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https://github.com/LawnchairLauncher/lawnchair.git
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Merge "Revert "Reorder widgets no longer overlaps when no space is avai..."" into tm-qpr-dev
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@@ -1652,19 +1652,8 @@ public class CellLayout extends ViewGroup {
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}
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}
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/**
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* Returns a "reorder" where we simply drop the item in the closest empty space, without moving
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* any other item in the way.
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*
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* @param pixelX X coordinate in pixels in the screen
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* @param pixelY Y coordinate in pixels in the screen
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* @param spanX horizontal cell span
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* @param spanY vertical cell span
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* @return the configuration that represents the found reorder
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*/
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private ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int minSpanX,
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int minSpanY, int spanX, int spanY) {
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ItemConfiguration solution = new ItemConfiguration();
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private ItemConfiguration findConfigurationNoShuffle(int pixelX, int pixelY, int minSpanX, int minSpanY,
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int spanX, int spanY, View dragView, ItemConfiguration solution) {
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int[] result = new int[2];
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int[] resultSpan = new int[2];
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findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, result,
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@@ -1709,7 +1698,7 @@ public class CellLayout extends ViewGroup {
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boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
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View dragView, int[] result) {
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result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
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result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
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getViewsIntersectingRegion(result[0], result[1], spanX, spanY, dragView, null,
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mIntersectingViews);
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return !mIntersectingViews.isEmpty();
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@@ -2259,8 +2248,7 @@ public class CellLayout extends ViewGroup {
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//TODO(adamcohen) b/151776141 use the items visual center for the direction vector
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int[] targetDestination = new int[2];
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findNearestAreaIgnoreOccupied(dragViewCenterX, dragViewCenterY, spanX, spanY,
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targetDestination);
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findNearestArea(dragViewCenterX, dragViewCenterY, spanX, spanY, targetDestination);
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Rect dragRect = new Rect();
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cellToRect(targetDestination[0], targetDestination[1], spanX, spanY, dragRect);
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dragRect.offset(dragViewCenterX - dragRect.centerX(), dragViewCenterY - dragRect.centerY());
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@@ -2413,7 +2401,7 @@ public class CellLayout extends ViewGroup {
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// We find the nearest cell into which we would place the dragged item, assuming there's
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// nothing in its way.
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int result[] = new int[2];
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result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
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result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
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boolean success;
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// First we try the exact nearest position of the item being dragged,
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@@ -2458,21 +2446,19 @@ public class CellLayout extends ViewGroup {
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}
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/**
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* Returns a "reorder" if there is empty space without rearranging anything.
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* Returns a "reorder" where we simply drop the item in the closest empty space, without moving
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* any other item in the way.
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*
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* @param pixelX X coordinate in pixels in the screen
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* @param pixelY Y coordinate in pixels in the screen
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* @param spanX horizontal cell span
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* @param spanY vertical cell span
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* @param dragView view being dragged in reorder
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* @return the configuration that represents the found reorder
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*/
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public ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX,
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int spanY, View dragView) {
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public ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int spanX,
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int spanY) {
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int[] result = new int[2];
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if (isNearestDropLocationOccupied(pixelX, pixelY, spanX, spanY, dragView, result)) {
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result[0] = result[1] = -1;
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}
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result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
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ItemConfiguration solution = new ItemConfiguration();
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copyCurrentStateToSolution(solution, false);
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solution.isSolution = result[0] != -1;
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@@ -2505,25 +2491,25 @@ public class CellLayout extends ViewGroup {
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int spanX, int spanY, View dragView) {
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getDirectionVectorForDrop(pixelX, pixelY, spanX, spanY, dragView, mDirectionVector);
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ItemConfiguration dropInPlaceSolution = dropInPlaceSolution(pixelX, pixelY, spanX, spanY,
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dragView);
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ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(pixelX, pixelY, spanX,
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spanY);
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// Find a solution involving pushing / displacing any items in the way
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ItemConfiguration swapSolution = findReorderSolution(pixelX, pixelY, minSpanX, minSpanY,
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spanX, spanY, mDirectionVector, dragView, true, new ItemConfiguration());
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// We attempt the approach which doesn't shuffle views at all
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ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(pixelX, pixelY, minSpanX,
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minSpanY, spanX, spanY);
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ItemConfiguration noShuffleSolution = findConfigurationNoShuffle(pixelX, pixelY, minSpanX,
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minSpanY, spanX, spanY, dragView, new ItemConfiguration());
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// If the reorder solution requires resizing (shrinking) the item being dropped, we instead
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// favor a solution in which the item is not resized, but
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if (swapSolution.isSolution && swapSolution.area() >= closestSpaceSolution.area()) {
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if (swapSolution.isSolution && swapSolution.area() >= noShuffleSolution.area()) {
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return swapSolution;
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} else if (noShuffleSolution.isSolution) {
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return noShuffleSolution;
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} else if (closestSpaceSolution.isSolution) {
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return closestSpaceSolution;
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} else if (dropInPlaceSolution.isSolution) {
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return dropInPlaceSolution;
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}
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return null;
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}
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@@ -2680,8 +2666,7 @@ public class CellLayout extends ViewGroup {
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* @return The X, Y cell of a vacant area that can contain this object,
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* nearest the requested location.
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*/
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public int[] findNearestAreaIgnoreOccupied(int pixelX, int pixelY, int spanX, int spanY,
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int[] result) {
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public int[] findNearestArea(int pixelX, int pixelY, int spanX, int spanY, int[] result) {
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return findNearestArea(pixelX, pixelY, spanX, spanY, spanX, spanY, true, result, null);
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}
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