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lawnchair/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java

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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.touch;
import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.anim.Interpolators.scrollInterpolatorForVelocity;
import android.animation.ValueAnimator;
import android.view.MotionEvent;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
import com.android.launcher3.util.PendingAnimation;
import com.android.launcher3.util.TouchController;
/**
* TouchController for handling state changes
*/
public abstract class AbstractStateChangeTouchController
implements TouchController, SwipeDetector.Listener {
private static final String TAG = "ASCTouchController";
public static final float RECATCH_REJECTION_FRACTION = .0875f;
// Progress after which the transition is assumed to be a success in case user does not fling
public static final float SUCCESS_TRANSITION_PROGRESS = 0.5f;
protected final Launcher mLauncher;
protected final SwipeDetector mDetector;
private boolean mNoIntercept;
protected int mStartContainerType;
protected LauncherState mFromState;
protected LauncherState mToState;
protected AnimatorPlaybackController mCurrentAnimation;
protected PendingAnimation mPendingAnimation;
private float mStartProgress;
// Ratio of transition process [0, 1] to drag displacement (px)
private float mProgressMultiplier;
private float mDisplacementShift;
public AbstractStateChangeTouchController(Launcher l, SwipeDetector.Direction dir) {
mLauncher = l;
mDetector = new SwipeDetector(l, this, dir);
}
protected abstract boolean canInterceptTouch(MotionEvent ev);
@Override
public final boolean onControllerInterceptTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
mNoIntercept = !canInterceptTouch(ev);
if (mNoIntercept) {
return false;
}
// Now figure out which direction scroll events the controller will start
// calling the callbacks.
final int directionsToDetectScroll;
boolean ignoreSlopWhenSettling = false;
if (mCurrentAnimation != null) {
if (mCurrentAnimation.getProgressFraction() > 1 - RECATCH_REJECTION_FRACTION) {
directionsToDetectScroll = SwipeDetector.DIRECTION_POSITIVE;
} else if (mCurrentAnimation.getProgressFraction() < RECATCH_REJECTION_FRACTION ) {
directionsToDetectScroll = SwipeDetector.DIRECTION_NEGATIVE;
} else {
directionsToDetectScroll = SwipeDetector.DIRECTION_BOTH;
ignoreSlopWhenSettling = true;
}
} else {
directionsToDetectScroll = getSwipeDirection();
if (directionsToDetectScroll == 0) {
mNoIntercept = true;
return false;
}
}
mDetector.setDetectableScrollConditions(
directionsToDetectScroll, ignoreSlopWhenSettling);
}
if (mNoIntercept) {
return false;
}
onControllerTouchEvent(ev);
return mDetector.isDraggingOrSettling();
}
private int getSwipeDirection() {
LauncherState fromState = mLauncher.getStateManager().getState();
int swipeDirection = 0;
if (getTargetState(fromState, true /* isDragTowardPositive */) != fromState) {
swipeDirection |= SwipeDetector.DIRECTION_POSITIVE;
}
if (getTargetState(fromState, false /* isDragTowardPositive */) != fromState) {
swipeDirection |= SwipeDetector.DIRECTION_NEGATIVE;
}
return swipeDirection;
}
@Override
public final boolean onControllerTouchEvent(MotionEvent ev) {
return mDetector.onTouchEvent(ev);
}
protected float getShiftRange() {
return mLauncher.getAllAppsController().getShiftRange();
}
/**
* Returns the state to go to from fromState given the drag direction. If there is no state in
* that direction, returns fromState.
*/
protected abstract LauncherState getTargetState(LauncherState fromState,
boolean isDragTowardPositive);
protected abstract float initCurrentAnimation();
/**
* Returns the container that the touch started from when leaving NORMAL state.
