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3029324 wip: Drop target crossfades as it moves from position to position
This commit is contained in:
committed by
Patrick Dubroy
parent
f34bab59fc
commit
150fbab7de
69
src/com/android/launcher2/InterruptibleInOutAnimator.java
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69
src/com/android/launcher2/InterruptibleInOutAnimator.java
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.launcher2;
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import android.animation.ValueAnimator;
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import android.util.Log;
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/**
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* A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation.
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* With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get
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* a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will
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* be exactly reversed. Using this class, both the 'in' and the 'out' animation use the
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* interpolator in the same direction.
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*/
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public class InterruptibleInOutAnimator extends ValueAnimator {
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private long mOriginalDuration;
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private Object mOriginalFromValue;
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private Object mOriginalToValue;
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public InterruptibleInOutAnimator(long duration, Object fromValue, Object toValue) {
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super(duration, fromValue, toValue);
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mOriginalDuration = duration;
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mOriginalFromValue = fromValue;
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mOriginalToValue = toValue;
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}
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private void animate(Object fromValue, Object toValue) {
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// This only makes sense when it's running in the opposite direction, or stopped.
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setDuration(mOriginalDuration - getCurrentPlayTime());
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final Object startValue = isRunning() ? getAnimatedValue() : fromValue;
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cancel();
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setValues(startValue, toValue);
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start();
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}
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/**
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* This is the equivalent of calling Animator.start(), except that it can be called when
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* the animation is running in the opposite direction, in which case we reverse
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* direction and animate for a correspondingly shorter duration.
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*/
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public void animateIn() {
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animate(mOriginalFromValue, mOriginalToValue);
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}
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/**
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* This is the roughly the equivalent of calling Animator.reverse(), except that it uses the
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* same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(),
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* if the animation is currently running in the opposite direction, we reverse
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* direction and animate for a correspondingly shorter duration.
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*/
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public void animateOut() {
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animate(mOriginalToValue, mOriginalFromValue);
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}
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}
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