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https://github.com/LawnchairLauncher/lawnchair.git
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Merge "Use a single color for all icon badges." into ub-launcher3-dorval
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@@ -41,6 +41,8 @@
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<color name="notification_icon_default_color">#757575</color> <!-- Gray 600 -->
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<color name="notification_color_beneath">#E0E0E0</color> <!-- Gray 300 -->
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<color name="badge_color">#1DE9B6</color> <!-- Teal A400 -->
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<!-- System shortcuts -->
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<color name="system_shortcuts_icon_color">@android:color/tertiary_text_light</color>
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@@ -453,7 +453,7 @@ public class BubbleTextView extends TextView implements ItemInfoUpdateReceiver {
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final int scrollX = getScrollX();
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final int scrollY = getScrollY();
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canvas.translate(scrollX, scrollY);
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mBadgeRenderer.draw(canvas, mIconPalette, mBadgeInfo, mTempIconBounds, mBadgeScale,
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mBadgeRenderer.draw(canvas, mBadgeInfo, mTempIconBounds, mBadgeScale,
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mTempSpaceForBadgeOffset);
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canvas.translate(-scrollX, -scrollY);
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}
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@@ -63,6 +63,7 @@ public class BadgeRenderer {
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private final Paint mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG
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| Paint.FILTER_BITMAP_FLAG);
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private final SparseArray<Bitmap> mBackgroundsWithShadow;
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private final IconPalette mIconPalette;
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public BadgeRenderer(Context context, int iconSizePx) {
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mContext = context;
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@@ -82,24 +83,25 @@ public class BadgeRenderer {
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mTextHeight = tempTextHeight.height();
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mBackgroundsWithShadow = new SparseArray<>(3);
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mIconPalette = IconPalette.fromDominantColor(context.getColor(R.color.badge_color));
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}
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/**
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* Draw a circle in the top right corner of the given bounds, and draw
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* {@link BadgeInfo#getNotificationCount()} on top of the circle.
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* @param palette The colors (based on the icon) to use for the badge.
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* @param badgeInfo Contains data to draw on the badge. Could be null if we are animating out.
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* @param iconBounds The bounds of the icon being badged.
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* @param badgeScale The progress of the animation, from 0 to 1.
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* @param spaceForOffset How much space is available to offset the badge up and to the right.
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*/
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public void draw(Canvas canvas, IconPalette palette, @Nullable BadgeInfo badgeInfo,
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public void draw(Canvas canvas, @Nullable BadgeInfo badgeInfo,
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Rect iconBounds, float badgeScale, Point spaceForOffset) {
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mTextPaint.setColor(palette.textColor);
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mTextPaint.setColor(mIconPalette.textColor);
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IconDrawer iconDrawer = badgeInfo != null && badgeInfo.isIconLarge()
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? mLargeIconDrawer : mSmallIconDrawer;
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Shader icon = badgeInfo == null ? null : badgeInfo.getNotificationIconForBadge(
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mContext, palette.backgroundColor, mSize, iconDrawer.mPadding);
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mContext, mIconPalette.backgroundColor, mSize, iconDrawer.mPadding);
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String notificationCount = badgeInfo == null ? "0"
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: String.valueOf(badgeInfo.getNotificationCount());
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int numChars = notificationCount.length();
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@@ -125,7 +127,7 @@ public class BadgeRenderer {
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canvas.translate(badgeCenterX + offsetX, badgeCenterY - offsetY);
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canvas.scale(badgeScale, badgeScale);
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// Prepare the background and shadow and possible stacking effect.
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mBackgroundPaint.setColorFilter(palette.backgroundColorMatrixFilter);
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mBackgroundPaint.setColorFilter(mIconPalette.backgroundColorMatrixFilter);
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int backgroundWithShadowSize = backgroundWithShadow.getHeight(); // Same as width.
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boolean shouldStack = !isDot && badgeInfo != null
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&& badgeInfo.getNotificationKeys().size() > 1;
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@@ -147,7 +149,7 @@ public class BadgeRenderer {
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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iconDrawer.drawIcon(icon, canvas);
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} else if (isDot) {
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mBackgroundPaint.setColorFilter(palette.saturatedBackgroundColorMatrixFilter);
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mBackgroundPaint.setColorFilter(mIconPalette.saturatedBackgroundColorMatrixFilter);
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canvas.drawBitmap(backgroundWithShadow, -backgroundWithShadowSize / 2,
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-backgroundWithShadowSize / 2, mBackgroundPaint);
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}
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@@ -75,7 +75,6 @@ import com.android.launcher3.badge.FolderBadgeInfo;
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import com.android.launcher3.config.FeatureFlags;
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import com.android.launcher3.dragndrop.DragLayer;
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import com.android.launcher3.dragndrop.DragView;
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import com.android.launcher3.graphics.IconPalette;
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import com.android.launcher3.util.Thunk;
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import java.util.ArrayList;
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@@ -886,7 +885,7 @@ public class FolderIcon extends FrameLayout implements FolderListener {
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// If we are animating to the accepting state, animate the badge out.
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float badgeScale = Math.max(0, mBadgeScale - mBackground.getScaleProgress());
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mTempSpaceForBadgeOffset.set(getWidth() - mTempBounds.right, mTempBounds.top);
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mBadgeRenderer.draw(canvas, IconPalette.FOLDER_ICON_PALETTE, mBadgeInfo, mTempBounds,
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mBadgeRenderer.draw(canvas, mBadgeInfo, mTempBounds,
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badgeScale, mTempSpaceForBadgeOffset);
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}
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}
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@@ -49,7 +49,7 @@ public class IconPalette {
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private IconPalette(int color) {
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dominantColor = color;
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backgroundColor = getMutedColor(dominantColor);
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backgroundColor = dominantColor;
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ColorMatrix backgroundColorMatrix = new ColorMatrix();
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Themes.setColorScaleOnMatrix(backgroundColor, backgroundColorMatrix);
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backgroundColorMatrixFilter = new ColorMatrixColorFilter(backgroundColorMatrix);
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@@ -176,10 +176,6 @@ public class IconPalette {
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return ColorUtils.LABToColor(low, a, b);
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}
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private static int getMutedColor(int color) {
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return getMutedColor(color, 0.87f);
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}
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private static int getMutedColor(int color, float whiteScrimAlpha) {
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int whiteScrim = ColorUtils.setAlphaComponent(Color.WHITE, (int) (255 * whiteScrimAlpha));
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return ColorUtils.compositeColors(whiteScrim, color);
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