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lawnchair/systemUI/plugin/src/com/android/systemui/plugins/ActivityStarter.java

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2024-11-02 10:45:09 +08:00
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
package com.android.systemui.plugins;
import android.annotation.Nullable;
import android.app.PendingIntent;
import android.content.Intent;
import android.os.Bundle;
import android.os.UserHandle;
import android.view.View;
import com.android.systemui.animation.ActivityTransitionAnimator;
import com.android.systemui.plugins.annotations.ProvidesInterface;
/**
* An interface to start activities. This is used as a callback from the views to
* {@link PhoneStatusBar} to allow custom handling for starting the activity, i.e. dismissing the
* Keyguard.
*/
@ProvidesInterface(version = ActivityStarter.VERSION)
public interface ActivityStarter {
int VERSION = 2;
void startPendingIntentDismissingKeyguard(PendingIntent intent);
/**
* Similar to {@link #startPendingIntentDismissingKeyguard(PendingIntent)}, but allows
* you to specify the callback that is executed on the UI thread after the intent is sent.
*/
void startPendingIntentDismissingKeyguard(PendingIntent intent,
Runnable intentSentUiThreadCallback);
/**
* Similar to {@link #startPendingIntentDismissingKeyguard(PendingIntent, Runnable)}, but also
* specifies an associated view that should be used for the activity launch animation.
*/
void startPendingIntentDismissingKeyguard(PendingIntent intent,
Runnable intentSentUiThreadCallback, @Nullable View associatedView);
/**
* Similar to {@link #startPendingIntentDismissingKeyguard(PendingIntent, Runnable)}, but also
* specifies an animation controller that should be used for the activity launch animation.
*/
void startPendingIntentDismissingKeyguard(PendingIntent intent,
Runnable intentSentUiThreadCallback,
@Nullable ActivityTransitionAnimator.Controller animationController);
/**
* Similar to {@link #startPendingIntentMaybeDismissingKeyguard(PendingIntent, Runnable,
* ActivityTransitionAnimator.Controller)} but will always not dismiss the keyguard when
* launching activities. This should be avoided and other alternatives should be used.
*/
void startPendingIntentWithoutDismissing(
PendingIntent intent,
boolean dismissShade,
Runnable intentSentUiThreadCallback,
@Nullable ActivityTransitionAnimator.Controller animationController,
@Nullable Intent fillInIntent,
@Nullable Bundle extraOptions);
/**
* Similar to {@link #startPendingIntentDismissingKeyguard}, except that it supports launching
* activities on top of the keyguard. If the activity supports {@code showOverLockscreen}, it
* will show over keyguard without first dimissing it. If it doesn't support it, calling this
* method is exactly the same as calling {@link #startPendingIntentDismissingKeyguard}.
*/
void startPendingIntentMaybeDismissingKeyguard(PendingIntent intent,
@Nullable Runnable intentSentUiThreadCallback,
@Nullable ActivityTransitionAnimator.Controller animationController);
/**
* Similar to {@link #startPendingIntentMaybeDismissingKeyguard(PendingIntent, Runnable,
* ActivityTransitionAnimator.Controller)}, but also specifies a fill-in intent and extra
* option that could be used to populate the pending intent and launch the activity. This also
* allows the caller to avoid dismissing the shade.
*/
void startPendingIntentMaybeDismissingKeyguard(PendingIntent intent,
boolean dismissShade,
@Nullable Runnable intentSentUiThreadCallback,
@Nullable ActivityTransitionAnimator.Controller animationController,
@Nullable Intent fillInIntent,
@Nullable Bundle extraOptions);
/**
* The intent flag can be specified in startActivity().
*/
void startActivity(Intent intent, boolean onlyProvisioned, boolean dismissShade, int flags);
void startActivity(Intent intent, boolean dismissShade);
default void startActivity(Intent intent, boolean dismissShade,
@Nullable ActivityTransitionAnimator.Controller animationController) {
startActivity(intent, dismissShade, animationController,
false /* showOverLockscreenWhenLocked */);
}
void startActivity(Intent intent, boolean dismissShade,
@Nullable ActivityTransitionAnimator.Controller animationController,
boolean showOverLockscreenWhenLocked);
void startActivity(Intent intent, boolean dismissShade,
@Nullable ActivityTransitionAnimator.Controller animationController,
boolean showOverLockscreenWhenLocked, UserHandle userHandle);
void startActivity(Intent intent, boolean onlyProvisioned, boolean dismissShade);
void startActivity(Intent intent, boolean dismissShade, Callback callback);
void postStartActivityDismissingKeyguard(Intent intent, int delay);
void postStartActivityDismissingKeyguard(Intent intent, int delay,
@Nullable ActivityTransitionAnimator.Controller animationController);
/** Posts a start activity intent that dismisses keyguard. */
void postStartActivityDismissingKeyguard(Intent intent, int delay,
@Nullable ActivityTransitionAnimator.Controller animationController,
@Nullable String customMessage);
void postStartActivityDismissingKeyguard(PendingIntent intent);
/**
* Similar to {@link #postStartActivityDismissingKeyguard(PendingIntent)}, but also specifies an
* animation controller that should be used for the activity launch animation.
*/
void postStartActivityDismissingKeyguard(PendingIntent intent,
@Nullable ActivityTransitionAnimator.Controller animationController);
void postQSRunnableDismissingKeyguard(Runnable runnable);
void dismissKeyguardThenExecute(OnDismissAction action, @Nullable Runnable cancel,
boolean afterKeyguardGone);
/** Authenticates if needed and dismisses keyguard to execute an action. */
void dismissKeyguardThenExecute(OnDismissAction action, @Nullable Runnable cancel,
boolean afterKeyguardGone, @Nullable String customMessage);
/** Starts an activity and dismisses keyguard. */
void startActivityDismissingKeyguard(Intent intent,
boolean onlyProvisioned,
boolean dismissShade);
/** Starts an activity and dismisses keyguard. */
void startActivityDismissingKeyguard(Intent intent,
boolean onlyProvisioned,
boolean dismissShade,
boolean disallowEnterPictureInPictureWhileLaunching,
Callback callback,
int flags,
@Nullable ActivityTransitionAnimator.Controller animationController,
UserHandle userHandle);
/** Execute a runnable after dismissing keyguard. */
void executeRunnableDismissingKeyguard(Runnable runnable,
Runnable cancelAction,
boolean dismissShade,
boolean afterKeyguardGone,
boolean deferred);
/** Whether we should animate an activity launch. */
boolean shouldAnimateLaunch(boolean isActivityIntent);
interface Callback {
void onActivityStarted(int resultCode);
}
interface OnDismissAction {
/**
* @return {@code true} if the dismiss should be deferred. When returning true, make sure to
* call {@link com.android.keyguard.ViewMediatorCallback#readyForKeyguardDone()}
* *after* returning to start hiding the keyguard.
*/
boolean onDismiss();
/**
* Whether running this action when we are locked will start an animation on the keyguard.
*/
default boolean willRunAnimationOnKeyguard() {
return false;
}
}
}