3029324 wip: Drop target crossfades as it moves from position to position

This commit is contained in:
Winson Chung
2010-09-29 17:14:26 -07:00
committed by Patrick Dubroy
parent f34bab59fc
commit 150fbab7de
3 changed files with 151 additions and 25 deletions

View File

@@ -0,0 +1,69 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher2;
import android.animation.ValueAnimator;
import android.util.Log;
/**
* A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation.
* With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get
* a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will
* be exactly reversed. Using this class, both the 'in' and the 'out' animation use the
* interpolator in the same direction.
*/
public class InterruptibleInOutAnimator extends ValueAnimator {
private long mOriginalDuration;
private Object mOriginalFromValue;
private Object mOriginalToValue;
public InterruptibleInOutAnimator(long duration, Object fromValue, Object toValue) {
super(duration, fromValue, toValue);
mOriginalDuration = duration;
mOriginalFromValue = fromValue;
mOriginalToValue = toValue;
}
private void animate(Object fromValue, Object toValue) {
// This only makes sense when it's running in the opposite direction, or stopped.
setDuration(mOriginalDuration - getCurrentPlayTime());
final Object startValue = isRunning() ? getAnimatedValue() : fromValue;
cancel();
setValues(startValue, toValue);
start();
}
/**
* This is the equivalent of calling Animator.start(), except that it can be called when
* the animation is running in the opposite direction, in which case we reverse
* direction and animate for a correspondingly shorter duration.
*/
public void animateIn() {
animate(mOriginalFromValue, mOriginalToValue);
}
/**
* This is the roughly the equivalent of calling Animator.reverse(), except that it uses the
* same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(),
* if the animation is currently running in the opposite direction, we reverse
* direction and animate for a correspondingly shorter duration.
*/
public void animateOut() {
animate(mOriginalToValue, mOriginalFromValue);
}
}