCompat();
|
||||
for (RemoteAnimationTargetCompat app : targets) {
|
||||
if (app.mode == RemoteAnimationTargetCompat.MODE_CLOSING) {
|
||||
t.setAlpha(app.leash, 1f - percent);
|
||||
|
||||
float dY = (height - (app.clipRect.height() * scale)) / 2f;
|
||||
matrix.postTranslate(dX, dY);
|
||||
t.setMatrix(app.leash, matrix);
|
||||
}
|
||||
// TODO: Layer should be set only once, but there is possibly a race condition
|
||||
// where WindowManager is also calling setLayer.
|
||||
int layer = app.mode == RemoteAnimationTargetCompat.MODE_CLOSING
|
||||
? Integer.MAX_VALUE
|
||||
: app.prefixOrderIndex;
|
||||
t.setLayer(app.leash, layer);
|
||||
if (isFirstFrame) {
|
||||
t.show(app.leash);
|
||||
}
|
||||
}
|
||||
t.apply();
|
||||
|
||||
matrix.reset();
|
||||
isFirstFrame = false;
|
||||
}
|
||||
});
|
||||
return closingAnimator;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Animator that modifies Launcher as a result from {@link #getWallpaperOpenRunner}.
|
||||
*/
|
||||
private AnimatorSet getLauncherResumeAnimation() {
|
||||
if (mLauncher.isInState(LauncherState.ALL_APPS)
|
||||
|| mLauncher.getDeviceProfile().isVerticalBarLayout()) {
|
||||
AnimatorSet contentAnimator = getLauncherContentAnimator(true /* show */);
|
||||
contentAnimator.setStartDelay(LAUNCHER_RESUME_START_DELAY);
|
||||
return contentAnimator;
|
||||
} else {
|
||||
AnimatorSet workspaceAnimator = new AnimatorSet();
|
||||
mLauncher.getWorkspace().setTranslationY(mWorkspaceTransY);
|
||||
mLauncher.getWorkspace().setAlpha(0f);
|
||||
workspaceAnimator.play(ObjectAnimator.ofFloat(mLauncher.getWorkspace(),
|
||||
View.TRANSLATION_Y, mWorkspaceTransY, 0));
|
||||
workspaceAnimator.play(ObjectAnimator.ofFloat(mLauncher.getWorkspace(), View.ALPHA,
|
||||
0, 1f));
|
||||
workspaceAnimator.setStartDelay(LAUNCHER_RESUME_START_DELAY);
|
||||
workspaceAnimator.setDuration(333);
|
||||
workspaceAnimator.setInterpolator(Interpolators.FAST_OUT_SLOW_IN);
|
||||
|
||||
// Animate the shelf in two parts: slide in, and overeshoot.
|
||||
AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
|
||||
// The shelf will start offscreen
|
||||
final float startY = ALL_APPS_PROGRESS_START;
|
||||
// And will end slightly pulled up, so that there is something to overshoot back to 1f.
|
||||
final float slideEnd = ALL_APPS_PROGRESS_SLIDE_END;
|
||||
|
||||
allAppsController.setProgress(startY);
|
||||
|
||||
Animator allAppsSlideIn =
|
||||
ObjectAnimator.ofFloat(allAppsController, ALL_APPS_PROGRESS, startY, slideEnd);
|
||||
allAppsSlideIn.setStartDelay(LAUNCHER_RESUME_START_DELAY);
|
||||
allAppsSlideIn.setDuration(317);
|
||||
allAppsSlideIn.setInterpolator(Interpolators.FAST_OUT_SLOW_IN);
|
||||
|
||||
Animator allAppsOvershoot =
|
||||
ObjectAnimator.ofFloat(allAppsController, ALL_APPS_PROGRESS, slideEnd, 1f);
|
||||
allAppsOvershoot.setDuration(153);
|
||||
allAppsOvershoot.setInterpolator(Interpolators.OVERSHOOT_0);
|
||||
|
||||
AnimatorSet resumeLauncherAnimation = new AnimatorSet();
|
||||
resumeLauncherAnimation.play(workspaceAnimator);
|
||||
resumeLauncherAnimation.playSequentially(allAppsSlideIn, allAppsOvershoot);
|
||||
return resumeLauncherAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean hasControlRemoteAppTransitionPermission() {
|
||||
return mLauncher.checkSelfPermission(CONTROL_REMOTE_APP_TRANSITION_PERMISSION)
|
||||
== PackageManager.PERMISSION_GRANTED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method that allows us to get interpolated values for embedded
|
||||
* animations with a delay and/or different duration.
|
||||
*/
|
||||
private static float getValue(float start, float end, float delay, float duration,
|
||||
float currentPlayTime, Interpolator i) {
|
||||
float time = Math.max(0, currentPlayTime - delay);
|
||||
float newPercent = Math.min(1f, time / duration);
|
||||
newPercent = i.getInterpolation(newPercent);
|
||||
return end * newPercent + start * (1 - newPercent);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user