mirror of
https://github.com/LawnchairLauncher/lawnchair.git
synced 2026-02-20 11:18:21 +00:00
Add "wave" animation when entering taskbar edu
Each icon scales and translates up, then back down. If the icon is predicted, it also plays a "slot machine" animation through random icons from AllAppsList. Test: Visual Bug: 180605356 Change-Id: Ia41cb0e340347eea6b580d23c8a2386837e9c399
This commit is contained in:
@@ -15,16 +15,72 @@
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*/
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package com.android.launcher3.taskbar;
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import static com.android.launcher3.LauncherAnimUtils.SCALE_PROPERTY;
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import static com.android.launcher3.anim.Interpolators.ACCEL_2;
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import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
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import static com.android.launcher3.anim.Interpolators.DEACCEL;
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import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.animation.Keyframe;
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import android.animation.ObjectAnimator;
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import android.animation.PropertyValuesHolder;
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import android.animation.TimeInterpolator;
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import android.content.res.Resources;
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import android.text.TextUtils;
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import android.view.View;
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import com.android.launcher3.R;
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import com.android.launcher3.icons.BitmapInfo;
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import com.android.launcher3.model.data.ItemInfo;
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import com.android.launcher3.uioverrides.PredictedAppIcon;
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import java.util.Collections;
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import java.util.List;
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import java.util.stream.Collectors;
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/** Handles the Taskbar Education flow. */
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public class TaskbarEduController {
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private static final long WAVE_ANIM_DELAY = 250;
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private static final long WAVE_ANIM_STAGGER = 50;
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private static final long WAVE_ANIM_EACH_ICON_DURATION = 633;
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private static final long WAVE_ANIM_SLOT_MACHINE_DURATION = 1085;
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// The fraction of each icon's animation at which we reach the top point of the wave.
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private static final float WAVE_ANIM_FRACTION_TOP = 0.4f;
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// The fraction of each icon's animation at which we reach the bottom, before overshooting.
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private static final float WAVE_ANIM_FRACTION_BOTTOM = 0.9f;
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private static final TimeInterpolator WAVE_ANIM_TO_TOP_INTERPOLATOR = FAST_OUT_SLOW_IN;
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private static final TimeInterpolator WAVE_ANIM_TO_BOTTOM_INTERPOLATOR = ACCEL_2;
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private static final TimeInterpolator WAVE_ANIM_OVERSHOOT_INTERPOLATOR = DEACCEL;
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private static final TimeInterpolator WAVE_ANIM_OVERSHOOT_RETURN_INTERPOLATOR = ACCEL_DEACCEL;
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private static final float WAVE_ANIM_ICON_SCALE = 1.2f;
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// How many icons to cycle through in the slot machine (+ the original icon at each end).
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private static final int WAVE_ANIM_SLOT_MACHINE_NUM_ICONS = 3;
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private final TaskbarActivityContext mActivity;
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private final float mWaveAnimTranslationY;
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private final float mWaveAnimTranslationYReturnOvershoot;
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// Initialized in init.
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TaskbarControllers mControllers;
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private TaskbarEduView mTaskbarEduView;
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private Animator mAnim;
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public TaskbarEduController(TaskbarActivityContext activity) {
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mActivity = activity;
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final Resources resources = activity.getResources();
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mWaveAnimTranslationY = resources.getDimension(R.dimen.taskbar_edu_wave_anim_trans_y);
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mWaveAnimTranslationYReturnOvershoot = resources.getDimension(
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R.dimen.taskbar_edu_wave_anim_trans_y_return_overshoot);
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}
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public void init(TaskbarControllers controllers) {
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mControllers = controllers;
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}
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void showEdu() {
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@@ -35,6 +91,7 @@ public class TaskbarEduController {
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mTaskbarEduView.init(new TaskbarEduCallbacks());
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mTaskbarEduView.addOnCloseListener(() -> mTaskbarEduView = null);
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mTaskbarEduView.show();
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startAnim(createWaveAnim());
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});
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}
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@@ -44,6 +101,90 @@ public class TaskbarEduController {
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}
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}
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/**
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* Starts the given animation, ending the previous animation first if it's still playing.
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*/
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private void startAnim(Animator anim) {
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if (mAnim != null) {
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mAnim.end();
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}
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mAnim = anim;
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mAnim.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mAnim = null;
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}
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});
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mAnim.start();
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}
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/**
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* Creates a staggered "wave" animation where each icon translates and scales up in succession.
