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Fix some state issues with user-controlled animations
Previously, user-controlled animations weren't properly being canceled when a non-user-controlled animation started, e.g. when hitting home. Thus, we could end in the wrong or inconsistent state because the user-controlled animation's end runnable was still used. Now we add a cleanup callback for when we reset the user-controlled animation for one that isn't user-controlled. Also fixed a couple typos. Tests (easier with animation durations extended): - Swipe up and hit home before reaching overview -> land on home - Go to overview, swipe down slightly (before threshold to go to workspace) and let go -> return to overview without flash (recents was resetting) - Swipe up, press home while swiping -> goes home, stops responding to drag - Start dismissing task and hit home before it finishes (or while dragging) -> goes home, stops responding to drag Bug: 78249220 Change-Id: If11d8999e3fadba38c987b25af67cd2304cd859b
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@@ -53,7 +53,7 @@ public class WorkspaceStateTransitionAnimation {
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public void setStateWithAnimation(LauncherState toState, AnimatorSetBuilder builder,
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AnimationConfig config) {
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setWorkspaceProperty(toState, config.getProperSetter(builder));
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setWorkspaceProperty(toState, config.getPropertySetter(builder));
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}
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public float getFinalScale() {
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