*/
protected abstract int getLogContainerTypeForNormalState();
private boolean reinitCurrentAnimation(boolean reachedToState, boolean isDragTowardPositive) {
LauncherState newFromState = mFromState == null ? mLauncher.getStateManager().getState()
: reachedToState ? mToState : mFromState;
LauncherState newToState = getTargetState(newFromState, isDragTowardPositive);
if (newFromState == mFromState && newToState == mToState || (newFromState == newToState)) {
return false;
}
if (reachedToState) {
logReachedState(Touch.SWIPE);
}
if (newFromState == ALL_APPS) {
mStartContainerType = ContainerType.ALLAPPS;
} else if (newFromState == NORMAL) {
mStartContainerType = getLogContainerTypeForNormalState();
} else if (newFromState == OVERVIEW){
mStartContainerType = ContainerType.TASKSWITCHER;
}
mFromState = newFromState;
mToState = newToState;
mStartProgress = 0;
if (mCurrentAnimation != null) {
mCurrentAnimation.setOnCancelRunnable(null);
}
mProgressMultiplier = initCurrentAnimation();
mCurrentAnimation.dispatchOnStart();
return true;
}
@Override
public void onDragStart(boolean start) {
if (mCurrentAnimation == null) {
mFromState = mToState = null;
reinitCurrentAnimation(false, mDetector.wasInitialTouchPositive());
mDisplacementShift = 0;
} else {
mCurrentAnimation.pause();
mStartProgress = mCurrentAnimation.getProgressFraction();
}
}
@Override
public boolean onDrag(float displacement, float velocity) {
float deltaProgress = mProgressMultiplier * (displacement - mDisplacementShift);
float progress = deltaProgress + mStartProgress;
updateProgress(progress);
boolean isDragTowardPositive = (displacement - mDisplacementShift) < 0;
if (progress <= 0) {
if (reinitCurrentAnimation(false, isDragTowardPositive)) {
mDisplacementShift = displacement;
}
} else if (progress >= 1) {
if (reinitCurrentAnimation(true, isDragTowardPositive)) {
mDisplacementShift = displacement;
}
}
return true;
}
protected void updateProgress(float fraction) {
mCurrentAnimation.setPlayFraction(fraction);
}
@Override
public void onDragEnd(float velocity, boolean fling) {
final int logAction;
final LauncherState targetState;
final float progress = mCurrentAnimation.getProgressFraction();
if (fling) {
logAction = Touch.FLING;
targetState =
Float.compare(Math.signum(velocity), Math.signum(mProgressMultiplier)) == 0
? mToState : mFromState;
// snap to top or bottom using the release velocity
} else {
logAction = Touch.SWIPE;
targetState = (progress > SUCCESS_TRANSITION_PROGRESS) ? mToState : mFromState;
}
final float endProgress;
final float startProgress;
final long duration;
if (targetState == mToState) {
endProgress = 1;
if (progress >= 1) {
duration = 0;
startProgress = 1;
} else {
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
endProgress - Math.max(progress, 0));
}
} else {
// Let the state manager know that the animation didn't go to the target state,
// but don't cancel ourselves (we already clean up when the animation completes).
Runnable onCancel = mCurrentAnimation.getOnCancelRunnable();
mCurrentAnimation.setOnCancelRunnable(null);
mCurrentAnimation.dispatchOnCancel();
mCurrentAnimation.setOnCancelRunnable(onCancel);
endProgress = 0;
if (progress <= 0) {
duration = 0;
startProgress = 0;
} else {
startProgress = Utilities.boundToRange(
progress + velocity * SINGLE_FRAME_MS * mProgressMultiplier, 0f, 1f);
duration = SwipeDetector.calculateDuration(velocity,
Math.min(progress, 1) - endProgress);
}
}
mCurrentAnimation.setEndAction(() -> onSwipeInteractionCompleted(targetState, logAction));
ValueAnimator anim = mCurrentAnimation.getAnimationPlayer();
anim.setFloatValues(startProgress, endProgress);
updateSwipeCompleteAnimation(anim, duration, targetState, velocity, fling);
mCurrentAnimation.dispatchOnStart();
anim.start();
}
protected void updateSwipeCompleteAnimation(ValueAnimator animator, long expectedDuration,
LauncherState targetState, float velocity, boolean isFling) {
animator.setDuration(expectedDuration)
.setInterpolator(scrollInterpolatorForVelocity(velocity));
}
protected int getDirectionForLog() {
return mToState.ordinal > mFromState.ordinal ? Direction.UP : Direction.DOWN;
}
protected void onSwipeInteractionCompleted(LauncherState targetState, int logAction) {
clearState();
boolean shouldGoToTargetState = true;
if (mPendingAnimation != null) {
boolean reachedTarget = mToState == targetState;
mPendingAnimation.finish(reachedTarget, logAction);
mPendingAnimation = null;
shouldGoToTargetState = !reachedTarget;
}
if (shouldGoToTargetState) {
if (targetState != mFromState) {
logReachedState(logAction);
}
mLauncher.getStateManager().goToState(targetState, false /* animated */);
}
}
private void logReachedState(int logAction) {
// Transition complete. log the action
mLauncher.getUserEventDispatcher().logStateChangeAction(logAction,
getDirectionForLog(),
mStartContainerType,
mFromState.containerType,
mToState.containerType,
mLauncher.getWorkspace().getCurrentPage());
}
protected void clearState() {
mCurrentAnimation = null;
mDetector.finishedScrolling();
mDetector.setDetectableScrollConditions(0, false);
}
}