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*/
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private Animator createWaveAnim() {
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AnimatorSet waveAnim = new AnimatorSet();
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View[] icons = mControllers.taskbarViewController.getIconViews();
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for (int i = 0; i < icons.length; i++) {
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View icon = icons[i];
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AnimatorSet iconAnim = new AnimatorSet();
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Keyframe[] scaleKeyframes = new Keyframe[] {
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Keyframe.ofFloat(0, 1f),
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Keyframe.ofFloat(WAVE_ANIM_FRACTION_TOP, WAVE_ANIM_ICON_SCALE),
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Keyframe.ofFloat(WAVE_ANIM_FRACTION_BOTTOM, 1f),
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Keyframe.ofFloat(1f, 1f)
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};
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scaleKeyframes[1].setInterpolator(WAVE_ANIM_TO_TOP_INTERPOLATOR);
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scaleKeyframes[2].setInterpolator(WAVE_ANIM_TO_BOTTOM_INTERPOLATOR);
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Keyframe[] translationYKeyframes = new Keyframe[] {
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Keyframe.ofFloat(0, 0f),
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Keyframe.ofFloat(WAVE_ANIM_FRACTION_TOP, -mWaveAnimTranslationY),
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Keyframe.ofFloat(WAVE_ANIM_FRACTION_BOTTOM, 0f),
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// Half of the remaining fraction overshoots, then the other half returns to 0.
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Keyframe.ofFloat(
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WAVE_ANIM_FRACTION_BOTTOM + (1 - WAVE_ANIM_FRACTION_BOTTOM) / 2f,
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mWaveAnimTranslationYReturnOvershoot),
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Keyframe.ofFloat(1f, 0f)
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};
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translationYKeyframes[1].setInterpolator(WAVE_ANIM_TO_TOP_INTERPOLATOR);
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translationYKeyframes[2].setInterpolator(WAVE_ANIM_TO_BOTTOM_INTERPOLATOR);
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translationYKeyframes[3].setInterpolator(WAVE_ANIM_OVERSHOOT_INTERPOLATOR);
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translationYKeyframes[4].setInterpolator(WAVE_ANIM_OVERSHOOT_RETURN_INTERPOLATOR);
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iconAnim.play(ObjectAnimator.ofPropertyValuesHolder(icon,
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PropertyValuesHolder.ofKeyframe(SCALE_PROPERTY, scaleKeyframes))
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.setDuration(WAVE_ANIM_EACH_ICON_DURATION));
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iconAnim.play(ObjectAnimator.ofPropertyValuesHolder(icon,
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PropertyValuesHolder.ofKeyframe(View.TRANSLATION_Y, translationYKeyframes))
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.setDuration(WAVE_ANIM_EACH_ICON_DURATION));
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if (icon instanceof PredictedAppIcon) {
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// Play slot machine animation through random icons from AllAppsList.
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PredictedAppIcon predictedAppIcon = (PredictedAppIcon) icon;
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ItemInfo itemInfo = (ItemInfo) icon.getTag();
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List<BitmapInfo> iconsToAnimate = mControllers.uiController.getAppIconsForEdu()
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.filter(appInfo -> !TextUtils.equals(appInfo.title, itemInfo.title))
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.map(appInfo -> appInfo.bitmap)
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.filter(bitmap -> !bitmap.isNullOrLowRes())
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.collect(Collectors.toList());
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// Pick n icons at random.
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Collections.shuffle(iconsToAnimate);
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if (iconsToAnimate.size() > WAVE_ANIM_SLOT_MACHINE_NUM_ICONS) {
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iconsToAnimate = iconsToAnimate.subList(0, WAVE_ANIM_SLOT_MACHINE_NUM_ICONS);
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}
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Animator slotMachineAnim = predictedAppIcon.createSlotMachineAnim(iconsToAnimate);
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if (slotMachineAnim != null) {
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iconAnim.play(slotMachineAnim.setDuration(WAVE_ANIM_SLOT_MACHINE_DURATION));
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}
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}
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iconAnim.setStartDelay(WAVE_ANIM_STAGGER * i);
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waveAnim.play(iconAnim);
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}
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waveAnim.setStartDelay(WAVE_ANIM_DELAY);
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return waveAnim;
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}
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/**
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* Callbacks for {@link TaskbarEduView} to interact with its controller.
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